
Level Design Podcast
By Mark Drew
Every two weeks we come at you with a great interview or discussion about games, the process of making games or game development adjacent topics.

Level Design PodcastSep 25, 2020

LD048 - Getting into the Games Industry, Lego and Man of Medan with Jack Chapman (PlayStation London Studio)
In this episode we talk to Jack Chapman about getting into the Industry, mental health and what escape routes we can all have to make space for our mind.
Follow our antics on Twitter @leveldesignfm and let us know what you liked the most about the podcast!
Presented by Mark Drew (@markdrew) and Valentina Chrysostomou (@ValentinaChrys).
This has been a CMD:Studio (@cmdstudiogames) production. Our editor is Vyt Vaisvilaite and our theme tune is by James Elsey (@JamesElseyMusic).

LD047 | The World of Sable with Gregorios Kythreotis (Shedworks)
Sable, the debut title from Shedworks is without a doubt one of the most stunning experiences among recent indie releases.
We spoke to Shedworks' Creative Director Gregorios Kythreotis (@ShedworksGreg) to learn more about their development process.
From inspirations and influences to flexibility and limitations, we tackle all aspects of creating an unforgettable experience for the player. There's a lot to unpack no matter whether you are a veteran developer or just getting ready to release your first title.
Get ready for GDC 2022 and don't miss Greg's talk on the Art of Sable: https://schedule.gdconf.com/session/the-art-of-sable-imperfection-limitation-and-worldbuilding-through-visual-design/884839
Follow our antics on Twitter @leveldesignfm and let us know what you liked the most about Sable!
Presented by Mark Drew (@markdrew) and Valentina Chrysostomou (@ValentinaChrys).
This has been a CMD:Studio production. Our editor is Matthew Lever (@matthewlever), our producer is Anna Tumurova (@ATumurova), and our theme tune is by James Elsey (@JamesElseyMusic).

LD046 | Level and Campaign Design with Dana Nightingale (Arkane Lyon)
From Thief mods to the award-winning work on Dishonored and Deathloop, we join Dana Nightingale (@DanaENight), the Campaign Director at Arkane Lyon, as she breaks down her career in level and campaign design.
We delve deep into problems and solutions that developers face during the process and analyse various Deathloop, Dishonored, and other games' examples through the prism of Dana's experience.
Get ready for GDC 2022 and don't miss Dana's talk on User Experience: https://schedule.gdconf.com/session/ux-summit-deathloops-user-research-and-user-experience-death-loop/884834
Follow our antics on Twitter @leveldesignfm!
Presented by Mark Drew (@markdrew), Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever (@matthewlever), our producer is Anna Tumurova (@ATumurova), and our theme tune is by James Elsey (@JamesElseyMusic).

LD045 | Landscape and Garden Exploration in Game Design with Rob Dwiar
Join us as we speak to Rob Dwiar (@RobDwiar) about such an integral part of many games as landscape design.
With extensive experience in real-life landscape design and horticulture, Rob analyses different game environments highlighting some great (and not so great) practices of creating not just a beautiful landscape but one that looks natural and organic.
Check out and support Rob's stunning book project Genius Loci on Unbound!
Do you have a game that particularly catches your attention with its setting? Let us know on Twitter @leveldesignfm!
Presented by Mark Drew (@markdrew), Jonathon Wilson (@omnislash92), and Valentina Chrysostomou (@ValentinaChrys).
This has been a CMD:Studio production. Our editor is Matthew Lever (@matthewlever), our producer is Anna Tumurova (@ATumurova), and our theme tune is by James Elsey (@JamesElseyMusic).

LD044 - 2021 Retrospective
Join us as we walk down the memory lane of all things 2021 and share our plans and hopes for the New Year.
Leave a comment with your take on what we should all be looking for in 2022.
You can follow our antics over on Twitter and comment with your take on what we should all be looking for in 2022. Check out @leveldesignfm!
Presented by Mark Drew (@markdrew), Jonathon Wilson (@omnislash92) and Rob McLachlan (@RMMcLachlan).
This has been a CMD:Studio production. Our editor is Matthew Lever (@matthewlever), our producer is Anna Tumurova (@ATumurova), and our theme tune is by James Elsey (@JamesElseyMusic).

