
Rise and Play Podcast
By Sophie Vo
Each episode will tackle a wide range of important topics such as leadership, team culture, self-management, conscious leadership, work-life balance, game education, ethics in business, equality, diversity and inclusion... brought by the different perspectives of our guests.

Rise and Play PodcastMay 30, 2023

79. Building A Team Of Maverick - with Harinder Sangha
Maverick Games is a brand-new AAA studio formed by the ex-Forza Horizon Directors. We interview today Harinder Sangha, their COO who shares the foundational journey of the company. Harinder has worked 20 years in tech, and 16 years in the games industry, including building successful studios with a great culture. Sangha is an award-winning studio leader who previously helped form SEGA HARDlight and Sumo Leamington.
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Thank you to our sponsor! Visit go.solsten.io and mention Rise x Play for a demo and receive a free feature, theme, and art style study included with your Navigator purchase, a $20,000 value. Offer valid through 8/31/23.
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If you enjoyed today's episode make sure to rate it on Spotify, leave a review on Apple Podcasts, or simply share it with a friend. Don't forget to subscribe to Rise and Play: https://www.riseandplay.io/blog

78. What I Wish I Knew Before I Began My Career - with Ethan Levy
How did you start your career in games? Did you also think that working hard, hustling, and reaching "success" at work would bring happiness and fulfillment? How do you reflect on those earlier years of sacrifice for work, that you will never get back? Hear the candid and personal story of the successful Game Designer and Executive Producer Ethan Levy (ex-EP at N3twork and Bioware), also known for hosting The Deconstructor Of Fun podcast, who reflects on his career in games. Ethan shares what he wishes he knew before he began his career and the feeling of regret of sacrificing his personal life for work. Is it ever worth it in the end?
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Thank you to our sponsor! Visit go.solsten.io and mention Rise x Play for a demo and receive a free feature, theme, and art style study included with your Navigator purchase, a $20,000 value. Offer valid through 8/31/23.
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If you enjoyed today's episode make sure to rate it on Spotify, leave a review on Apple Podcasts, or simply share it with a friend. Don't forget to subscribe to Rise and Play: https://www.riseandplay.io/blog

77. Master Emotionally Charged Conversations - with Julie, Ben, Sophie
Getting into an emotionally charged conversation at work is one of the most uncomfortable feelings. As a leader, you cannot really get away from it. You start to feel uncomfortable and anxious about the hard conversation you need to have (i.e. dismissal, reassignment, negative feedback, project canceled, conflict resolution...). Your report can feel it too, so everyone feels uncomfortable. It doesn't help to get anywhere.
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Thank you to our sponsor! Visit go.solsten.io and mention Rise x Play for a demo and receive a free feature, theme, and art style study included with your Navigator purchase, a $20,000 value. Offer valid through 8/31/23.
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So how do you approach those conversations in a more serene way, while showing empathy? The work starts with you getting self-awareness of what the situation is and controlling your feelings, preparing for the talk. Learn from Julie Beaugrand (Head of Studio & VP at Rovio), Benjamin Chevalier (co-founder at Mighty Bear Games), and Sophie Vo (General Manager at Savage Game Studios), who share their experience, their learnings, mistakes, and self-management tools.
Link to Julie's previous episode on Building The Next Casual Hit At Rovio
Link to Ben's previous episode on Building A Western Culture Studio in Asia
Don't forget to subscribe to Rise and Play: https://www.riseandplay.io/blog

76. Leveling Up From Manager To C-Suite Leader - with Ioana Hreninciuc
We often confuse the role of a manager and of a leader. Being a good manager doesn't imply that you are a great leader. Referring back to the episode "How To Lead With A Coaching Mindset" we recorded with Ben and Aaron, a manager's focus is to optimize the outcome of an existing system while maintaining or improving the status quo. A leader's focus is to influence others toward a common goal. A leader sets a direction or changes through influence and extremely good communication.
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Thank you to our sponsor! Visit go.solsten.io and mention Rise x Play for a demo and receive a free feature, theme, and art style study included with your Navigator purchase, a $20,000 value. Offer valid through 8/31/23.
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In this episode, we walk through Ioana Hreninciuc's journey from being the Head of Product at Game Analytics, to becoming the CEO of the company. What was the skill and mental switch required to fulfill the position? What can help you make the switch from "getting things done" to "influencing others to get things done"? The role and responsibilities of a C-level are not for everyone. Is that challenge the right one for you as you look to grow in your career?
Don't forget to subscribe to Rise and Play: https://www.riseandplay.io/blog

