
Design Much
By Andy Page and Patrick Cox

Design MuchMay 04, 2022

139 - The Last Dance

138 - Finding True Love with UX Design featuring Michal Chaplin

137 - How to Stay Creative with Michael Nielsen

136 - UX Myths with Logan Williams

135 - How to Rollout a Redesign with Mike Hall

134 - So You're Just a Mockup Artist with Tim Hansen

133 - Design Team of One with Jordan Reading

132 - Do Designers Make Good PMs with Michael Nielsen

131 - A Very Special Design Much Christmas

130 - Alignment, Priorities, Ramen, 5th Ave Bar

129 - Path from IC to Management and Soft Skills

128 - Are You Afraid of the Dark IIII

127 - Building a Super Fantastic Design Team

126 - Designers Should Business with Derek Boman

125 - It’s Really, Really, Really, Important to Know Who You are So You can be Effective at What You Want to Accomplish

124 - What's the Difference Between a Jr, Mid, and Senior Designer

123 - Whitespace Much?

122 - Dots and How to Survive Toxic Culture, as a Designer

121 - How to Handle Burnout

120 - The Final Episode and What to Look for in a New Job

119 - Design Sprints

118 - How to be Heard: A Very Special Design Much Special

117 - Starting a Design Career feat. Our Adopted Son Brian Talbert

116 - Moonlighting

115 - What Impact Do You Want To Make

114 - Developer Handoff

113 - How to Work Better with Your Manager

112 - Why Designers Change Jobs Frequently

111 - Activities that Slow Designers Down

110 - Reach Out of Your Comfort Zone feat. Nikki Isaacson

109 - It's Evolved Over the Years feat. Dillon Winspear

108 - Aliens have to have Great UI

107 - How Many People Does it Take to Ship a Feature

106 - This is Actually Pretty Difficult feat. Andy Page

105 - Get in the Car feat. Patrick Cox

104 - Potato Farming feat. Jason Metzgar

103 - What is the UX Hill You Die on Regularly

102 - Mischievous Mess Making (feat. Matt Born)

101 - Do Engineers Make Good Designers

100 - Celebrating 100 with Jordan Reading, Michael Neilsen, Allison Zubal, Alli Clark, Nick Bluth and Danaan Clarke

099 - Are Square Space and Web Flow Viable Options for Freelance Work

098 - What Rules Should Every Designer Break

097 - How to Start a Research Program (Feat. Elissa Lauber)

096 - How to Save Christmas

095 - How Do You Check Design Quality with Developers

094 - Being a UX Leader on Your Team (feat. Alli Clark)

093 - Physical Products, Digital Products, and Snapping

092 - How Often Should We Be Validating Working Software

091 - What Does the Term “Clean” Refer to in Design

090 - Are You Afraid of the Dark III (feat. Michael Nielsen)

089 - Internships, Free Work, and Ways to Stand Out

088 - Is Being a Design Manager Fun

087 - Throwback with Allison Zubal, How to Speak Up

086 - Did You Spend Enough Time on a Design?

085 - What Makes a Senior Designer?

084 - How to Tell a Story

083 - Throwback Interview with Ashley Hunt, Ask Questions, Get a Mentor

082 - Career Development for Junior Designers and Andy’s Halloween Costume

081 - How to not Feel Inadequate and The Sweat in Top Gun

080 - Hamilton Crit and How to Hire the Best Talent

079 - How to Get a Job in the Less Than Ideal Covid Job Market & Hamilton Challenge Part 1

078 - Is It Fair to Have Engineers Do More Work?

077 - Design Stereotypes

076 - How to Use Data to Inform Designs

075 - Should I Get a Design Degree?

074 - What Happens When Design Work Doesn't Get Built and The Wisdom of Frozen

073 - How to Negotiate Salary and Arrest a Crocodile

072 - Changing Priorities, Food We Hate, and Boots Versus Flip Flops

071 - How to Resolve Design Conflicts

070 - Navigating Office Politics, Andy's Dribbble Account, and Back Actions

069 - This Doesn't Need UX

068 - Is a Design System’s Worth Product or People Centric

067 - Chicken Switches Are Dumb So Do Not Ever Use Them

066 - How to Scale End to End User Experience

065 - Improving UX for New Users without Alienating Existing Users

064 - Dealing with Broken Trust

063 - Fave Tools for Tracking and Analyzing Research

062 - When Your Job No Longer Serves Your Career Goals

061 - Finding and Building Creativity

060 - Are Bootcamps Creating Effective Designers

059 - Bringing People Together with UX

058 - What are Common Learning Patterns

057 - How to UX on Cross-functional Teams

056 - Transitioning Careers with Trae Winterton

055 - Agile and Designers Part Deux feat. Jon Anderson

054 - Agile and Designers

053 - WTF with Designer Layoffs

052 - How Can Product Managers Critique Designers

051 - What Does Senior Mean

050 - LIVE IN THE HIVE

049 - Observation or Gut? Where Should Output Come From

048 - Do Visual Artists Make Better UX Designers

047 - The UX of Christmas

046 - Benefits of Specialization, Generalization, and Management

045 - Are You Threatened by Other Designers?