LD043 - Oli Curtis Level Designer on Postal and Operation Black Mesa
In this episode, we have a chat with Oli Curtis (@fragleveldesign) on level design, HAMMER and Source and Postal as well as Black Mesa
You can follow our antics over on Twitter. Check out @leveldesignfm!
Presented by Mark Drew (@markdrew), Valentina Chrysostomou (@valentinaChrys), Jonathon Wilson (@omnislash92) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever and our theme tune is by James Elsey @JamesElseyMusic

LD042 - Max Pears from CD Projekt Red talks Cyberpunk 2077 and Let's Design: Exploration
In this episode we invite Max Pears (@maxpears) back to finally talk about Cyberpunk 2077 and his new book! Let's Design: Exploration!
You can check out Max's book here:
Physical books - https://bit.ly/3tsgQtO
Digital - https://bit.ly/39BakJD
He also happens to be the host of the great Level Design Lobby Podcast https://open.spotify.com/show/03OTDRAPsAiocSLCTEiXBn
You can follow our antics over on Twitter. Check out @leveldesignfm!
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever.

LD041 - Gabby Llanillo from Naughty Dog
In this episode we have the great pleasure to talk to Gabby Llanillo (@gabs820) from Naughty Dog about all things QA and Dev Support at Naughty Dog.
You can follow our antics over on Twitter. Check out @leveldesignfm!
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever. This episode was produced by Ash Rose (@Fake_Anime_Geek).

LD040 - Level Design with Tommy Norberg
In this episode we sit down with Level Design guru and teacher at the The Game Assembly: Tommy Norberg! Join us as we dive into their work Brothers: A Tale of Two sons and Just Cause 2 as well as Level Design techniques!
You can follow our antics over on Twitter. Check out @leveldesignfm!
Works and Topics we covered in this episode!:
- Brothers: A Tale of Two Sons
- Just Cause 2
- Syndicate
- https://twitter.com/the_Norberg
- https://www.tommynorberg.com/
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever. This episode was produced by Ash Rose (@Fake_Anime_Geek).

LD039 - Taking the agony out of multiplayer games with Mark Mandel and Agones
In this episode we sit down with Dev advocate at Google Cloud Mark Mandel to talk multiplayer engines and more!
You can follow our antics over on Twitter. Check out @leveldesignfm!
Works and Topics we covered in this episode!:
- GDC - Online Game Tech Summit
- Agones
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever. This episode was produced by Ash Rose (@Fake_Anime_Geek).

LD038 - Ellen Shelley from The Chinese Room
In this episode we sit down with Senior Lighting Artist at the Chinese Room Ellen Shelley to talk Man of Medan, Blood & Truth as well as more!
You can follow our antics over on Twitter. Check out @leveldesignfm!
Works and Games we covered in this episode!:
- Man of Medan
- Blood & Truth
- Shotdeck
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever. This episode was produced by Ash Rose (@Fake_Anime_Geek).

LD037 - Deep dive - Steve Gaynor
In this episode we're back with Steve Gaynor once again this time to dive further into some of our all time favourite level design and more!
You can follow our antics over on Twitter. Check out @leveldesignfm!
Works and Games we covered in this episode!:
- PREY
- Apex Legends
- Bioshock 2
- Hitman 3
- Death Stranding
- Gone Home
- Evil Within
- Resident Evil 2 Remake
- Resident Evil
- Resident Evil 7
- Resident Evil Village
- Outlast
- Condemned
- The Last of Us 2
- Control
- Ghost of Tsushima
- WatchDogs Legion
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever. This episode was produced by Ash Rose (@Fake_Anime_Geek).