75. How To Become A Boundary Boss - with Maria Maunula and Sophie
In this episode, we continue on the topic of boundaries with Maria Maunula Senior Producer at Rovio Entertainment Corporation, and Sophie Vo GM at Savage Game Studios, and how to apply those in the role of Producer.
Everyone comes to you for every day's requests and problems when you are the Producer. How do you master "Saying no" more often? Learn the communication tools on how to set clear producer boundaries at work. The best producers keep focus and push back distractions to get things done!
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Thank you to our sponsor! Visit go.solsten.io and mention Rise x Play for a demo and receive a free feature, theme, and art style study included with your Navigator purchase, a $20,000 value. Offer valid through 8/31/23."
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Maria Maunula is currently a Senior Producer at Rovio. She has been a producer with years of experience in the games industry, working on businesses of all sizes, from small startups to big corporations such as Seriously, DoDreams, and Nitro Games.
Don't forget to subscribe to Rise and Play: https://www.riseandplay.io/blog
Highly recommended reads:
https://www.goodreads.com/book/show/944267.Boundaries
https://www.goodreads.com/book/show/53359440-boundary-boss
Article on boundaries at work from Ioana Hreninciuc
https://www.riseandplay.io/blogs/how-to-set-boundaries-at-work

74. Understanding Neurodiversity At Work - with Alice Bowman
“Neurodiversity” explains the unique ways people's brains work. While everyone's brain develops similarly, no two brains function just alike. Being neurodivergent means having a brain that works differently from the average or “neurotypical” person. ADHD, Autism, Dyspraxia, Dyslexia, Dyscalculia, Dysgraphia, and Tourette's syndrome are all examples of neurodiverse conditions. They're diagnostic labels used to explain the diverse ways of thinking, learning, processing, and behaving.
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Thank you to our sponsor! Visit go.solsten.io and mention Rise x Play for a demo and receive a free feature, theme, and art style study included with your Navigator purchase, a $20,000 value. Offer valid through 8/31/23."
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As the leader of your organisation, how inclusive are you of neurodiversity at work? Your employees won't tell you that they're neurodiverse if they don't feel part of an inclusive workplace, or trust that it won't be used against their career progression and performance. How can you be proactive and supportive about it as an employer? What talent opportunities are you missing out on by excluding neurodiverse people?
Learn more about ADHD and mental health conditions from Alice Bowman's testimonial, Product Lead at MAG Interactive. Alice is offering insights into the challenges of some of those mental health conditions, and how it could be a virtue at work and for leaders. Hear ideas of what you can implement in your workplace to be more inclusive for people with mental health challenges. Alice has previously worked for companies such as Trailmix, Netspeak Games, and Outplay Entertainment.
Shout outs:
Safe In Our World as a great wealth of resources and support for mental health in the games industry ✨
Adam Clewes-Boyne whose new community Playing Attention is dedicated to supporting folks with ADHD in the industry 🌟
Dominic Shaw who is constantly advocating for neurodiverse individuals through his work with Ukie - The Association for UK Interactive Entertainment, Autistica and #RaisetheGame 💪
Don't forget to subscribe to Rise and Play: https://www.riseandplay.io/blog

