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Video Game History Hour

Video Game History Hour

By Video Game History Foundation

Industry experts Frank Cifaldi and Kelsey Lewin, co-Directors of the Video Game History Foundation, bring on fellow content creators, game developers, video game historians, and storytellers to teach us a little bit about video game history. Our casual, “chatting over coffee” style interviews let us see the true life of a researcher: bang-your-head-against-a-wall dead-ends, “I can’t believe no one’s told this story before” moments, the thrill of sharing incredible history with the world, and more. Pull up a chair and join us!
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Ep. 110: Minesweeper

Video Game History HourMay 24, 2023

00:00
01:04:46
Ep. 110: Minesweeper

Ep. 110: Minesweeper

Kyle Orland, author of the new Boss Fight Books’ Minesweeper, joins the show to talk about one of the most prolific 90’s games by the same name. In this episode: the Minesweeper generation, how Bill Gates got addicted to it, the ultimate time waster, it was a mouse tutorial, Microsoft’s internal conflicts, the moral panic around games like Minesweeper, and the clock is ticking.


See more from Kyle Orland:

Twitter: @KyleOrl 

Sr. Gaming Editor, Ars Technica: https://arstechnica.com/author/kyle-orland/ 

Book: https://bossfightbooks.com/products/minesweeper-by-kyle-orland 


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

May 24, 202301:04:46
Ep. 109: Video Game Logos
May 10, 202350:03
Bonus Episode: Game Preservation is a House of Cards
May 03, 202341:31
Ep. 108: Preserving the Nintendo eShop

Ep. 108: Preserving the Nintendo eShop

Jirard Khalil, aka "That One Video Gamer", aka “The Completionist,” aka “Dragonrider,” joins us to talk about his recent video I bought EVERY Nintendo Wii U & 3DS game before the Nintendo eShop closes. In this episode: what happens when an E-Shop closes and why it shuts down, preserving games for toddlers, libraries collecting like this would be absurd, unheard stories of the chaos of buying thousands of dollars in Link gift cards, is piracy a possible solution or the only option?, wishful legal solutions, the true costs of this endeavor.


See more from Jirard Khalil:

YouTube: /ThatOneVideoGamer

Twitter: https://twitter.com/Completionist

Twitch: https://www.twitch.tv/TheCompletionist

Instagram: @thecompletionist


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Apr 26, 202301:08:16
Ep. 107: Planning for Death
Apr 07, 202359:60
Ep. 106: Budcat Creations

Ep. 106: Budcat Creations

Journalist and researcher Nick Yanes brings us a piece of history not only from his own local area, but also from his own past in his recent article The birth and death of Budcat Creations, Iowa's first (and only) Triple-A game studio. We take a peek inside the life of a development studio during a tumultuous time in the game industry and learn some valuable lessons along the way. In this episode: the Guitar Hero empire, annual Halloween playlist, the business model of a dev studio, life as a game developer, what happened in Nebraska?, what Bubcat could have been, and lessons from not being recession-proof.

See more from Nicholas Yanes:

Twitter: @NicholasYanes

LinkedIn: https://www.linkedin.com/in/nicholas-yanes-51884aa/

Post News: https://post.news/@/nicholasyanes

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Mar 22, 202351:01
Ep. 105: The D.I.C.E. Summit

Ep. 105: The D.I.C.E. Summit

Frank and guest Chris Kohler recap their recent attendance of the 2023 D.I.C.E. Summit, a Las Vegas convention for executives and other high-level creatives in the interactive entertainment space. In this episode: a little history of the show’s atmospheric evolution, the D.I.C.E. Awards, ‘speed date’ networking, the best games shopping in Vegas, Frank apologizes to his Mom, and we do allow ourselves to reminisce about the good ol’ days with some behind the scenes journalists’ stories.

See more from Chris Kohler:

Twitter: @kobunheat

Website: www.chriskohler.biz

Amazon Author Page: https://www.amazon.com/Chris-Kohler/e/B001IOFJPI%3F

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Mar 08, 202301:08:42
Ep. 104: Where in North Dakota is Carmen Sandiego?

Ep. 104: Where in North Dakota is Carmen Sandiego?

Frank Cifaldi takes the guest seat for this episode and shares the story of the most obscure caper in Carmen Sandiego’s criminal history, a story we shared in a blog post a few years ago. In this episode: we plan a TV series, deep fried steak with a Teddy Roosevelt impersonator, Broderbund’s involvement in the game, attending an unaccredited auctioneering school, this game’s legacy in a parallel world, and Frank’s favorite part of this episode.

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Feb 23, 202356:35
Ep. 103: The Legend of Zelda Cartoon

Ep. 103: The Legend of Zelda Cartoon

Polygon Senior Reporter Nicole Carpenter joins us to chat about the 1989 Legend of Zelda cartoon, the subject of her recent oral history piece: ‘Excuuuuse me, Princess!’: An oral history of The Legend of Zelda cartoon. In this episode: Zeldathon; this cartoon is basically Shakespeare; The Super Mario Bros. Super Show!; the wild west of the Duoforce; a dinky startup named Nintendo of America; my sword doesn’t hit things, it shoots lasers; and poor Will Smith.

Referenced in the show: https://gameranx.com/wp-content/uploads/2019/05/3-720x821.jpg

See more from Nicole Carpenter:

Twitter: @sweetpotatoes

Email: nicole (at) polygon (dot) com

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Feb 08, 202346:47
Ep. 102: Preservation: How Do I Start?

Ep. 102: Preservation: How Do I Start?

Jonas Rosland, executive director of Hit Save!, shares their newest Guide to Start Video Game Preservation as an individual not necessarily affiliated with an organization. In this episode we look at the first steps to take, knowing what’s already been done, where to get more material, and we ask some philosophical and big-picture questions around video game preservation.

See more from Jonas Rosland:

Website: hitsave.org

Patreon: /hitsave

Twitter: @hitsaveorg

GitHub: github.com/hitsave

Personal twitter: @jonasrosland

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Jan 25, 202301:02:28
Ep. 101: Super Mario Kart

Ep. 101: Super Mario Kart

Norm Caruso returns to discuss Super Mario Kart’s somewhat humble beginnings as laid out in his recent video essay The Story of Super Mario Kart | Gaming Historian. In this episode: looking for the SMK team photo, an invaluable go kart outing, Mario by any other name, the mechanics of drifting, Norm had to “git gud,” file dates: a crucial tool in digital archaeology, and Lost Media: $25,000 for a lost song.

See more from Norm Caruso:

YouTube: /gaminghistorian

Twitter: @gaminghistorian

Website: thegaminghistorian.com

Patreon: /gaminghistorian

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Jan 11, 202301:08:38
Ep. 100: CELEBRATE!
Dec 29, 202201:51:48
Ep. 99: 9/9/99 - Launching the Dreamcast (Again)

Ep. 99: 9/9/99 - Launching the Dreamcast (Again)

Dreamcast Junkyard veterans Tom Charnock and Brian Vines join us to share their knowledge and experiences of the Dreamcast’s launch in both the European and US markets, respectively, and even a little on the Japanese market’s launch. In this episode: bonding over our strict video game upbringing rules; doing our darnedest to NOT derail into a Geist Force investigation; why the packaging differed; a deep dive into swirls; various lawsuit threats toward Sega; and many of the similarities and differences between these two market launches.

See more from Tom Charnock:

Website: thedreamcastjunkyard.co.uk

Twitter: @TheDCJunkyard

Podcast: The Dreamcast Junkyard DreamPod on all podcast services

YouTube: /TheDreamcastJunkyard

Discord: The Dreamcast Junkyard

Facebook (et al.): /TheDreamcastJunkyard

See more from Brian Vines:

Twitter: @VirtuaSchlub

Blog: thevirtuaplanet.com

Saturn Junkyard's TitanCast: thesaturnjunkyard.buzzsprout.com

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Dec 21, 202201:06:13
Ep. 98: The Sacred Pools

Ep. 98: The Sacred Pools

Dylan Mansfield, gaming historian and archivist, joins the show to share an odd piece of Sega history from his recent article Saving Sacred Pools: Sega’s Million Dollar Adult Game. This mid 90’s FMV game with adult themes was, until recently, considered lost. In this episode: we want to know why crappy games are crappy; once again, we get sucked into doing research live on the air; Frank doesn’t have much time left to do his work; Kelsey likes to “...well, actually…”; and a bit of smack talk.