LD036 - Gone Home, Tacoma and more with Steve Gaynor
In this episode we sit down with Co - Founder at Fullbright, Director and Writer Steve Gaynor to talk Gone Home, Tacoma, F.E.A.R and more!
You can follow our antics over on Twitter. Check out @leveldesignfm!
Works and Games we covered in this episode!:
- Tone Control Podcast
https://www.idlethumbs.net/tonecontrol
- GDC 2018 - Level Design Workshop: Designing for Non-Linear Story Discovery in Tacoma
https://www.youtube.com/watch?v=OwiF5OWdBBY
- Bioshock 2 DLC - Minerva's Den
- Gone Home
- Open Roads
- Tacoma
- F.E.A.R - First Encounter Assault Recon
- Daxter
- Metal Gear Acid 2
- Death Stranding
- Return of the Obra Dinn
- Firewatch
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever. This episode was produced by Ash Rose (@Fake_Anime_Geek).

LD035 - Fights in Tight Spaces with James Parker
In this episode we sit down with Director at Ground Shatter Games James Parker to discuss their latest title Fights in Tight Spaces and more!
You can follow our antics over on Twitter. Check out @leveldesignfm!
Works and Games we covered in this episode!:
Fights in Tight Spaces:
https://www.fightsintightspaces.com/
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever. This episode was produced by Ash Rose (@Fake_Anime_Geek).

LD034 - Rob McLachlan from The Chinese Room
In this episode we shine the spotlight this time on our very own co-host and Level Designer at The Chinese Room, Rob McLachlan to talk Silent Hill, Little Orpheus and more!
You can follow our antics over on Twitter. Check out @leveldesignfm
Works and Games we covered in this episode!:
Little Orpheus
https://www.youtube.com/watch?v=avGJU2hvVeA
Silent Hill: Shattered Memories
https://www.youtube.com/watch?v=42FF9ismMWY
Silent Hill Origins
https://www.youtube.com/watch?v=U8kJgT3fldk
Ghost Rider
https://www.youtube.com/watch?v=yjTzdlAnfiU
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever. This episode was produced by Ash Rose (@Fake_Anime_Geek).

LD033 - Hitman, Agent 47 and more with Mette Andersen
In this episode we sit down with Level Designer Mette Andersen to discuss their work on the infamous IOI Hitman Series and get to know Agent 47 a little better!
You can follow our antics over on Twitter. Check out @leveldesignfm
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever. This episode was produced by Ash Rose (@Fake_Anime_Geek).

LD032 - Let's talk Bioshock Infinite, Dishonored 2 and more with Steve Lee!
In this episode we sit down with Lead Level Designer Steve Lee to discuss their work on Bioshock Infinite, Dishonored 2, John Wick and more!
You can follow our antics over on Twitter. Check out @leveldesignfm
Works and Games we covered in this episode!:
An Approach to Holistic Level Design
https://www.youtube.com/watch?v=CpOoTAVeEcU
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever. This episode was produced by Ash Rose (@Fake_Anime_Geek).

LD031 - 2020 Retrospective
In this episode we sit down to discuss our gaming and episode highlights during what was the strangest year we've ever experienced, what lies ahead for the Level Design Podcast team and more!
You can follow our antics over on Twitter. Check out @leveldesignfm
Works and Games we covered in this episode!:
Works
EGX Digital 2019
https://www.youtube.com/watch?v=UvOJMSW8I1E
Thoughts Blog
https://valentinachrys.wixsite.com/thoughts
Games
The Night Fisherman
https://farfewgiants.itch.io/night-fisherman
The Solitaire Conspiracy
https://store.steampowered.com/app/1424980/The_Solitaire_Conspiracy/
The Pathless
https://www.playstation.com/en-gb/games/the-pathless/
Spiritfarer
https://thunderlotusgames.com/spiritfarer/
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever. This episode was produced by Ash Rose (@Fake_Anime_Geek).