73. Pivoting Your Company Strategy 360 - with Nicolas Godement
You know it, you need to drastically pivot your company otherwise it will go bankrupt. So, what do you do, and how? Nicolas Godement, Managing Director at Twin Sails (previously known as Asmodee Digital) shares the exciting transformation journey of a company that started as a board game IP publisher to a PC and console game publisher. When Nicolas joined the company in 2018 to support the CEO, the financials were not good, the team morale was low. How do you start with that?
Get the practical steps from Nicolas on how to pivot a company strategy, team, and branding. How do you accompany the teams throughout this uncomfortable phase? Those changes don't happen overnight if you want to them be sustainable. They usually take 2 to 3 years. Are you ready to lead that journey in your company?
Thank you to our sponsor! Identify your ideal audience with today's sponsor Solsten to streamline development decisions and get to market faster. Visit go.solsten.io and mention Rise x Play for a demo and receive 30% off your first Solsten engagement crafted to your studio’s needs.
Don't forget to subscribe to Rise and Play: https://www.riseandplay.io

72. Manage Your Time Like CEOs - with Simonetta and Ioana
What is the one thing that the best CEOs do? They manage themselves and their time, above all. It is easy to get distracted by the everyday buzz, people's requests, emergencies, and life in general. How do C-suite and Executives manage their time and life, to make sure they keep the focus on the few important things? Managing your time guarantees a healthier and more fulfilled life.
In this episode, Simonetta Lulli (CEO at GameHouse) and Ioana Hreninciuc (CPO at Homa, ex-CEO at Game Analytics) share their Monday routines and tools to ensure they stay on top of things. How do they make time for themselves, to think of the big picture? How do they juggle the demand of personal and professional life? How do they incorporate White Space into their daily routine?
You don't need to be a CEO to apply those discipline tools for yourself. But you can learn from successful CEOs!
Watch the video here: https://youtu.be/yG2oIWJ74vU
Thank you to our sponsor! Identify your ideal audience with today's sponsor Solsten to streamline development decisions and get to market faster. Visit go.solsten.io and mention Rise x Play for a demo and receive 30% off your first Solsten engagement crafted to your studio’s needs.
Don't forget to subscribe to Rise and Play: https://www.riseandplay.io
Don't miss out on episode #33 with Simonetta (How To Break The Bias Of Being A Female CEO): https://spotifyanchor-web.app.link/e/rxweBnk4Lyb

71. How To Hire Great UX Designers In Games - with Olga Marushchak
UX design is still a misunderstood field in games. Therefore, it is hard to hire great UX designers who understand games or game designers who deeply understand UX. How do we solve this human and skills puzzle?
In this episode, Olga Marushchak, UX Director at King, will deconstruct what makes a great UX designer. Olga will share practical tools on how to hire and identify great UX designers, when you don't have internally the knowledge yourself. She will also prove that it is possible to hire UX designers without a prior experience in games if they demonstrate certain key skills. Last, how do you train your UX designers in games, once you found the One?
Olga has been working in Game Dev for almost 14 years and has worked in various gaming companies: AAA, small indie startups, and medium-sized organizations such as Playgendary and Wargaming.
To learn more about UX, check out episode #32 What You Did Not Know About UX
Thank you to our sponsor! Identify your ideal audience with today's sponsor Solsten to streamline development decisions and get to market faster. Visit solsten.io/contact-us and mention Rise x Play for a demo and receive 30% off your first Solsten engagement crafted to your studio’s needs.
Don't forget to subscribe to Rise and Play: https://www.riseandplay.io

70. How To Become A Stoic Leader And Control Your Emotions - with Sophie and Miska
In this new segment of Rise and Play, I sit down with my business partner Miska Katkoff, CEO at Savage Games, and the founder of Deconstructor of Fun In those episodes, we will share with Miska our reflection thoughts on our leadership work at Savage Games. What can you gain from being more Stoic as a leader? As leaders, we tend to believe that we are responsible for everything that happens around us: company outcomes, actions, and behavior of others. The reality is that we have very little control over what’s going on around us. It takes wisdom to know the difference between precisely what we have control over, and what we don’t. “Identify what you can change and what you cannot change. Accept the things you cannot change, and have the courage to act on the things you can change.” The only things you can really control are your perception and actions. So, how do you apply this to your day-to-day business and process of decision-making, especially tough decisions? That's what we will cover in this segment today!
Watch the full video: https://youtu.be/OyIpv-cEViYhttps://youtu.be/OyIpv-cEViY
Thank you to our sponsor! Identify your ideal audience with today's sponsor Solsten to streamline development decisions and get to market faster. Visit solsten.io/contact-us and mention Rise x Play for a demo and receive 30% off your first Solsten engagement crafted to your studio’s needs.
Don't forget to subscribe to Rise and Play: https://www.riseandplay.io
Read more about How to Lead Teams As A Stoic: https://medium.com/ironsource-levelup/leading-teams-as-a-stoic-1-2-d0045dd024d3