See more from Dylan Mansfield:

Twitter: @thatdylanfellow

Website: www.gamingalexandria.com/wp/

Additional work on DidYouKnowGaming?: LOST Nintendo DS Game FOUND After 15 Years (by us)

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Dec 14, 202246:55
Ep. 97: Club Penguin
Nov 30, 202201:12:28
We Need Your Memories!
Nov 21, 202203:14
Ep. 96: Margot Comstock - “The Glue” of the Early Apple II Era

Ep. 96: Margot Comstock - “The Glue” of the Early Apple II Era

Computer and video game historian, NYU assistant professor, and all-around rad friend of the show Laine Nooney discusses their recent article One of the most important women in Apple’s history never worked for Apple. In this episode: Bitcoin, ham radios, VR, and the Apple II - it’s all related; Softalk magazine; the 1977 Trinity; and ideation on the purpose of history.

See more from Laine Nooney:

Twitter: @Sierra_OffLine

Podcast: Unboxing: https://anchor.fm/unboxingplayandprofit/

Book: The Apple II Age: https://www.barnesandnoble.com/w/the-apple-ii-age-laine-nooney/1142333554

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Nov 16, 202201:08:26
Ep. 95: PRGE 2022 Post-Mortem (Don’t worry, it’s very alive!)

Ep. 95: PRGE 2022 Post-Mortem (Don’t worry, it’s very alive!)

Chris Kohler returns to the show, this time to chat with Frank Cifaldi about the Portland Retro Gaming Expo held annually in Portland, Oregon. In this episode: a creepy merry-go-round, PRGE museum iterations, a drive-by pre-announcement, the current collector atmosphere, and the preservation ecosystem.

See more from Chris Kohler:

Twitter: @kobunheat

Website: www.chriskohler.biz

Amazon Author Page: https://www.amazon.com/Chris-Kohler/e/B001IOFJPI%3F

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Nov 02, 202201:02:02
Ep. 94: Magnavox: The Great Voice
Oct 19, 202201:46:55
Ep. 93: Street Fighter II: What’s in a Name?

Ep. 93: Street Fighter II: What’s in a Name?

Drew Mackie, author and owner of gaming blog Thrilling Tales of Old Video Games, joins the show this week to share the history of some of Street Fighter II’s character names. We start off with a recent article of his, If His Name Is Blanka, Why Is He Green?, taking a look at the biggest theories surrounding this odd naming choice. Ryu, Ken, Guile, Chun-Li, M. Bison, and Vega all make an appearance. Don’t worry, everyone communicates using their words, not fists, on this show.

See more from Drew Mackie:

Website: thrillingtalesofoldvideogames.com

Twitter: @drewgmackie

Instagram: @kidicarus222

Production Company: tablecakes.com

Podcast: gayestepisodeever.com - LGBTQ+ analysis of episodes of classic sitcoms

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Oct 05, 202243:21
Ep. 92: SharkWire Online

Ep. 92: SharkWire Online

Ernie Smith, editor of website and newsletter Tedium and chum of the show, hooked our attention with his recent article Surf Like A Shark highlighting the SharkWire Online, a totally unlicensed device which brought internet connectivity to the Nintendo 64. In this episode: edgy 7-years-olds are a marketing demographic, Fisher-Price “My First Internet,” Dad is on the computer and we’re not fancy enough people, and Dan keeps the game cheats legacy alive (thanks Dan!).

See more from Ernie Smith:

Website: tedium.co

Twitter: @ShortFormErnie

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Sep 21, 202243:44
Ep. 91: Life Before Final Fantasy VII

Ep. 91: Life Before Final Fantasy VII

Journalist and critic Kim justice recently released a video, The Story of JRPG's in the UK BEFORE FFVII: Super Play Magazine | Kim Justice, challenging the traditional narrative about how JRPGs were introduced in the UK, perhaps paralleling how it happened in the US. In this episode we shop for hardware live on-air, underserved import culture, Donkey Kong Country takes a back seat, spoilers gonna spoil, and it takes gumption to tell people what’s really cool.

Mentioned in the show:

https://www.codejunkies.com/Products/SD-Media-Launcher__EF000580V.aspx

outofprintarchive.com

See more from Kim Justice:

YouTube: /kimblejustice

Twitch: /kim_justice

Patreon: /kimblejustice

Twitter: @kimxxxjustice

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Sep 07, 202243:24
Ep. 90: Colossal Cave Adventure with Roberta Williams
Aug 24, 202201:06:24
Ep. 89: Why Toonstruck Struck Out

Ep. 89: Why Toonstruck Struck Out

Jimmy Maher, author of The Digital Antiquarian, returns once more to share his recent article Toonstruck (or, A Case Study in the Death of Adventure Games). We examine this 1996 point-and-click adventure as an illustration of the mainstream decline of its entire genre. In this episode: “Siliwood” interactive movies are the next big thing, the curse of a blank check strikes again, no one ever got off Myst’s first island, do peanut butter and salmon really go together?, how simple economics shaped game design, Frank drops a major bomb making us question if we even know him anymore, and Barney is a real dinosaur who wrote his own song lyrics.

See more from Jimmy Maher:

The Digital Antiquarian: filfre.net

Patreon: /DigitalAntiquarian

Twitter: @DigiAntiquarian

The Analog Antiquarian: https://analog-antiquarian.net/

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Aug 10, 202201:06:50
Ep. 88: Intellivision Launch

Ep. 88: Intellivision Launch

Kevin Bunch returns to the show to share a new episode from Atari Archive: The Launch Lineup: Intellivision Archive Episode 1. In this episode we learn the history of the Intellivision launch and many of the innovative, if not long-lasting, ideas that came with it. Get ready for some Backgammon with a shifty-eyed poker man.

See more from Kevin Bunch:

Twitter: @ubersaurus

YouTube: /atariarchive

Website: atariarchive.org

Patreon: /atariarchive

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Jul 27, 202250:51
Ep. 87: P.R.E.S.T.A.V.B.A: Text-Based Resistance

Ep. 87: P.R.E.S.T.A.V.B.A: Text-Based Resistance

We’re joined by Aaron Reed, creator of a special blog post turned book called 50 Years of Text Games, a project documenting one stand-out text adventure game from every year going all the way back to 1971 (Oregon Trail!). In this episode we look into the 1988 entry, P.R.E.S.T.A.V.B.A., a political protest game from Czechoslovakia. Aaron helps paint a striking picture of the political and cultural climate at the time which helped forge this, and other, resistive titles. Find out how this game created IRL consequences, both intended and unintended.

See more from Aaron Reed:

Twitter: @aaronareed

Book Pre-Order Kickstarter: 50 Years of Text Games: From Oregon Trail to A.I. Dungeon

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Jul 13, 202235:02
Ep. 86: Super Mario World

Ep. 86: Super Mario World

Gaming Historian Norm Caruso returns to share The Story of Super Mario World | Gaming Historian: his newest YouTube documentary. In this episode we get to see behind the curtain, so to speak, and witness industry strategies for psyching out your competitors; hear the swan song(s) of 8-bit cartridge games from Nintendo; see some ‘fishy’ early sprites; claim plausible deniability; get excited about dated files; and have our minds blown with new information on our beloved Yoshi.

See more from Norm Caruso:

YouTube: /gaminghistorian

Twitter: @gaminghistorian

Website: thegaminghistorian.com

Patreon: /gaminghistorian

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Jun 29, 202201:01:29
Ep. 85: Video Game Libraries

Ep. 85: Video Game Libraries

Henry E. Lowood, Curator for History of Science & Technology Collections in the Stanford University Libraries and Co-Editor of ROMchip: A Journal of Game Histories, gets deep into the weeds of library science around video games with VGHF Library Director Phil Salvador comparing and contrasting our two organizations. In this episode: we plan to be around in 100 years, Henry gives us a homework assignment, battleships and destroyers both play important roles in Library Land, spreadsheet enthusiasts get a shout out, and only the most hardcore historians will know about this special collection at Stanford.

See more from Henry E. Lowood:

Twitter: @Liebenwalde

Website: https://lowood.people.stanford.edu/about

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Jun 15, 202201:08:42
Ep. 84: The Zeebo

Ep. 84: The Zeebo

Derek Alexander and Cassidy recently collaborated on Zeebo: Brazil's Bizarre Delisted Console | Past Mortem [SSFF], a mini documentary on possibly the most ill-conceived video game console, ever. In this cutest episode of the VGHH, we meet the Zeebo Gringo, a beautiful mutant system is born, we claim diplomatic immunity, and Uncle Zeebo and Kelsey both overstay their welcome.