LD030 - Let's talk Level Design and Architecture with Chris Totten
In this episode we sit down with the author behind An Architectural Approach to Level Design, Game Designer Chris Totten (@Totter87) to discuss their latest works, teaching level design and more!
You can follow our antics over on Twitter. Check out @leveldesignfm
Works and Games we covered in this episode!:
Written works
An Architectural Approach to Level Design
https://www.amazon.co.uk/Architectural-Approach-Level-Design/dp/1466585412
Level Design: Processes and Experiences
https://www.amazon.co.uk/Level-Design-Experiences-Christopher-Totten/dp/1498745059
Recommended works
Pattern Language for Game Design - Christopher Barney
https://www.amazon.co.uk/Pattern-Language-Game-Design
Latest Projects
La Mancha
https://www.pfbstudios.com/games/la-mancha/
Little Nemo and the Nightmare Fiends
https://www.pfbstudios.com/games/little-nemo/
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever. This episode was produced by Ash Rose (@Fake_Anime_Geek).

LD029 - Naughty Dog's Michael Barclay talks Blocktober
In this episode, Mark Drew (CMD:Studio) , Valentina Chrysostomou (CMD:Studio) and Rob McLachlan (The Chinese Room) block out some time to chat with Naughty Dog's Game Designer Michael Barclay (@motleygrue), the man behind the #blocktober community! See more at @blocktoberld
You can follow our antics over on Twitter. Check out @leveldesignfm
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever.

LD028 - Jonathon Wilson from Hangar 13
In this episode, Mark Drew (CMD:Studio) , Valentina Chrysostomou (CMD:Studio) and Rob McLachlan (The Chinese Room) put the spotlight onto one of our very own: Jonathon Wilson from Hangar 13!
You can follow our antics over on Twitter. Check out @leveldesignfm
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever. This episode was produced by the awesome Ash Rose (@FakeAnimeGeek).

LD027 - Halloween Surprise!
In this episode, Mark Drew (CMD:Studio) , Valentina Chrysostomou (CMD:Studio) , Jonathon Wilson (Hangar 13) and Rob McLachlan (The Chinese Room) return with a sneaky second Halloween episode!
We talk about the east vs west differences in horror games, 90’s films and games.
Show Notes:
Dread X Collection: https://store.steampowered.com/app/1296510/Dread_X_Collection/
Creating Horror through Level Design https://jaredemitchell.com/articles/creating-horror-through-level-design/
You can follow our antics over on Twitter. Check out @leveldesignfm
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever. This episode was produced by the awesome Ash Rose (@FakeAnimeGeek).

LD026 - Halloween Special
In this episode, Mark Drew (CMD:Studio) , Valentina Chrysostomou (CMD:Studio) , Jonathon Wilson (Hangar 13) and Rob McLachlan (The Chinese Room) delve deep into all things scary in games! We discuss the first games that scared us and trends in remaking horror games.
You can follow our antics over on Twitter. Check out @leveldesignfm
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever. This episode was produced by the awesome Ash Rose (@FakeAnimeGeek).

LD025 - AI and Aliens with Tommy Thompson
In this episode we sit down with the creator of the AI and Games YouTube Documentary channel, Dr Tommy Thompson (https://twitter.com/get_tuda_choppa). We take a look at how AI plays a role in some of your favourite titles, discuss alien tails and more!
Want to learn more about AI and Games? Take a look right here!: https://www.youtube.com/c/AIGamesSeries and https://www.aiandgames.com/
Some of the talks we chatted about on the episode:
- Alen Ladavac - Taking CI and automated testing seriously - WebCamp Zagreb 2018: https://www.youtube.com/watch?v=YGIvWT-NBHk&ab_channel=WebCampZagreb
- The AI of Alien: Isolation | AI and Games: https://www.youtube.com/watch?v=Nt1XmiDwxhY&ab_channel=AIandGames
Thank you to all our listeners and supporters!
You can follow our antics over on Twitter. Check out @leveldesignfm
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever. This episode was produced by the awesome Ash Rose (@FakeAnimeGeek).

LD024 - EGX Digital 2020 / Level Design Secrets Panel
In this episode we share the secrets of Level Design in our latest panel at EGX Digital 2020! Join us as we start to unravel the world of Level Design!
Thank you to all our listeners and supporters!
You can follow our antics over on Twitter. Check out @leveldesignfm
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever . This episode was produced by the awesome Ash Rose (@FakeAnimeGeek).