69. The Journey Of Next Games To Becoming A Netflix Studio - with Saara Bergström
Saara Bergström is the COO at Next Games, a Finnish mobile game developer recently acquired by Netflix, known for their successful IP mobile titles such as Stranger Things: Puzzle Tales and The Walking Dead: No Man's Land. Saara has had a close to a 15-year career in advertising, product marketing and public relations. At Next Games, where she has worked for nearly 10 years, she pivoted from CMO to COO last year and started a new journey officially in an operations role. In this episode, we will walk you through Next Games' cultural journey and transformation from its early startup days, to the company's financial restructuring, to going IPO, to becoming a Netflix studio.
Thank you to our sponsor! Identify your ideal audience with today's sponsor Solsten to streamline development decisions and get to market faster. Visit solsten.io/contact-us and mention Rise x Play for a demo and receive 30% off your first Solsten engagement crafted to your studio’s needs.
Don't forget to subscribe to Rise and Play: https://www.riseandplay.io

68. Scaling Wordscapes and PeopleFun - with Carol Miu
Carol Miu is the CEO of PeopleFun known for the casual hit game Wordscapes. The company has seen tremendous growth from $100MM in annual revenue in 2018 to over $300MM currently. Carol shares her whole journey from joining the company in 2018 as the product leader on Wordscapes to becoming the CEO. Learn how Carol approached scaling an organization of 17 people to a mature organization of 100+ employees, and how to grow the team leaders in a sustainable way. After all, the leaders of an organization are the most influential people to steer the culture and company results.
How do you give the best chances of success and training for your new leaders in the company? Use the EDGE Technique to lead: Explain, Demonstrate, Guide, Enable. How do you ensure that leaders have a manageable number of reports? For a new leader, it should be one report. For an experienced leader, it should be six-seven reports maximum. How are you following those principles?
Thank you to our sponsor! Identify your ideal audience with today's sponsor Solsten to streamline development decisions and get to market faster. Visit solsten.io/contact-us and mention Rise x Play for a demo and receive 30% off your first Solsten engagement crafted to your studio’s needs.
Don't forget to subscribe to Rise and Play: https://www.riseandplay.io

67. Practice Everyday Courage - BONUS
For the occasion of International Women's Day, I want to celebrate with you all the virtue of Courage. The courage to be ourselves, the courage to change our lives when something is not right, the courage to listen to ourselves and to respect our needs, first.
A month ago, I did something I was really afraid to do: tell a personal story on stage.
The story you are about to hear is a performance I gave on stage at The Bear, a Berlin storytelling event with up to 100 people in the audience. You get up onstage, no notes, and tell a story that is related to a theme (on this evening, it was 'Work'). The more vulnerable you are, the more powerful the story ends up becoming.
I really wanted to do it because I felt I had something to tell. I was afraid because I thought I was not capable of doing it. I thought I would panic on stage and fail. But what I usually do when I face a fearful situation, I dive into it. Because I know I will grow from this, I will learn, even if it is scary.
I hope you will enjoy this special story, that will inspire you to do something daring and fun today, too. For yourself.
Happy International Women's Day!
If you've enjoyed this episode, don't forget to subscribe to Rise and Play: https://www.riseandplay.io
Video of the show: https://www.youtube.com/watch?v=dP850uh36g0
Thanks to The Bear for giving me the space on stage! The piano song is played and composed by James Harper.