See more from Derek Alexander:

Twitter: @stopskeletons

YouTube: /StopSkeletonsFromFighting

Twitch: /stop skeletons from fighting

Patreon: /StopSkeletonsFromFighting

See more from Cassidy:

Twitter: @BadGameHOF

Website: badgamehalloffame.com

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Jun 01, 202201:01:24
Ep. 83: Mario Artist Paint Studio

Ep. 83: Mario Artist Paint Studio

Returning guest Jack Yarwood recently wrote about this Mario Paint sequel in his article How a British Developer Made a Japan-Exclusive Sequel to Mario Paint: the Super Nintendo utility to create art, animation, music, etc. Published in 1999, Mario Artist Paint Studio was a direct sequel in everything but name. Being exclusive to Japan and exclusive to the N64 floppy disk add-on 64DD is just the beginning of this odd tale.

See more from Jack Yarwood :

Twitter: @JackGYarwood

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

May 18, 202241:51
Fewer, Better, Super, Stronger

Fewer, Better, Super, Stronger

We have a quick announcement about the podcast this week - Frank explains: we're changing our publishing frequency, why, and what it means moving forward. We'll be back at it next week; see you then!

May 13, 202202:03
Ep. 82: MOTHER 3 for Nintendo 64

Ep. 82: MOTHER 3 for Nintendo 64

Jonathan piqued the interest of our co-hosts with his recent video EarthBound 64/MOTHER 3 N64 Spaceworld ‘99 breakdown/analysis, a detailed account of everything we know about the Spaceworld demo of MOTHER 3, a game well documented as our ‘holy grail’ in preservation. In this episode Kelsey and Jonathan must defend Cabbage, Frank pleads with you, a time traveler saves our life, Frank is haunted by what could have been, and Jonathan puts out a call for two missing magazines.

See more from Jonathan:

Twitter: @DaEgg123

YouTube: https://www.youtube.com/channel/UCBPo8kqM51sBD0USOjouTrQ/featured

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

May 04, 202201:03:28
Ep. 81: Ghosts ‘N Goblins… ’N Ghouls… ’N Demons

Ep. 81: Ghosts ‘N Goblins… ’N Ghouls… ’N Demons

Chris Baines shares his recently published documentary, The History of Ghosts 'n Goblins (and Makaimura 魔界村) - Full Series Retrospective | ChrisB Crisps, covering the extensive (if confusingly titled) franchise and its creator Tokuro Fujiwara. In this episode: cringing from ‘go,’ clout is expensive, women are hard to find, we visit Kelsey’s WonderSwan Corner, and Frank ruins Chris’ video. Oh, and a “Woooooow” moment from a beautiful evolution line through history.


See more from Chris Baines:

Twitter: @ChrisBCrisps

YouTube: /ChrisBCrisps

Instagram: @ChrisBCrisps


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Apr 27, 202201:02:27
Ep. 80: The Strong National Museum of Play

Ep. 80: The Strong National Museum of Play

Jon-Paul Dyson, the Director of the International Center for the History of Electronic Games at The Strong, where he is also the VP of exhibits, shares all about the museum and its 2022 World Video Game Hall of Fame finalists. In this episode Disneyland is one of the best level designs ever made, collectors make a whole greater than the sum of their parts, potted palms and vending machines bring a new perspective, and Moon Patrol gets left out in the cold.

See more from Jon-Paul Dyson:

Twitter: @jpdysonplay

See more from The Strong National Museum of Play:

Twitter: @museumofplay

Instagram: @museumofplayroc

Facebook: /TheStrongMuseum

YouTube: /MuseumofPlay

International Center for the History of Electronic Games Facebook: /ICHEG

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Apr 20, 202201:06:12
Ep. 79: Nintendo’s Page Boy

Ep. 79: Nintendo’s Page Boy

Gaming historian Liam Robertson returns as almost a sequel to Ep. 16 to share how Nintendo’s Page Boy was almost a sequel to their unreleased Work Boy, as shown in his recent video Page Boy: Nintendo's LOST Game Boy Add-on | Game History Secrets. Man, that’s a lot of boys! We stack add-ons to get an operating system, find the origin of the selfie, assign Nintendo employees a scavenger hunt item, and Liam brings Kelsey a new secret - all at 400 characters a minute.


See more from Liam Robertson:

Twitter: @Doctor_Cupcakes

Game History Secrets series: https://www.youtube.com/playlist?list=PLO9mxFELVbbHM1dR6VumpP60zBENfQr0b


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Apr 13, 202244:03
Ep. 78: Fan Culture Through Final Fantasy V

Ep. 78: Fan Culture Through Final Fantasy V

Author Chris Kohler explores the evolution of niche fan culture from analog to digital through stories from his book Final Fantasy V (Boss Fight Books Book 18). “Young Chris” learns uploading to America Online makes it live forever, all the cool games stay in Japan, you can use Mario Paint as a Rosetta Stone for Japanese, and searching the internet for information about Final Fantasy has no results. “Now Chris” manifests Frank into existence with his thoughts and will always have his back.

See more from Chris Kohler:

Twitter: @kobunheat

Website: www.chriskohler.biz

Amazon Author Page: https://www.amazon.com/Chris-Kohler/e/B001IOFJPI%3F


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Apr 06, 202201:17:44
Ep. 77: A Life of Game Design: Noah Falstein
Mar 30, 202201:21:40
Ep. 76: C:\>QBASIC /run GORILLA.BAS

Ep. 76: C:\>QBASIC /run GORILLA.BAS

Benj Edwards - journalist, tech historian, and recovering retro computer hoarder - teaches us a little about MS-DOS and QBasic through their How-To Geek article: GORILLA.BAS: How to Play the Secret MS-DOS Game From Your Childhood. Frank and Benj reminisce back to day zero, Snacks 'n Jaxson gets swatted, we hack a powerful secret instead of learning our lesson, and Frank sings the theme song for history.

Mentioned in the show:

Computer History Museum in Mountain View, California - https://computerhistory.org/

https://oldcomputers.net/

https://www.vintagecomputing.com/

See more from Benj Edwards:

Twitter: @benjedwards

Website: http://vintagecomputing.com/

How-To Geek: https://www.howtogeek.com/author/benjedwards/

Video Game History Foundation

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Mar 23, 202249:39
Ep. 75: Nintendo Power Reunion
Mar 16, 202202:25:36
Ep. 74: Pokémon’s Translator: Nob Ogasawara
Mar 09, 202201:13:29
Ep. 73: What is Source Code?
Mar 02, 202201:10:22
Ep. 72: Happy 5th Birthday!
Feb 23, 202201:16:29
Ep. 71: Meet Our New Library Director!
Feb 16, 202201:17:18
Ep. 70: Perfect Dark: Spiritual Sequel to GoldenEye 007

Ep. 70: Perfect Dark: Spiritual Sequel to GoldenEye 007

Our guest this week, Yahel Velazquez from the Patreon funded YouTube channel Wrestling With Gaming, caught our eye with his recent video How Perfect Dark Surpassed Goldeneye On N64 - The Making Of The Nintendo 64 Classic. Yahel shares the story of the making of Perfect Dark - the Nintendo 64 game made by Rare as the follow up to its smash hit Goldeneye - as well as people who made it happen.

See more from Yahel Velazquez:

YouTube: /WrestlingWithGaming

Twitter: @WrestlesGaming

Patreon: /WrestlingWithGaming

Podcast: Obscurity Now!

Obscurity Now! YouTube: /ReptilianMedia

Video Game History Foundation

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Feb 09, 202201:05:35
Ep. 69: The Simpsons: Road Rage

Ep. 69: The Simpsons: Road Rage

Author and oral historian Brian VanHooker recently caught our attention with his very appropriately titled article, An Oral History of ‘The Simpsons: Road Rage’. Briefly putting aside his obsession with Ninja Turtles, Brian talks to us about The Simpsons: Road Rage, which many consider the first breakthrough game from the franchise since the Konami Arcade debut, as well as the people who made it.

See more from Brian VanHooker:

Twitter: @bvanhooker

Website: https://melmagazine.com/en-us/story/author/brian-vanhooker

Podcast: https://soundcloud.com/turtletrackspodcast

Comic: https://www.kickstarter.com/projects/barnum-elwood/barnum-and-elwood-issues-1-and-2/description

Video Game History Foundation

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Feb 02, 202250:44
Ep. 68: Fairchild Channel F

Ep. 68: Fairchild Channel F

Video game historian and documentarian Kevin Bunch is here to talk about the Fairchild Channel F: the greatest game console ever made by Fairchild. Creator of the Atari Archive series of gaming documentaries about the Atari 2600’s library, Kevin tells us the story of this “alternate universe Atari” console in his latest video The Fairchild Channel F Story - Archive Annex Episode 3. The channel F was the first ever programmable game console for the home; the first game system that you could program a game for and then sell said game on a cartridge, as opposed to everything already built into one unit.