044 - Networking Practices from Junior to Senior

043 - Are You Afraid of the Dark Part II

042 - Why are Successful Movies These Days (and apps) Only Remakes or Series?

041 - Why are Design Trends Cyclical?

040 - The Influence of 80's Car Design on Modern Web Design

039 - Pros and Cons of Remote Work

038 - 2019 State of Design Tools

037 - How Long will This Take?

036 - Day in the Life of a Designer
Andy and Patrick go over the typical day in the life of a UX designer.
Listen to Hear:How designers balance the collaboration and design aspects of the job on the daily
The challenges that designers face with constant context switching
A small rant about how to get users to switch to your solution from a competitor’s
Announcements:The next Design Much workshop is approaching! Come join us August 30th at 9 AM to learn about how to facilitate a design critique. See more details and RSVP here.
Do you have a design topic or question that you would like us to explore? Tweet at us with the hashtag: #designmuchtopics or email us at topics@designmuch.org
Design Much has opened a merch store with 2 different t-shirt designs for sale! Check them out here and help support the podcast.

035 - Coaching Stakeholders on Best Practices

034 - How to Collaborate on Bigger Design Teams
Listen to Hear:
What it means to be a collaborative designer
Some processes and tools that can help with facilitating collaboration
Patrick drop an intriguing, “would you rather” question on Andy
Announcements:
The next Design Much workshop is approaching! Come join us August 30th at 9 AM to learn about how to facilitate a design critique. See more details and RSVP here.
Do you have a design topic or question that you would like us to explore? Tweet at us with the hashtag: #designmuchtopics or email us at topics@designmuch.org
Design Much has opened a merch store with 2 different t-shirt designs for sale! Check them out here and help support the podcast.

033 - Figma Pt. 2
Listen to Hear:
How Figma’s collaboration tools are being adopted in design teams and cross functional teams
What is and what isn’t working for Figma users
Andy and Patrick do some thinking about “Design Thinking”
Announcements:
Design Much Workshops is back! Come join us July 26th at 9 AM to learn how to create a testing plan. See more details and RSVP here.
Do you have a design topic or question that you would like us to explore? Tweet at us with the hashtag: #designmuchtopics or email us at topics@designmuch.org
Design Much has opened a merch store with 2 different t-shirt designs for sale! Check them out here and help support the podcast.

032 - Figma
Listen to Hear:
Our experience using Figma as a team and why, in the past, our design team ultimately decided against it
How Figma compares to other tools like Sketch and Abstract for design, file management and team collaboration
Andy and Patrick’s hot take on Taco Bell Nacho Fries
Announcements:
Design Much Workshops is back! Come join us July 26th at 9 AM to learn how to create a testing plan. See more details and RSVP here.
Do you have a design topic or question that you would like us to explore? Tweet at us with the hashtag: #designmuchtopics or email us at topics@designmuch.org
Design Much has opened a merch store with 2 different t-shirt designs for sale! Check them out here and help support the podcast.

031 - Consistency — when you need it, when you don’t
Listen to Hear:
Why is it always important to have design consistency
How different designs from different designers can be unified under a single brand
Announcements:
Design Much Workshops will be back in later this summer. Be sure to join the meetup here to get notified when our next event is live.
Do you have a design topic or question that you would like us to explore? Tweet at us with the hashtag: #designmuchtopics or email us at topics@designmuch.org
Design Much has opened a merch store with 2 different t-shirt designs for sale! Check them out here and help support the podcast.

030 - What to do with your design after it’s released
Listen to Hear:
Why it is important to measure what your team builds after it’s released
Different methods for measuring success of a shipped design
Tips for gaining insights together as a team
Announcements:
Design Much Workshops will be back in later this summer. Be sure to join the meetup here to get notified when our next event is live.
Do you have a design topic or question that you would like us to explore? Tweet at us with the hashtag: #designmuchtopics or email us at topics@designmuch.org
Design Much has opened a merch store with 2 different t-shirt designs for sale! Check them out here and help support the podcast.