66. Building A Bottom-Up Culture At Nitro Games - with Jussi Tähtinen
A proven way to build a strong company culture starts from the top, with the leadership. Is this the only way?
Today, we discuss with Jussi Tähtinen, CEO and co-founder of Nitro Games, a Finnish mobile mid-core games studio, on how to build a culture bottom-up. How do you start the process when you want to involve your people in reevaluating your culture? How do you define company values bottom-up, and at which stage of the company should you do it? How often should you update you values and culture? Values are not just pretty words on the wall, so how do you turn them into everyday habits of the company life?
Identify your ideal audience with today's sponsor Solsten to streamline development decisions and get to market faster. Visit solsten.io/contact-us and mention Rise x Play for a demo and receive 30% off your first Solsten engagement crafted to your studio’s needs.
Don't forget to subscribe to Rise and Play: https://www.riseandplay.io

65. Managing Up - with Sophie and Miska
What is managing up? While there are plenty of books about how to be a good Leader, there are few to none about how to be a good follower. Why is that?
Wherever you are in this world, you will always report to someone, your boss, a stakeholder, or an investor. Making those relationships work is as important as the relationships you build in your team. How can you apply your empathetic superpowers to your manager? Managing up is good for you, good for your boss, and good for the organization as a whole.
In this episode, we cover how to "Manage Up" with Michail Katkoff (Managing Director at Savage Games Studios and Founder of Deconstructor of Fun)
- How to be a good subordinate?
- How do you identify the "type" of your manager, and how do you adapt your leadership style for each?
- What are the upsides of managing up well?
Full video of the episode here: https://youtu.be/jlXkU0N2UKc
Check out the book Manage Up
More resources from HBR: https://hbr.org/2015/01/what-everyone-should-know-about-managing-up
If you've enjoyed this episode, don't forget to subscribe to Rise and Play: https://www.riseandplay.io

64. Managing Transition At Ubisoft RedLynx - with Celine Pasula
In this episode, we cover the journey of Celine Pasula, Managing Director at Ubisoft RedLynx, on the evolution of the studio after the acquisition from Ubisoft. Being a game studio acquired by a big company is no longer a single story these days. So how do you manage this transition to preserve the DNA of your studio, people, and culture? Is this a realistic outcome to expect?
We will cover in the discussion how to tackle strategic communication when you are onboarded as the new General Manager/Managing Director/COO/CEO, post-acquisition. It might be tempting to execute core changes fast, but this will have a cost on the people and culture. You need to go slow, to go fast. Sit down, talk and listen to everyone in the company to understand the history, where is the company now, and where it needs to be.
Celine Pasula has over a decade of leadership experience in top mobile gaming companies including startups and bigger companies. She has been working with experiences on all platforms, mobile and HD. Celine is an expert in leadership, finance, legal and business development and also in building a great company culture.
If you've enjoyed this episode, don't forget to subscribe to Rise and Play: https://www.riseandplay.io

63. The State Of Mental Health At Work - with Sophie and Songya
According to studies in the US and Europe in 2021, 1 out of 5 of your employees are experiencing a diagnosable mental illness, 53% are saying that their work or work environment negatively impacts their mental health.
While it is an uncomfortable topic for company leaders, we cannot ignore the fact that it is happening on a global scale. What can we do about it and where is the line to draw between an employer and employees?
In this episode, we tackle with Songya Why mental health issues happen and creep into the workplace. Impactful and durable changes happen from the top, so we will provide in this episode tools for leaders to first understand what mental health is about and how they can reflect on their own mental health. We will provide directions on how they can support the mental health of employees through the company environment they create.
Songya Kesler is an EXECUTIVE COACH who is PCC-accredited through the International Coaching Federation, Songya works with business leaders on (1) personal development, (2) leadership, and (3) business strategy. Contact her for coaching inquiries: https://www.songyakesler.com/
Reports and data sources on mental health:
https://www.mindsharepartners.org/mentalhealthatworkreport-2021
who.int/europe/publications/i/item/WHO-EURO-2022-6108-45873-66068
Thank you to our sponsor Game Refinery: https://info.gamerefinery.com/riseandplay to get a free product tour. Build better games + live events with leaner teams.
Don't forget to subscribe to Rise and Play: https://www.riseandplay.io