LD023 - Let's talk Unreal and more with Steve Streeting!
In this episode we chat with the fantastic Steve Streeting about Unreal, Open source and more!
Thank you to all our listeners and supporters!
You can follow our antics over on Twitter. Check out @leveldesignfm
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever . This episode was produced by the awesome Ash Rose (@FakeAnimeGeek).

LD022 - Let's talk Dreams PS4 and The Last of Us with Media Molecule's Peter Field!
In this episode we chat with Media Molecule's Principal Designer Peter Field and discuss Dreams PS4, The Last of Us and more!
Thank you to all our listeners and supporters!
You can follow our antics over on Twitter. Check out @leveldesignfm
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever . This episode was produced by the awesome Ash Rose (@FakeAnimeGeek).

LD021 - The Division and "Let's Design: Combat" Book with Max Pears
In this episode we get the team together to chat with the lovely Max Pears, Level Designer at CD Projekt Red. We delve into his previous work on The Division, what it takes to park a car correctly and more importantly his new book called "Let's Design: Combat!"
You can grab a copy of the book here:
Ebook - https://bit.ly/2WvrTUR
Physical Book - https://bit.ly/3fBQ2k9
Thank you to all our listeners and supporters!
You can follow our antics over on Twitter. Check out @leveldesignfm
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever . This episode was produced by the awesome Ash Rose (@FakeAnimeGeek).

LD020 - Off Grid, hacking and more with Rich Metson
In this episode we sit down with Rich Metson to discuss their latest project / game Off Grid, hacking and more in this special one-on-one interview!
Thank you to all our listeners and supporters!
You can follow our antics over on Twitter. Check out @leveldesignfm
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever . This episode was produced by the awesome Ash Rose (@FakeAnimeGeek).

LD019 - Exploring virtual cities with Konstantinos Dimopoulos
In this episode we sit down with special guest Konstantinos Dimopoulos as we explore virtual cities, what it means to be a game urbanist in the world of Level Design and more!
Thank you to all our listeners and supporters!
You can follow our antics over on Twitter. Check out @leveldesignfm
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever . This episode was produced by the awesome Ash Rose (@FakeAnimeGeek).

LD018 - Wolfenstein and more with Mitja Roskaric
In this episode we discuss Rainbow six siege, Wolfenstein and more with very special guest Lead Level Design at Machine Games, Mitja Roskaric!
Thank you to all our listeners and supporters!
You can follow our antics over on Twitter. Check out @leveldesignfm
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever . This episode was produced by the awesome Ash Rose (@FakeAnimeGeek).

LD017 - Develop 2019 catch up with Amanda Blatch
In this episode we discuss all the moving parts of game design and more with Concept Artist / Illustrator and Senior Artist at DR Studios, Amanda Blatch!
Thank you to all our listeners and supporters!
You can follow our antics over on Twitter. Check out @leveldesignfm
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever . This episode was produced by the awesome Ash Rose (@FakeAnimeGeek).

LD016 - Let's talk Level Design with Valentina Chrysostomou
In this episode we are joined by the fantastic Level Designer of RDR2, Dead End Job and more, Valentina Chrysostomou!
Join us as we explore the plains of the wild west and more in this very special episode!
Thank you to all our listeners and supporters!
You can follow our antics over on Twitter. Check out @leveldesignfm
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever . This episode was produced by the awesome Ash Rose (@FakeAnimeGeek).

LD015 - Develop 2019 one-on-one with Arran Langmead
In this episode we sit down one on one with the Creator of Bears Can't Drift, and now Tech Artist at Epic Games, Arran Langmead to discuss everything from chairs, to corridors, and even Hello Kitty guns!
Thank you to all our listeners and supporters!
You can follow our antics over on Twitter. Check out @leveldesignfm
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever . This episode was produced by the awesome Ash Rose (@FakeAnimeGeek).

LD014 - Level Design, San Francisco, Ubisoft and more with Julius-Cosmo Oniscu
In this episode Lead Level Designer at MachineGames and a true mentor of Level design all round Julius-Cosmo Oniscu joins us as we discuss WatchDogs, becoming a Level Designer and more!
Thank you to all our listeners and supporters!
You can follow our antics over on Twitter. Check out @leveldesignfm
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever . This episode was produced by the awesome Ash Rose (@FakeAnimeGeek).