Mentioned in the show: https://archive.org/details/olney-fairchild-documents/

See more from Kevin Bunch:

Twitter: @ubersaurus

YouTube: /atariarchive

Website: atariarchive.org

Patreon: /atariarchive

Video Game History Foundation

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Jan 26, 202201:09:09
Ep. 67: NES Light Guns

Ep. 67: NES Light Guns

Gaming Historian and friend of the show, Norm Caruso, joins us to expand on his recent video The Ultimate Guide to NES Light Guns | Gaming Historian about The Zapper and many other NES light guns. Learn the history of how these types of guns were even invented, how these toys worked (and how to cheat!), and how the late Senator Bob Dole was involved in this story.

Enteractive Advertisement mentioned in show: https://pbs.twimg.com/media/BpBQmwIIgAA95pT?format=jpg&name=orig

See more from Norman Caruso:

YouTube: /gaminghistorian

Twitter: @gaminghistorian

Website: thegaminghistorian.com

Patreon: /gaminghistorian

Video Game History Foundation

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Jan 19, 202201:17:30
Ep. 66: The Grand Theft Auto Evolution

Ep. 66: The Grand Theft Auto Evolution

Danny O’Dwyer of Noclip is here to talk about the latest episode in their Greatest Hits series, The History of Grand Theft Auto, Lemmings & DMA Design. Now ‘the’ Grand Theft Auto expert, Danny explains the European version of iconic American stereotypes present in this game compared to differing regional stereotypes found in other titles. We touch on how cultural perceptions play an unexpectedly influential role in game creation, especially when a studio is aiming for the global market. You won’t believe the strange and lengthy catalog of titles which were essential in the timeline leading up to the creation of GTA III.

See more from Danny O’Dwyer:

Twitter: @dannyodwyer

YouTube: /noclipvideo

Patreon: /noclip

Video Game History Foundation

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Jan 12, 202201:27:46
Ep. 65: Preservation: Institutional vs. Non
Jan 05, 202201:16:40
Ep. 64: Q&A and Closing Out 2021
Dec 29, 202101:07:31
Ep. 63: Magazine Preservation

Ep. 63: Magazine Preservation

Dustin Hubbard (Hubz), founder of Gaming Alexandria, and Robert Reeves (Phillyman), founder of Retromags, join hosts Frank and Kelsey in a panel discussion on preserving video game magazines, especially those published pre-internet. We discuss why creating a library of old magazines is particularly important to overall preservation efforts, how we all got started, and how anyone can contribute. That last one is crucial: you won’t believe how big our backlogs are!

See more from Dustin Hubbard:

Twitter: @GamingAlexandri

Website: www.gamingalexandria.com

Discord: https://discord.gg/YHZUVaAXw3

Patreon: /gamingalexandria

See more from Rob Reeves:

Twitter: @retromags

Website: www.retromags.com

Facebook: /RetromagsPreservation

Subscriptions: patron.retromags.com

Retromags 2005-2020 Collection: torrents.retromags.com

Dec 22, 202101:23:35
Ep. 62: Super Smash Bros.
Dec 15, 202101:10:19
Ep. 61: Disney’s Virtual Magic Kingdom

Ep. 61: Disney’s Virtual Magic Kingdom

Jacob Salas, of the website Pop History, joins the show to tell us about an ambitious attempt at a Virtual Magic Kingdom CD ROM that, in a lot of ways, is also the story of Hollywood's odd attempts in the 90’s to try to get into the video game market more seriously. In his feature article One Name, Two Games: Virtual Magic Kingdom we learn the story of a massive virtual Disney theme park project which was shut down, revived into an MMO, shut down again, then subsequently revived again by fans and kept going to this day. You may also know this project as Disney’s Villains’ Revenge, the retail puzzle action game: this project certainly has a complex history.

Salas was the recipient of a writing grant from the Video Game History Foundation for the purpose of researching and documenting this history.

See more from Jacob Salas:

Pop History – https://pophistory.club

Pop history twitter: @js_pophistory

Patreon – /pophistory

Twitter – @js_jrod

YouTube – /czfjrod

Dec 08, 202101:03:20
Ep. 60: Computer Space
Dec 01, 202101:44:17
Ep. 59: DMCA Exemption Ruling

Ep. 59: DMCA Exemption Ruling

Cyberlaw Clinic tech lawyer Kendra Albert and librarian and video game historian Phil Salvador join the show to give us their professional insight into the U.S. Copyright Office's October 2021 ruling which affects how libraries are able to provide access to video games and other software. As we discuss this current event, we hope to provide context as to what this ruling means, how it was reached, and how we might approach the next round of exemption proposals to best serve preservation efforts.


Further Reading:

Cyberlaw Clinic (background material): https://clinic.cyber.harvard.edu/2021/03/12/clinic-spn-and-lca-fight-digital-deterioration-prepare-for-1201-hearings/

Final rule (10 page version): https://www.govinfo.gov/content/pkg/FR-2021-10-28/pdf/2021-23311.pdf

Register’s recommendation (300 page version): https://cdn.loc.gov/copyright/1201/2021/2021_Section_1201_Registers_Recommendation.pdf


See more from Kendra Albert:

Twitter: @Kendraserra

Harvard Law School Cyberlaw Clinic: https://clinic.cyber.harvard.edu/

Cyberlaw Clinic Twitter: @cyberlawclinic

Software Preservation Network: https://www.softwarepreservationnetwork.org/

Software Preservation Network Twitter: @SoftPresNetwork


See more from Phil Salvador:

Twitter: @itstheshadsy

Website: obscuritory.com

Nov 24, 202101:18:31
Ep. 58: FEMICOM Museum

Ep. 58: FEMICOM Museum

Rachel Weil started the FEMICOM Museum to catalogue, celebrate, and remix the history of girl games, girly games, and femme games. She joins us to provide insight into how this massive category of video games has been shut out of history preservation (hint: follow the money) and how she’s been countering this trend for the last decade. As Founder and Director, Rachel combines both an online museum experience with a physical archive of games, electronic toys, and software. We bask in the nostalgia of Barbie Fashion Designer, the Game Boy Sewing Machine, Hello Kitty games, My Little Pony games, Neopets, and so much more!

See more from Rachel Weil:

Twitter: @FemicomMuseum

Website: femicom.org

Personal Twitter: @partytimeHXLNT

Nov 17, 202158:12
Ep. 57: Hit Save!

Ep. 57: Hit Save!

Executive Director of Hit Save!, Jonas Rosland, joins us to showcase some of the amazing work this fellow 501(c)(3) non-profit does in preserving video game history, especially through community-driven projects. Hit Save! has brought together amazing resources in both their Scanning.Guide! and Dumping.Guide! to aid our community in digitizing existing materials as well as a program facilitating interviews with game developers to preserve that history which may not yet have been documented. Rosland also gives us a peek into many other current projects and we learn how any of us can get involved.


Mentioned in the show:

Scanning.Guide! (https://scanning.guide/)

Dumping.Guide! (https://dumping.guide/)


See more from Jonas Rosland:

Website: hitsave.org

Patreon: /hitsave

Twitter: @hitsaveorg

GitHub: github.com/hitsave

Personal twitter: @jonasrosland

Nov 10, 202101:02:58
Ep. 56: Nintendo in Italy

Ep. 56: Nintendo in Italy

Gaming historian and journalist Damiano Gerli shares the details of how exactly Nintendo marketed itself to the Italian consumer in the 80’s and 90’s as laid out in his article Selling Mario to Italians: the untold story of Nintendo in Italy. They really had their work cut out for them as they tried to bring their console into an environment already heavily favoring PC gaming as well as free of software copyright laws. How did they make it work and what byproducts still survive today as a result?