62. Building Games Portfolio At Netflix - with Leanne Loombe
Netflix has been in the spotlight since it announced its game platform. How do you approach building a portfolio of games for an entertainment platform? What are the skills required as a Publisher vs a Developer? How do you select the game developers who will be the best partners from the point of view of a publisher?
Leanne Loombe has extensive career developing and publishing games over the past 18 years, working on iconic franchises such as Magic the Gathering, Need for Speed, and League of Legends. She is currently heading up External Games at Netflix and helping to change how we play games through Netflix. In this episode, Leanne shares her learning on Publishing, coming from the lens of a game developer.
Additionally, Leanne is a passionate ambassador for Women In Game and focuses on encouraging women to join the industry and creating diversity in teams through mentorship, panels, and events.
Thank you to our sponsor Game Refinery: https://info.gamerefinery.com/riseandplay to get a free product tour. Build better games + live events with leaner teams.
Don't forget to subscribe to Rise and Play: https://www.riseandplay.io
More info on jobs at Netflix Games: https://jobs.netflix.com/team?slug=netflix-games-studio

61. DEI Is A Process, Not A Feature - with Laura and Sophie
DEI has been a buzzword over the past few years. It has been overused as an employer branding strategy or an attempt to correct inequality in the workplace. But implementing a DEI department, DEI initiatives or training won't resolve the root of the inequality gap. Durable changes start at the company's core (and top): Why do you exist? What is your mission and why caring about DEI will support your mission and values? Only then, you can identify where DEI must be implemented as part of your processes, to reflect the culture and mission you support.
We will cover in this episode with Laura the concrete steps to incorporate DEI in your company: to be part of your hiring process, career development process, and feedback culture.
Laura is an organizational researcher and the former Head of Diversity, Equity, and Inclusion at Bolt and the current founder of VALIDEI, a research agency specializing in assessments of DEI and scalability. Laura applies a data-informed approach to supporting viable businesses and ways of working.
Thank you to our sponsor Game Refinery: https://info.gamerefinery.com/riseandplay to get a free product tour. Build better games + live events with leaner teams.
Don't forget to subscribe to Rise and Play: https://www.riseandplay.io

60. Am I In Burnout? - with Joakim and Sophie
We meet again in this episode with Joakim Achrén, founder of Elite Game Developers, to break the myth of the stressful busy entrepreneur, and that it is actually not good for you. Why is this so hard to talk openly about mental burnout among entrepreneurs and leaders? Why are we holding on that image of control? What's happening under the surface, and what are the long-term consequences in the long run of suppressing negative emotions?
We'll address in this episode:
- The definition of burnout. What are the signs? Joakim and I will share our personal experiences.
- What can you do once you know you are in a burnout or depressive state? How can therapy help?
- What are still the blockers for leaders to seek help and therapy?
Thank you to our sponsor Game Refinery: https://info.gamerefinery.com/riseandplay to get a free product tour. Build better games + live events with leaner teams.
Don't forget to subscribe to Rise and Play: https://www.riseandplay.io

59. How to Plan and Nurture Your Career in Games - with Sophie and Mishka
In this new segment of Rise and Play, I sit down with my business partner Miska Katkoff, CEO at Savage Games, and the founder of Deconstructor of Fun.
In those episodes, we will be sparring thoughts with Miska, reflecting on our leadership work at Savage. Full video of the talk: https://youtu.be/HwlPik-s8kk
Kicking off this segment, we tackle in this episode "How to plan your next career moves?"
How do I approach my career and nurture my Zone of Genius How did I make the decision to join Savage (instead of building my own company? or continuing my former studio at Voodoo)? It. comes down to the question "How do I want to spend my time? Who do I want to spend time with?" How does Rise and Play fit into my mission and career growth? How did I ensure an effective integration at Savage, even before I officially started? How do you develop your personal branding? And why does it matter? - Why developing your relationship capital is fundamental in growing to leadership roles?Thank you to our sponsors.
Game Refinery: https://info.gamerefinery.com/riseandplay to get a free product tour. Build better games + live events with leaner teams. Appodeal: https://appodeal.com join the all-in-one growth platform for mobile app creators of any size.Don't forget to subscribe to Rise and Play: https://www.riseandplay.io