LD013 - Talking The Occupation and more with Pete Bottomley
In this episode we caught up with Pete Bottomley of White Paper Games to deep dive into The Occupation and Ether One!
Thank you to all our listeners and supporters!
You can follow our antics over on Twitter. Check out @leveldesignfm
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever . This episode was produced by the awesome Ash Rose (@FakeAnimeGeek).

LD012 - Aliens and more with Jon McKellan
In this episode we discuss the worlds of Alien Isolation, Stories Untold and Observation with special guest Jon McKellan from NoCode!
Thank you to all our listeners and supporters!
You can follow our antics over on Twitter. Check out @leveldesignfm
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever . This episode was produced by the awesome Ash Rose (@FakeAnimeGeek).

LD011 - GOTY Edition (2019)
In this episode we discuss and delve into our favourite games and gaming highlights of 2019!
Thank you to all our listeners and supporters!
You can follow our antics over on Twitter. Check out @leveldesignfm
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever . This episode was produced by the awesome Ash Rose (@FakeAnimeGeek).

LD010 - Talking Siege and the Sandfox with Chris Wilson
Join Mark Drew as he sits down to discuss the 2D world of Siege and the Sandfox with Cardboard Sword Design Director, Chris Wilson!

LD009 - EGX 2019 - Level Design Mysteries Panel Questions (Finally) Answered
This year we held a Level Design Mysteries Panel at the EGX Theatre and were fortunate enough to be asked a few questions from our audience! Join Mark Drew with guests Claire Morley, Jonathon Wilson & Rob McLachlan as they give their answers and insights!

LD008 - Let's talk Level Design with Jay Britton
Join our host Mark Drew and renowned voice actor Jay Britton as they discuss Level Design across wide range of titles including Prey, Dark Souls, Bioshock and more!

LD007 - Hellscreen with Jamie Degen
Join our host Mark Drew in this exclusive 1 on 1 interview with Freelance 3D artist, Jamie Degen as they discuss his latest gaming venture, Hellscreen!

LD006 - Talking WatchDogs 2 and more with Chris Filip
In this week's episode we're joined by special guest, Video Game Designer/Product Manager - Chris Filip! We take a look at their career to date - including Game Anglia, a little about WatchDogs 2 and more!

LD005 - Talking Control with Paul Ehreth
In this episode we sit down and talk with Paul Ehreth, Control’s Lead Designer at Remedy! Join us as we discuss and discover the secrets behind the design of The Oldest House.

LD004 - Juju Adams
In this edition of the Level Design Podcast we chat to Juju Adams about procedural generation and Hyper Light Drifter.

LD003 - More Level Design Questions with Jonathon and Rob
In this episode Jonathon Wilson (Hangar 13) and Mark Drew (CMDGames) bring back Rob McLachan (The Chinese Room) to talk about the questions that are burning up the Level Design Community.
We also provide advice for students and a reading list of great books.

LD002 - Level Design Questions
Level Design Podcast Episode 2
In this episode we bring back Claire Morley (Three Fold Games) and Jonathon Wilson (Pocket Money Games) to answer the questions we ran out of time at the panel.

LD001 - Level Design Mysteries Panel at EGX Rezzed 2019
In this first of a series of podcasts on level design we present a live panel at this year's EGX Rezzed Games Convention in London's Tobacco Dock as part of the Fringe Theatre sessions.
We discuss the mastery and mysteries behind the choices level designers make and how those influence the player, how they guide them and in the end, how they improve the overall gameplay.
The panel consists Steve Lee (Bioshock Infinite and Dishonored 2), Claire Morley ( Before I Forget) , Rob McLachlan (Silent Hill: Origins, SH: Shattered Memories, Winter Hall and now at The Chinese Room) and Jonathon Wilson (Shu, Augmented Empire, They Suspect Nothing and Dimension Hunter 2) and is moderated by Mark Drew (CMD Studio).