029 - How to Communicate Design Problems with Your Team
Listen to Hear:
Why it is so important to speak up about issues that need to be fixed
How pre-establishing working agreements as a team can set healthy expectations
How designers who are new to a team can begin to understand the team’s communication preferences
Announcements:
Design Much Workshops will be back in later this summer. Be sure to join the meetup here to get notified when our next event is live.
Do you have a design topic or question that you would like us to explore? Tweet at us with the hashtag: #designmuchtopics or email us at topics@designmuch.org
Design Much has opened a merch store with 2 different t-shirt designs for sale! Check them out here and help support the podcast.

028 - Product Design vs. Marketing Design
Listen to Hear:
Key outcomes that each designer type produces.
The strengths and weaknesses of each design discipline from a career standpoint
Some tips for uniting marketing design and product design in a company
Announcements:
Design Much Workshops will be back in later this summer. Be sure to join the meetup here to get notified when our next event is live.
Do you have a design topic or question that you would like us to explore? Tweet at us with the hashtag: #designmuchtopics or email us at topics@designmuch.org
Design Much has opened a merch store with 2 different t-shirt designs for sale! Check them out here and help support the podcast.

027 - How to Approach a Project Pt 2
Listen to Hear:
Real life examples of how different design disciplines work with stakeholders
How to discern who your primary stakeholders are
Announcements:
Design Much Workshops will be back in June. Be sure to join the meetup here to get notified when our next event is live.
Do you have a design topic or question that you would like us to explore? Tweet at us with the hashtag: #designmuchtopics or email us at topics@designmuch.org
Design Much has opened a merch store with 2 different t-shirt designs for sale! Check them out here and help support the podcast.

026 - How to Approach a Project

025 - How to be Self-aware (feat. Ingrid Cruz)
LISTEN IN TO HEAR:
How to learn about the strengths and weaknesses that you my not see in yourself
How to foster a culture of feedback in a design team.
How to look for self-awareness attributes when hiring a new design candidate
MORE ABOUT INGRID:
Ingrid is the Director of User Experience at RainFocus, a rapidly growing software company that powers some of the largest tech conferences in the world, for companies like Adobe, LinkedIn, Oracle, and Cisco. Prior to RainFocus, she led the UX team at Infusionsoft, a $100M SaaS company based in Arizona. As the site leader for their Utah office, she was also responsible for day to day operations, employer brand, and employee happiness. Ingrid has almost 20 years of experience in the design industry, and loves to bring cross-functional teams together to solve difficult problems—and have fun in the process. In her free time she can be found doing DIY projects, perfecting her barista skills, and enjoying the outdoors with her husband, daughter and three dogs
ANNOUNCEMENTS:
Design Much has opened a merch store with 2 different t-shirt designs for sale! Check them out here and help support the podcast.
The next Lunch UX will be on March 22nd at Jane. RSPV here and join us to learn how to handle silence and nervous participants during research from Danielle Green.

024 - How to elevate your research game (feat. Danielle Green)
In an effort to help you sleep better, Andy and Patrick sat down with Danielle Green, a user research manager at Jane.com, to get a better understanding what advanced level user research looks like and what steps you can take to get there.
LISTEN IN TO HEAR:
How to know when you should start employing an advanced research process
How to deal with bias in your user research
Why you should involve fake data to your user research (I know, crazy right?)
Danielle Green is the User Research Manager at Jane. She has 4 years of experience as a UX researcher. Danielle has been involved in many types of businesses and projects, including: start ups, enterprise B2B, B2C, SaaS, physical products, and digital products. Before researching users in the business world, she conducted cognitive research in the fields of neuroscience and psychology.
PS Design Much has opened a merch store with 2 different t-shirt designs for sale! Check them out here and help support the podcast.

023 - How to break down a large project (feat. Eric Avarell)
LISTEN IN TO HEAR:
How to product managers and designers can approach breaking a project into smaller pieces
How you can leverage team involvement to improve a break down
How to use tools like StoriesOnBoard to form a project narrative and map out objectives and milestones.
MORE ABOUT ERIC:
Eric is a Product Manager at Canopy. He has enjoyed wearing a number of different hats, and working on a wide variety of products as Canopy has quickly grown over the last 4 years. Connect with Eric on LinkedIn.
ANNOUNCEMENTS:
Design Much has opened a merch store! We are releasing a t-shirt design with 2 different variants. Check them out here and help support the podcast.