58. Forging My Own Path - with Marie Mejerwall
Marie Mejerwall has an extensive career in gaming and design. She started in esports in 2001 and in game development in 2008 and has been involved in both ever since. During her career, she worked at studios such as Ubisoft, Warner Bros, Eidos, and Capcom and climbed to become a game director.
Today, she is an advisor to game studios, publishers, and esports companies, and a popular host and event speaker. Marie shares her journey of building her own path in gaming, from engineering, to game design, to game direction, leading teams to building her own business. We talk about women (or the lack of them) in E-sport, what skills are expected of a Game Director, why game design is still such a young and evolving field and how to stay on top of it.
Thank you to our sponsors.
Game Refinery: https://info.gamerefinery.com/riseandplay to get a free product tour. Build better games + live events with leaner teams. Appodeal: https://appodeal.com join the all-in-one growth platform for mobile app creators of any size.Don't forget to subscribe to Rise and Play: https://www.riseandplay.io

57. Design Your Life Playbook - with Tom Hammond
Perfect timing for this episode, ending the year with reflection thoughts and taking a step back on your life vision! In this episode, we discuss with Tom Hammond (serial entrepreneur in games) a few exercises to help you gain clarity on your life vision: Why do you work, what do you live for? What are your priorities in life (when you are not working)? How are you building a company that will outlive you?
Here are a few tools we are sharing in this episode: value and life vision examination every 6 months, priorities and plans in the 5 core areas of your life (the 5F), envisioning your Ideal Day, life reflection from the deathbed, create accountability in your life change, timeline and moodograph...
More about Tom Hammond: Tom has been an active contributor to the Live Ops community with his podcast Mastering Retention and recently the UserWise Academy. Tom is sharing his entrepreneurial journey in creating his two companies TheoremReach and UserWise, his company culture and values, and what led him to create the Mastering Retention podcast. To "give back" to the community.
Thank you to our sponsors.
Game Refinery: https://info.gamerefinery.com/riseandplay to get a free product tour. Build better games + live events with leaner teams. Appodeal: https://appodeal.com join the all-in-one growth platform for mobile app creators of any size.Don't forget to subscribe to Rise and Play: https://www.riseandplay.io

56. Change Management In A Startup - with Isabelle Henriques
Isabelle Henriques has an impressive track record in games: 15 years of experience in management, operations, strategy, and production in the gaming industry. She is Brazilian and has a diverse background in gaming, previously acting as Studio Director and Lead Producer at Maxis and Electronic Arts, and has worked on multiple AAA blockbuster franchises including The Sims, Call of Duty, and Madden.
With solid experience in large AAA companies, Isabelle took a new journey as the co-CEO and COO of Klang Games, one of the best-funded gaming start-ups in Europe and is also acting as the Executive Producer for SEED, an MMO society simulator being developed at Klang.
In this episode, we cover the exciting challenges of joining a startup in a growing phase. How to integrate a leadership team that has history before you and build trust in a sustainable way? What is the pace of change when you come in to improve the culture, organization and process? I can relate a lot to Isabelle's challenges as I joined Savage Games and faced similar challenges. That's what we cover and debate about in this episode!
Thank you to our sponsors.
Game Refinery: https://info.gamerefinery.com/riseandplay to get a free product tour. Build better games + live events with leaner teams. Appodeal: https://appodeal.com join the all-in-one growth platform for mobile app creators of any size.Don't forget to subscribe to Rise and Play: https://www.riseandplay.io