See more from Damiano Gerli:

Twitter: @damgentemp

Genesis Temple blog - dedicated to obscure gaming history and analyzing interesting elements of game design: https://genesistemple.com/

Patreon: /thegenesistemple

Facebook: /TheGenesisTemple

Nov 03, 202101:04:03
Ep. 55: Pac-Man

Ep. 55: Pac-Man

Author Tim Lapetino joins us to discuss his new book, Pac-Man: Birth of an Icon. After so many years, why are there still stories to tell about Pac-Man? During a time when shooting aliens was the hot gameplay on the scene, we find out why this game, with such a different experience, had mass appeal. Tim takes us down the rabbit hole of what is just so fascinating about this iconic character, the legendary franchise, and its creator.

See more from Tim Lapetino:

Twitter: @lapetino

Website: timlapetino.com

Instagram: @timlapetino

Book: Pac-Man: Birth of an Icon: Pac-Man: Birth of an Icon

Recommended Book: Art Of Atari

Oct 27, 202101:04:32
Ep. 54: Kaizo Mario

Ep. 54: Kaizo Mario

GlitchCat7, competitive gamer/ROM hacker/full time streamer/Kaizo Mario historian of record, joins us to discuss his extensive blog post, The Complete History of ‘Kaizo Mario’. GlitchCat7 helps us understand how ‘Kaizo’ was born from exploring glitched levels, wall clipping, and ROM warping. These rearranged, and quite difficult, Mario levels provide a jumping off point for a philosophical journey through what it means to go beyond the horizon of what’s explorable in a game and play out of bounds.


Mentioned in the show:

https://www.smwcentral.net//


See more from GlitchCat7:

Website: https://www.glitchcat7.com

Twitch: /glitchcat7

Twitter: @GlitchCat7

TikTok: @GlitchCat7

Instagram: @GlitchCat7

Patreon: @GlitchCat7

Mallow’s Instagram: @mallowspiraltail

Oct 20, 202101:11:13
Ep. 53: X-Rated Atari Games

Ep. 53: X-Rated Atari Games

Historian and documentarian Kate Willaert returns to the show, this time to discuss her recent article on “adult” games made under the Mystique banner for the Atari 2600: Porno Hustlers Of The Atari Age. Kate guides us through the very troubled history around these titles’ creation and release, including protests, legal suits, and attempted legislation. She also unravels the complicated company structures behind these games to figure out who was really involved in this story.

See more from Kate Willaert:

Twitter: @katewillaert

YouTube: /a critical hit

Website: acriticalhit.com

Patreon: /acriticalhit

Newsletter: criticalkate.substack.com

Oct 13, 202101:05:16
Ep. 52: Star Fox Command

Ep. 52: Star Fox Command

John Rairdin of Nintendo World Report joins us to discuss his ambitious documentary The History and Development of Star Fox Command (Ft. The Original Developers). He shares the previously undocumented history of this Nintendo DS title, its developers from Q-Games, and its many creators. As a side note: John has some pretty good ideas on how to make a game about space rodents, who may or may not have robotic legs, flying around saving the universe into a pretty fun racing game. Let’s get on this, Nintendo!

See more from John Rairdin:

Twitter: @jtsknight92

Website: NintendoWorldReport.com

YouTube: /NinWRTV

Patreon: /NWR

Oct 06, 202101:03:60
Ep. 51: U-Force - For Experienced Players Only
Sep 29, 202101:04:60
Ep. 50: Prototypes
Sep 22, 202101:23:04
Ep. 49: LucasArts’ The Dig Dug Its Own Grave

Ep. 49: LucasArts’ The Dig Dug Its Own Grave

Jimmy Maher, creator of The Digital Antiquarian, returns to the show to discuss his article on The Dig, a LucasArts point and click adventure. Jimmy takes us through the rich, but troubled, history of this title in a way that helps us understand how this project ever made it to the finish line and why it wasn’t more popular. Grab your shovel and get ready to solve some alien space puzzles!

See more from Jimmy Maher:

The Digital Antiquarian: filfre.net

Patreon: /DigitalAntiquarian

Twitter: @DigiAntiquarian

The Analog Antiquarian: https://analog-antiquarian.net/

Sep 15, 202101:06:20
Ep. 48: 3, 2, 1...Dreamcast Launch!
Sep 08, 202101:05:38
Ep. 47: Final Break and David L. Craddock
Sep 01, 202126:17
Ep. 46: Continued Break and Alex Smith
Sep 01, 202119:02
Ep. 45: Short Break & Bonus Content with Ben Hanson
Aug 18, 202124:02
Ep. 44: LGR on Unreal Tournament

Ep. 44: LGR on Unreal Tournament

Greetings and welcome to some quality time with Clint Basinger of Lazy Game Reviews, his YouTube channel dedicated to computer history and software. We originally were inspired to bring Clint on the show to discuss his recent video, Unreal Tournament 22 Years Later: An LGR Retrospective, but we just couldn’t help but expand to the broader topic of 1990’s computer tech, his expertise. From Morrowind to Need for Speed, from Windows ‘95 to Direct3D, Clint joins us to share his passion and we couldn’t be more excited.

See more from Clint Basinger:

YouTube: https://www.youtube.com/Lazygamereviews

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Aug 11, 202101:00:57
Ep. 43: Preservation Efforts
Aug 04, 202101:30:18
Ep. 42: Neo Geo, Worth Its Weight in Gold

Ep. 42: Neo Geo, Worth Its Weight in Gold

Martin Robinson of Eurogamer brings us the history of the Neo Geo, an interesting console of its time owned by an interesting type of person. Referring to his recent article, When the arcade came home: a short oral history of the Neo Geo, Robinson lays out what it was like at SNK making games for this outlier of a console, longs for the freedom some of these developers had in their creative processes, and blows our minds with a revelation about Metal Slug.

See more from Martin Robinson:

Profile: https://www.eurogamer.net/authors/748

Website: https://www.eurogamer.net/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Jul 28, 202152:47
Ep. 41: Exploring Stellar Track (Star Trek)

Ep. 41: Exploring Stellar Track (Star Trek)

Once again, we’re joined by Kevin Bunch of Atari Archive, this time to talk about his 50th episode of said series: Stellar Track (Star Trek): Atari Archive Episode 50. We learn the history of this very early, very influential game, its many iterations, and its different names along the way.

See more from Kevin Bunch:

Twitter: @ubersaurus

YouTube: /atariarchive

Website: atariarchive.org

Patreon: /atariarchive

-------------------------------------------------------------------------------------------------------------

Video Game History Hour:

Twitter: https://twitter.com/gamehistoryhour

Email: podcast@gamehistory.org


Video Game History Foundation:

Twitter: https://twitter.com/GameHistoryOrg

Website: https://gamehistory.org/

Support us on Patreon: https://www.patreon.com/gamehistoryorg


The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Jul 21, 202158:10
Ep. 40: That’s 2021 Halfway, So Now It’s Time for Q&A
Jul 14, 202101:17:04
Ep. 39: Tex Murphy, P.I. Solves the Case of the Missing Production Tapes

Ep. 39: Tex Murphy, P.I. Solves the Case of the Missing Production Tapes

Fan turned archivist Mat Van Rhoon of Big Finish Games tells the story of the lost Tex Murphy series production tapes in a recent article, Tex Murphy and the Raiders of the Lost Tapes. We hear about the sheer elation, joy, and maddening frustration these adventures in preservation led to, as well as the odd places from which some of these tapes were excavated. From discovery to digitization, Mat really put a tick in the ‘Win’ column for game history preservation!

See more from Mat Van Rhoon:

Twitter: @MatVanRhoon

LinkedIn: /matvanrhoon

See more from Big Finish Games:

Twitter: @BigFinishGames

Website: bigfinishgames.com

Facebook: /bigfinishgames

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Jul 07, 202101:02:11
Ep. 38: The Sega Mega Modem Saga

Ep. 38: The Sega Mega Modem Saga

Norman Caruso is here to share the history of the Sega Mega Modem from his most recent video SEGA Mega Modem: Ahead of Its Time | Gaming Historian. Despite many of its drawbacks and pitfalls, this device pointed to a brighter future that wasn’t able to come to fruition until almost a decade after its lackluster release. Was online, social gaming an inevitability or did the Mega Modem pave the way?

See more from Norman Caruso:

YouTube: /gaminghistorian

Twitter: @gaminghistorian

Website: thegaminghistorian.com

Patreon: /gaminghistorian

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Jun 30, 202158:05
Ep. 37: Nokia's Disengaged N-Gage

Ep. 37: Nokia's Disengaged N-Gage

Grace Kramer and Derek Alexander are this week’s guests discussing the Nokia N-Gage from their recent documentary, N-Gage: Cell Phone Gaming's First Big Flop | Past Mortem [SSFF]. While there is some debate on the pronunciation of Nokia depending where you live, there is little doubt to the N-Gage’s major DOA status. Find out what exactly happened, both inside Nokia and out in the marketplace, to put this side-talking cell phone in the Bummer Books of gaming history.