022 - How to Speak Up (feat. Allison Zubal)
LISTEN IN TO HEAR:
How to can gain the confidence to speak up.
How senior designers and executives can create a better environment that encourages more to speak up.
How to get better at offering feedback that has value.
MORE ABOUT ALLISON:
Allison is a UX designer at Canopy. She has nearly 4 years designing great user experiences for industries such as e-commerce, healthcare and tax. Connect with Allison on LinkedIn.
ANNOUNCEMENTS
The next Lunch UX will be Friday, November 30th. Mike Curtis will teach us how write about your work and present your portfolio with confidence. Free lunch and venue provided by 1800- contacts in Draper. RSVP here

021 - Are You Afraid of the Dark...Patterns? (feat. Andy and Patrick)
LISTEN IN TO HEAR:
Haunting tales that feature both digital and physical dark UX experiences
How dark UX patterns can effect users
How to recognize and avoid designing dark UX patterns
MORE ABOUT DARK UX:
Although, dark patterns are kinda fun to talk about, they are no joke. Dark UX is user hostile design that only serve the business at the user’s expense. Check out some resources to get a better idea of the types of dark UX patterns how to avoid them and how to shame the companies the use them:
dark patterns.org
UX Planet - Sinister UX: How to Recognize and Avoid Dark UX Patterns
ANNOUNCEMENTS
The next Lunch UX will be Friday, October 26th. Jeff Carter will teach us how to choose your design decline. Free lunch and venue provided by Instructure in Cottonwood Heights. RSVP here

020 - How to Test Designs at Every Step (ft. Brett Gunter)
LISTEN IN TO HEAR:
How to know when you should test a design
Strategies for testing designs earlier and more often
How testing more can lead to better designs and better designers
MORE ABOUT BRETT:
Brett Gunter is a UX designer at Landvoice. He has a little over 3 years experience in UX design working on mobile file managers, language learning products, and real estate lead generation products. Connect with Brett on Product Hive, follow him on Twitter or check out his portfolio.

019 - How to Understand the Different UX Design Disciplines (feat. Jeff Carter)

018 - How to Better Design for Accessibility ft. Carlos Filoteo
Patrick and Andy sat down with Carlos Filoteo (a developer at Canopy) to discuss how designers can learn accessibility basics, how they can decide where to begin and how to continue learning and implementing new accessibility functionality into their designs.
LISTEN IN TO HEAR:
How to approach learning and implementing accessibility in bite-sized pieces
How designers can work with developers to understand technical aspects and limitations of accessible-friendly designs.
How being proactive about accessibility now will help your app and your users in the long run.

017 - How to Increase Team Alignment Using Figma (feat. Dan Vineyard)
Patrick and Andy met with Dan Vineyard to chat about how he is using Figma's collaboration features on his team and how it has increased team alignment and created a faster design process.
LISTEN IN TO HEAR:
How Figma has speed up his design process through open team collaboration.
How he gets developer and his product manager to ideate together in his design files in real time.
How to get buy-in from your team to start to implement Figma and see how it can improve your process.
And much, much, much more... Dan's an insightful guy.

016 - How to Run A Design Critique (feat. Ben Peck)
Knowing the value of feedback from design peers, how can we as design teams create a critique process that doesn't lead to negative, out of context or unproductive advice that can hurt designs or even bruise a designer's pride in the process?
Patrick and Andy met with Ben Peck to discuss the challenges that deign teams face when participating in regular design critiques and how we can make them more productive and helpful for all involved.
LISTEN IN TO HEAR:
How to build a proper critique process that will work for your team.
What sort of critique guidelines can help designers to give/receive productive feedback.
How to streamline rapid feedback during the critique and record the information given to the presenter for later review.
Ben Peck is a Product Design Director at Jane coming from over a decade of design experience working with software companies that have partnered with brands such as Nike, The North Face, Oakley, Under Armour, and Sonos. Ben is focused on designing Jane’s software and products to significantly impact the user experience needs of our consumers and sellers.
Ben is also the cofounder of the Front Conference, a product design and management conference held in Utah which is on it 4rd year, as well as the Director of Product Hive with over 3,000+ product designers and product managers.

015 - How to Front, a special conference episode featuring Andy and Patrick

014 - How to Avoid Designing Only the Happy Path with Andrew Ditto

013 - How to Influence Stakeholders (feat. Andy Vitale)

012 - How to Avoid Confirmation Bias (feat. Nate Sanders)

011 - How to deal with Imposter Syndrome (feat. Jordan Reading)

010 - How to Build a Great Relationship with an Engineer (feat. Neil Oler)

009 - How to Deliberately Practice (feat. Nick Bluth)

008 - How to be a Design Team of One (feat. Jonathon Juvenal)

007 - How to Gamestorm (feat. TJ Nelson)

006 - How to Involve Developers in the Design Process (feat. Blake Simkins)

005 - How to Select a Font (Feat. Trevor Nielsen)

004 - Learning Framer, Small Wins and Mic Drop (feat. Danaan Clarke)

003 - Ask Questions, Get a Mentor and Communicate (feat. Ashley Hunt)

002 - UX Conversion, Retrospective, Coding Email Templates (feat. Andy Page)