See more from Grace Kramer & Derek Alexander:

Twitter: @stopskeletons

YouTube: /StopSkeletonsFromFighting

Twitch: /stop skeletons from fighting

Patreon: /StopSkeletonsFromFighting

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Jun 23, 202101:04:54
Ep. 36: Jurassic Park: Trespasser - A Triceriflop

Ep. 36: Jurassic Park: Trespasser - A Triceriflop

Game historian, journalist, and content creator Kim Justice joins us to talk about the commercial and critical disappointment, though surprisingly influential, Jurassic Park: Trespasser. In her recent documentary Jurassic Park: Trespasser - A Failure That Stood The Test Of Time | Kim Justice we’re taken through her six part story of its development, its failings, and its lessons learned. While some of those lessons learned include how to hide your non-existent legs with massive breasts, they also include how counting out bullets can be valuable to the player and using one’s entire body to press a button is only accurate physics on paper. Through video game archeology we now have the ability to experience Trespasser for what it was truly meant to be, which in itself is essentially what Jurassic Park is all about.

See more from Kim Justice:

YouTube: /kimblejustice

Twitch: /kim_justice

Patreon: /kimblejustice

Twitter: @kimxxxjustice

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Jun 16, 202151:10
Ep. 35: The Dreaded Age Rating

Ep. 35: The Dreaded Age Rating

We sit down with Jimmy Maher, author of The Digital Antiquarian, to examine his recent four part series: The Ratings Game. This series takes a look at how games came to have age ratings, why it was inevitable and necessary, and the fascinating butterfly effects that came because of it. Maher draws a very clear throughline from a United States Senate hearing controversy over violence in video games in 1993 directly through the inaugural E3 show in 1995. And, spurred by the curiosity of his wife, he even wades through fistfuls of scientific studies on the effects of violence in video games. Do they cause harm to our children?

See more from Jimmy Maher:

The Digital Antiquarian: filfre.net

Patreon: /DigitalAntiquarian

Twitter: @DigiAntiquarian

The Analog Antiquarian:https://analog-antiquarian.net/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Jun 09, 202101:23:52
Ep. 34: The CRPG Book

Ep. 34: The CRPG Book

Felipe Pepe takes us through his collaborative, non-profit project to create a historical guide to computer role playing games: The CRPG Book: A Guide to Computer Role-Playing Games. What CRPG’s around the world are cool, interesting, historically important, popular, meaningful, and why are they so? Each entry highlights a game’s eccentricities, context of the time to better understand it, and the straightforward reasons why you should play it (though, there are plenty of games they recommend you don’t play). What started as a six month, 72 item project quickly became a four year, 400 item effort, but only due to overwhelming participation from the community. While the PDF version is completely free for download, all profits from hardcover sales benefit an educational charity in Brazil.

See more from Felipe Pepe:

Hardcover Book: https://www.bitmapbooks.co.uk/products/the-crpg-book-a-guide-to-computer-role-playing-games

Free PDF Book: https://crpgbook.files.wordpress.com/2019/04/crpg_book_2.0-1.pdf

Twitter: @Felipepepe

Website: crpgbook.wordpress.com

Contact: crpgbook@gmail.com

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Jun 02, 202101:10:25
Ep. 33: Microsoft Game Studios: The Xbox Prequel

Ep. 33: Microsoft Game Studios: The Xbox Prequel

Diving into the history of the Xbox in his recent long read, Bet on Black: How Microsoft and Xbox Changed Pop Culture, Part 1, David L. Craddock goes back to the time of JezzBall, Age of Empires, and trusty ‘ol Minesweeper: the games that kept us entertained while someone else in the house was using the phone. We discuss the import of porting Doom to show off DirectX, the PC Magazine two level Diablo demo disc, and the PR disaster of The Lion King for Windows 95. Craddock, no stranger to suddenly massively expanding the scope of his research, takes us down this rabbit hole with tales of the St. Valentine’s Day Massacre, Dwayne the Rock Johnson, and Halo’s Blood Gulch map.

See more from David L. Craddock:

Website: shacknews.com

Twitter: @davidlcraddock

Book: https://www.indiegogo.com/projects/monsters-in-the-dark-the-making-of-x-com#/

Website: davidlcraddock.com

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

May 26, 202157:26
Ep. 32: Darkwatch with Eric Switzer

Ep. 32: Darkwatch with Eric Switzer

Eric Switzer joins us to share the development and downfall of Darkwatch in his article The Untold Story Of Darkwatch. A vampiric haunted western, Darkwatch could have, in another universe, been a major franchise. But, through a series of acquisitions and mandated pivots, its storyline deadended after only one title. Will this long silent universe ever see its rebirth? Switzer gives us his exciting take on what may come down the line.

See more from Eric Switzer:

Twitter: @EpicSwitzer

Website: thegamer.com

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

May 19, 202153:32
Ep. 31: Spacewar!: Dual to the Death
May 12, 202101:33:31
Ep. 30: Bejeweled: A Match 3 Made in Heaven

Ep. 30: Bejeweled: A Match 3 Made in Heaven

Ben Hanson returns to the show to bring us The Oral History Of PopCap Games, a not 4 hour long video in which we learn how the “colors game” spawned the casual juggernaut Bejeweled, the black sheep in the corner made all the money, the PopCap Burrito won’t give us Plants Vs Zombies on our Switches, and the final score is 3-4. Look, I know that doesn’t really make a lot of cents, but you really only need nine.

See more from Ben Hanson:

Twitter: @yozetty

Website: www.Minnmax.com

Patreon: /minnmax

Podcast: The MinnMax Show

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/Show

May 05, 202101:01:28
Ep. 29: Chronological + Nintendo = Chrontendo
Apr 28, 202101:02:45
Ep. 28: Get in, Loser. We’re talking Mean Girls with Raven Simone

Ep. 28: Get in, Loser. We’re talking Mean Girls with Raven Simone

Raven Simone takes us down the research rabbit hole she fell into while making her video The Girl Games Of Lost Media - Documentary. With few clues to follow, she started researching the Mean Girls game, but soon found herself chasing down info on Clueless and Pretty in Pink as well, discovering that research can often take you in unexpected directions. Frank, Kelsey, and Raven bond over how satisfying and thrilling it feels hunting down the treasures of lost media, the anguish of knowing how much data we’ve already lost due to a lack of preservation, and how you always seem to get new information as soon as you ‘close the book’ on your project.

See more from Raven Simone:

YouTube: /RayMona

Twitter: @TheRayMona

Instagram: @theraymona

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Apr 21, 202145:26
Ep. 27: The Lost (at Sea) Monkey Island Movie with Jack Yarwood

Ep. 27: The Lost (at Sea) Monkey Island Movie with Jack Yarwood

Should Monkey Island be made into a movie? Could it be? Jack Yarwood lays out the history of how this project almost came to be as well as why it gave up the ghost, instead. He, Frank, and Kelsey cross swords over if this could have been a glorious triumph*, like Super Mario Bros.: The Movie, or a *mumble mumble mumble*, like The Watchmen. Either way, the beloved Monkey Island franchise could still find its way to the silver screen as you never know what lies just beyond the horizon. Find Jack’s more in-depth history in his recent Polygon article Spilling the secrets of the canceled Curse of Monkey Island movie.

*Producer’s Note: As the producer of this podcast and the writer of these episode descriptions, it is my prerogative to infuse my very personal, and very correct, opinion of Super Mario Bros.: The Movie into the official, and now forever historically archived, VGHF stance on said movie. “The VGHF” loved this movie when she was growing up and thinks people should give it more of a chance.

See more from Jack Yarwood :

Twitter: @JackGYarwood

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Apr 14, 202101:03:47
Ep. 26: MAME: The Eternally Unfinished Research Project with David Haywood

Ep. 26: MAME: The Eternally Unfinished Research Project with David Haywood

David Haywood, AKA Haze, discusses the MAME software preservation project: a collaborative, encyclopedic haven and emulator for all those ‘forgotten’ games of our past. In December 2020, while most of us were cowering under a table feebly awaiting the fresh start of the new year, David took a look back at the community’s accomplishments within the project over the last seven years and what still needs attention in his article Looking Back at a List. He joins the Video Game History Hour to discuss the inner workings of recovering old code (including risky chemistry, dangerous plastic-melting acids, and literally reading 1’s and 0’s with a microscope), the value of Plug and Plays, and what can be learned from poorly designed games.

See more from David Haywood:

Twitter: @mamehaze

YouTube: /mamehaze

Twitch: /mamehaze

Website: mamedev.emulab.it/haze/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Apr 07, 202101:14:48
Ep. 25: Dueling in Wild Gunman ‘74 with Kate Willaert

Ep. 25: Dueling in Wild Gunman ‘74 with Kate Willaert

Author, documentarian, artist, guest VGHF blogger, and wild west gunslinger Kate Willaert claims the title of First FMV Game for this fast draw pistol duelling simulator in her recent article Wild Gunman ‘74: The Forgotten First FMV Game and video by the same name. She’s a straight shooter as we hit topics of the effect of the oil crisis on this game and bowling alley laser clay equipment. But, don’t holster your earbuds too quickly at the end! Kate also discusses her 50 part video series Video Dames: The History Of Playable Female Protagonists.

See more from Kate Willaert:

Twitter: @katewillaert

YouTube: /acriticalhit

Website: acriticalhit.com

Patreon: /acriticalhit

Newsletter: criticalkate.substack.com

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Mar 31, 202140:24
Ep. 24: Reliving Nintendo Soundtracks with The Brickster

Ep. 24: Reliving Nintendo Soundtracks with The Brickster

Musical Archeologist and Demo Stylist (professions we made up just now), The Brickster, explains how he and his colleagues collaborate to recreate music from some of our favorite retro games in a richer, uncompressed, true-to-each-instrument style. The recently viral music from Super Mario World Restored - Fortress brought this unique form of historical research, along with its potential for legal entanglements, to light. Look up what samples we know of, so far, in your favorite games in their living spreadsheet: https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit#gid=1570468977.

See more from The Brickster:

YouTube: /thebricksterr

Twitter: @lebrickster

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Mar 24, 202150:37
Ep. 23: Working on Donkey Kong Country and Dinosaur Planet with Kev Bayliss & David Wise

Ep. 23: Working on Donkey Kong Country and Dinosaur Planet with Kev Bayliss & David Wise

You and Diddy better jump inside that explosive barrel and get tossed into this minecart because we are going on a trip! This week we’re playing co-op with TWO guests at the same time. We meant to have artist Kev Bayliss and composer (not music engineer) David Wise join us to reminisce about Dinosaur Planet, as Kev did in his editorial “I was a lead on Dinosaur Planet and this week’s leak brought back great memories.” However, things went truly off the rails and we ended up looking back at their time working on not only Dinosaur Planet, later Star Fox Adventures, but also Donkey Kong Country, Diddy Kong Racing, Battletoads, Wheel of Fortune, Nightmare on Elm Street, and Killer Instinct and we’re just not sorry at all. Spoiler Alert: there may be a Dragonheart spoiler ahead.

See more from Kevin Bayliss & David Wise:

Twitter: @Kev_Bayliss

Twitter: @David_Wise

Website: dkcreationsltd.com

@dkcreationsltd

Website: https://www.playtonicgames.com/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Mar 17, 202101:07:41
Ep. 22: Remembering Atari with Howard Scott Warshaw

Ep. 22: Remembering Atari with Howard Scott Warshaw

Discussing his new book, Once Upon Atari: How I Made History by Killing an Industry, Howard Scott Warshaw takes us on a trip through his career starting with how he got to Atari (and how he almost didn’t), what he did there (including the Game That Shall Not be Named), and the amazing things he’s accomplished since. From learning that sometimes, in order to get better, you just need lots of people telling you what you made sucked all the way to realizing everything you touch is an expression of who you are and is perfect as is, we get our therapy session on with The Silicon Valley Therapist. Lie on the sofa and take a listen!

See more from Howard Scott Warshaw:

Twitter: @hswarshaw

Therapy practice: http://hswarshaw.com/wordpress/

All things Once Upon Atari: http://onceuponatari.hswarshaw.com/

Mar 10, 202101:17:55
Ep. 21: Mother to Earth Documentary with Bones

Ep. 21: Mother to Earth Documentary with Bones

Documentarian Bones joins us to discuss their directorial debut Mother to Earth. We dive into the mysteries of Earth Bound, the unreleased North American version of Nintendo's JRPG Mother. Now, this is not to be confused with the Super Nintendo game, Earthbound, which is actually the sequel; we know, it's complicated. Set to release in America in the early 90’s, Earth Bound didn’t come to the US until 25 years later. You may think you know the story...

See more from Bones:

Trailer:  http://vimeo.com/ondemand/mothertoearth

Website:  MothertoEarth.com

Twitter:  @MotherToEarthMV

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Mar 03, 202101:00:33
Ep. 20: Text Adventure Gemstone III with Liz Landau

Ep. 20: Text Adventure Gemstone III with Liz Landau

Journalist Liz Landau reminisces about the old days of text-based adventuring through MUDs (Multi User Dungeons) and how they’re the stepping stones to all current-day MMO’s and social media platforms from her Wired article, “How Old-School Text Adventures Inspired Our Virtual Spaces.” Though some thought the internet was just a passing fad, others dove head first into this game, Gemstone III, they saw on the AOL home page. Imagine: that text wedding cake tasting you held for your in-game wedding for your role playing character is the reason you can now claim Instagram Model as a career.

See more from Liz Landau:

Website: lizlandau.com

Twitter: @lizlandau

YouTube: /lizlandau

Podcast: Pod Paper Scissors - podpaperscissors.com

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Feb 24, 202146:06
Ep. 19: Game Preservation Society's Geimu Documentary Series
Feb 17, 202152:37
Ep. 18: The Lost Power-Up Baseball with Brian Smolik

Ep. 18: The Lost Power-Up Baseball with Brian Smolik

We uncover lost stories of the never released Power-Up Baseball, sometimes referred to as “MLB Jam,” with then programmer, now arcade game developer, Brian Smolik. Back in those days, Smolik lived the life only a young 25 year old could: programming and testing until 6 a.m. while riding a sugar high brought on by giant Slurpees. This breakneck paced work cycle was mirrored in the sweat inducing, get a running start for you pitch, maybe even break your hand on the screen style of gameplay involved in Power-Up Baseball.

See more from Brian Smolik:

Profile: Collector’s Call

Website: teamplayinc.com

Website: bigsquidrc.com

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Feb 10, 202156:30
Ep. 17: Dear Animal Crossing Diary with The National Videogame Museum, UK

Ep. 17: Dear Animal Crossing Diary with The National Videogame Museum, UK

Iain Simons from The National Videogame Museum, UK joins us to discuss their current project: Animal Crossing Diaries. We learn how the museum evolved itself into being over the years, ponder what video games mean, ask, “how do we preserve that meaning through history,” and learn how Animal Crossing may be the perfect vehicle to set that example.

The call for your stories and experiences in Animal Crossing: New Horizons has been made; submit your story: https://animalcrossing.thenvm.org/

See more from The National Videogame Museum, UK:

Website: thenvm.org

Twitter: @nvmuk

Twitter: @iainsimons

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Feb 03, 202101:09:20
Ep. 16: The Elusive WorkBoy with Liam Robertson

Ep. 16: The Elusive WorkBoy with Liam Robertson

In his recent video, WorkBoy: Lost Game Boy Add-on FOUND After 28 Years - Game History Secrets, Liam Robertson not only found possibly the only WorkBoy left in existence, but also got it working! This version is certainly a step up from our cardboard cut-out version we had on display at PRG in 2019 (you thought it was real, didn’t you? Gotcha!) If only we had our own Fabtek WorkBoy, we could listen to our 8-bit national anthem, look up the term ‘breakfast wine’ in other languages, schedule sniping times for our eBay auction shopping, and calculate how many more sets of ‘day pajamas’ we can afford (almost a year of quarantine has been...interesting).

See more from Liam Robertson:

Twitter: @Doctor_Cupcakes

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Jan 27, 202148:04
Ep. 15: Speedrunning Around with Summoning Salt

Ep. 15: Speedrunning Around with Summoning Salt

THE speedrun historian and world’s fastest Mike Tyson’s Punch-out!! record holder, Summoning Salt, gives us an inside look at the niche, but expanding, world of competitive speedruns. His newest video, The History of Super Mario Bros. 2 World Records, depicts one of many yet unfinished dramatic battles for first place on the leaderboard. We learn how Summoning Salt got into researching speedruns, how he even goes about tracking down this information, and what he advocates for in the space.

See more from Summoning Salt:

YouTube: /summoningsalt

Twitter: @summoningsalt

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Jan 20, 202153:15
Ep. 14: Alex Smith Discusses They Create Worlds

Ep. 14: Alex Smith Discusses They Create Worlds

Alex Smith, author of They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1: 1971-1982 and fellow podcaster, joins us to discuss the North American console crash of the early 80’s: its causes, its effects, and the lessons we’ve learned since then.

See more from Alex Smith:

Book: https://www.routledge.com/They-Create-Worlds-The-Story-of-the-People-and-Companies-That-Shaped-the/Smith/p/book/9781138389908

Podcast: http://podcast.theycreateworlds.com/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Jan 13, 202101:26:52
Ep. 13: Living Atari’s History with Kevin Bunch

Ep. 13: Living Atari’s History with Kevin Bunch

Chicken owner and gaming historian, Kevin Bunch, joins us to share some of the lessons he’s learned by living the history of the Atari VCS by playing each game released in its chronological order. The Atari Archive gives the exact context needed to truly appreciate each game for what it really was at the time of its introduction.

See more from Kevin Bunch:

Twitter: @ubersaurus

YouTube: /atariarchive

Website: atariarchive.org

Patreon: /atariarchive

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Jan 06, 202101:06:44
Ep. 12: Thank You to Our Listeners and Q & A
Dec 30, 202001:40:31
Ep. 11: SimRefinery Simulated by a Refined Phil Salvador

Ep. 11: SimRefinery Simulated by a Refined Phil Salvador

Today’s episode features the bizarre origins of SimRefinery as well as other Sim titles which never came to be. Phil Salvador joins the Video Game History Hour to discuss a branch of Maxis, Business Simulations Division, which gives us a glimpse into a path-not-taken, alternate reality where Maxis might have only made a name for themselves in the world of business. A world where powerhouse franchises like SimCity and The Sims never existed. But alas, perhaps we could have had, but now never will have, SimArby’s.

See more from Phil Salvador:

Twitter: @itstheshadsy

Website: obscuritory.com

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Dec 23, 202057:00
Ep. 10: Nintendo’s Gunpei Yokoi’s History with Matt Alt
Dec 16, 202001:19:53
Ep. 9: Midway Games, as seen by Josh Tsui

Ep. 9: Midway Games, as seen by Josh Tsui

In his documentary, Insert Coin, Josh Tsui explored the good, the bad, and the ugly of Midway Games' Studio from varying management styles and their resulting culture to the magic formula for sequel games. Listen in with the guy who knows where all the skeletons are buried and learn how the NBA may owe much of its current popularity to NBA Jam.


See more from Josh Tsui:

Twitter: @insertcoindoc

Instagram: @insertcoindoc

Website: insertcoindoc.com

A full transcript of this episode is available on our website: https://gamehistory.org/ep-9-midway-games-as-seen-by-josh-tsui/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Dec 09, 202001:06:50
Ep. 8: Sid Meier’s Episode of the Video Game History Hour!

Ep. 8: Sid Meier’s Episode of the Video Game History Hour!

In this turn-based interview, Sid Meier takes us from zero to 255 and brings the show nuclear! Well, at least that’s the rumor. Sid opens up his lifelong dev notes to discuss how he got started in games, why he decided to write his recent book, Sid Meier’s Memoir!, and how he’s better at Red Baron than an actual fighter pilot. On a personal note, we can officially say Sid agrees: dinosaurs are the coolest thing, ever! (We see you, Argentavis).

See more from Sid Meier:

Website: sidmeiersmemoir.com

A full transcript of this episode is available on our website: https://gamehistory.org/ep-8-sid-meiers-episode-of-the-video-game-history-hour/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Dec 02, 202058:34
Ep. 7: Donkey Kong came to the Atari 2600 thanks to Garry Kitchen

Ep. 7: Donkey Kong came to the Atari 2600 thanks to Garry Kitchen

Garry Kitchen joins the podcast to discuss his lifelong career in gaming and how spending his summer of 1982 porting Nintendo’s Donkey Kong over to the Atari 2600 was tedious, but worth it. He’d also like you to know he’s a hell of a good ROM hacker, Mario’s eye is just a void, and you’re darn right he slanted those ramps.

See more from Garry Kitchen:

Twitter: @kitchengarry

Medium: https://garrykitchen.medium.com/

Website: garrykitchen.com

A full transcript of this episode is available on our website: https://gamehistory.org/ep-7-donkey-kong-came-to-the-atari-2600-thanks-to-garry-kitchen/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Nov 25, 202001:06:06
Ep. 6 Pete Armour and the SCUMM of Monkey Island
Nov 18, 202001:12:54
Ep. 5 Ben Hanson travels the roguelike Oregon Trail

Ep. 5 Ben Hanson travels the roguelike Oregon Trail

Though it’s the reason he was hired as a video producer at Game Informer, Ben Hanson back-burnered his documentary, Trailheads: The Oregon Trail's Origins Documentary, for 11 years on a game that took 5 days to create (don’t we all have some project like that?). And yet, the wait has been worth it: You’re gonna party like it’s 1999 when you find out what role the late Prince may have played in The Oregon Trail!

See more from Ben Hanson:

Twitter: @yozetty

Website: www.Minnmax.com

Patreon: /minnmax

Podcast: The MinnMax Show

A full transcript of this episode is available on our website: https://gamehistory.org/ep-5-ben-hanson-travels-the-roguelike-oregon-trail/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Nov 11, 202001:02:57
Ep. 4 Elijah Lee Finds the First Black Female Game Designer

Ep. 4 Elijah Lee Finds the First Black Female Game Designer

Putting aside his ‘imposter syndrome’ feelings, video game journalist Elijah Lee asked, “Who was the first female video game designer” in his A First Lady of Gaming microdocumentary. Lee takes us through a bit of Muriel Tramis’ progressive and lightning-in-a-bottle career, laments the heartbreaking loss of history to the maw of time, and aims to support activism for young women.

Find more content from Elijah Lee:

YouTube: /theiconstream

Twitter: @theiconstream

Twitter: @elijahsbrain

Website: www.theicon.com

A full transcript of this episode is available on our website: https://gamehistory.org/ep-4-elijah-lee-finds-the-first-black-female-game-designer/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Nov 02, 202040:34
Ep. 3 Ally McLean’s “Barbie As Rapunzel” Journey

Ep. 3 Ally McLean’s “Barbie As Rapunzel” Journey

We sit down with Ally McLean to discuss her recent article The Incredible Story Behind The Barbie As Rapunzel Video Game to learn some behind-the-scenes stories of how Barbie as Rapunzel came to be. From being heckled at GDC, to stalking MC Hammer’s press tour, all the way to how this game even inspired Ms. McLean’s own career. In this interview, Ally takes us through her very personal journey into uncovering the whole story surrounding this not-so-strictly for girls title.

Hear more from Ally McLean:

Twitter: @allymcleangames

A full transcript of this episode is available on our website: https://gamehistory.org/episode-3-ally-mcleans-barbie-as-rapunzel-journey/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Nov 02, 202058:53
Ep. 2 Matt Leone and Street Fighter 1: An oral history

Ep. 2 Matt Leone and Street Fighter 1: An oral history

Matt Leone, features editor of Polygon, recently published the second in a series of articles delving into the history of the Street Fighter franchise: Street Fighter 1: An oral history. Matt helps us understand the market conditions that made this game unique for its time and how it served as a foundation to a wildly successful giant in fighting game history.

Hear more from Matt Leone:

Twitter: @LattMeone

A full transcript of this episode is available on our website: https://gamehistory.org/episode-2-matt-leone-and-the-making-of-street-fighter-1/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Nov 02, 202059:16
Ep. 1 Norman Caruso and The Story of Mario Paint

Ep. 1 Norman Caruso and The Story of Mario Paint

The Video Game History Hour kicks off its inaugural episode with Mr. Gaming Historian himself, Norman Caruso, who recently published a nearly 45-minute long YouTube documentary about the 1992 Super Nintendo title, Mario Paint. By providing the context of history, Norm ‘paints’ us a full picture of how and why this classic title came to be, who it was made for, and what this program inspired to come after.

Find more content from Norman Caruso:

YouTube: /gaminghistorian

Twitter: @gaminghistorian

A full transcript of this show is available on our website: https://gamehistory.org/ep-1-norman-caruso-and-the-story-of-mario-paint/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/


Nov 02, 202001:03:48
Trailer
Oct 18, 202001:28