55. Setting New Standards For AAA Studios - with Forest Swartout-Large
Forest Swartout-Large is the co-founder & COO at Twin Suns Corp, a new fully remote, global video game studio developing action games for console and PC, leveraging existing IPs. Previously, Forest worked on Tomb Raider, Inside, and Hitman, and most recently shipped Hitman III as the Executive Producer. With their new company, Forest aims to make AAA game development more ethical, inclusive, and sustainable. In this episode, learn from Forest how to build large AAA teams who embrace remote work from the start, with no crunch. What are the processes to make such a remote team of 50+ people collaborate well, work in a healthy way, and trust each other?
Thank you to our sponsors.
Game Refinery: https://info.gamerefinery.com/riseandplay to get a free product tour. Build better games + live events with leaner teams. Appodeal: https://appodeal.com join the all-in-one growth platform for mobile app creators of any size.Don't forget to subscribe to Rise and Play: https://www.riseandplay.io

54. Leading With A Coaching Mindset - with Aaron Smith and Ben Carcich
Should the leader of today be a coach? That's what we cover in this episode with Aaron and Ben, ex-leaders at Riot Games. They are now running a consultancy organization called Valarin to grow holistic leaders across companies and our industry because better leaders make better games. Sharing the same mission as Rise and Play, that's how the three of us met in this episode. We are going back to the basics to remind the mission of a "Leader" vs a "Manager". How a Leader differs from a Manager, and why being a Leader requires different skills such as influencing, setting a vision, managing change, and active listening. What can you learn from being coached or being a coach? Why is it a competitive edge for you to grow your coaching skills now to become the leader of tomorrow?
Thank you to our sponsors.
Game Refinery: https://info.gamerefinery.com/riseandplay to get a free product tour. Build better games + live events with leaner teams. Appodeal: https://appodeal.com join the all-in-one growth platform for mobile app creators of any size.Don't forget to subscribe to Rise and Play: https://www.riseandplay.io
To get in touch with Ben and Aaron, visit Valarin website here: https://valarinconsulting.com/

53. How To Start A Podcast In Games - with Lauren Kaye
Join us for a special and meta episode on... how to make podcasts! Have you ever considered starting your own podcast, and why should you consider a podcast to create content? That's what we are deconstructing with Lauren Kaye, the founder and host of the podcast She Plays Games. I was so happy to connect with another female podcaster in games, as we are very rare! Learn what you should consider before you create content (on youtube, on a podcast, or any media platform). Learn about our processes on how we design our content, source our guests, and edit our podcast episodes. Even if you're not planning to have your own podcast, this is still a young and untapped media platform you can experiment with!
SHE PLAYS GAMES is a podcast dedicated to celebrating women who work in the games industry. We want to make the various roles in games visible to anyone looking to join the games industry whether through programming, QA, producing, streaming, content creation, and so on.
Thank you to our sponsors.
Game Refinery: https://info.gamerefinery.com/riseandplay to get a free product tour. Build better games + live events with leaner teams. Appodeal: https://appodeal.com join the all-in-one growth platform for mobile app creators of any size.Don't forget to subscribe to Rise and Play: https://www.riseandplay.io

52. Running Your 1:1s In A Modern Workplace - with Marko Kecman
Marko Kecman was my ex Studio co-Lead at Voodoo. During our collaboration time at Voodoo, we spent long hours of thoughtful conversations to rethink how we could make our 1:1s meetings meaningful and impactful. It started with a simple question: What are the 1:1s for? Is it for us (as a manager), or for the people to grow? The format highly depends on what the goal is. We are sharing in this episode actionables on how to run your 1:1s when the primary goal is to develop your people: how to develop their self-awareness, emotional intelligence, and reflection skills? how to grow your future leaders? We will share the coaching tools we learned from being coached and trained (active listening skills, mirroring, the 3 levels of listening...).
Marko is an experienced Product & Project Manager with about 20 years of professional experience. His career started as a full-stack web developer where he quickly grew to become a Tech Lead, having to manage teams of developers.
Thank you to our sponsors.
Don't forget to subscribe to Rise and Play: https://www.riseandplay.io

51. Empowering The Storytellers Of The World - with Julia Palatovska
Julia Palatovska is the co-founder and CEO of Dorian, a new creator platform that enables anyone to turn fiction into games and make money out of them! With Dorian, Julia's team is democratizing how digital stories are created (no-code platform), empowering storytellers from all around the world to tell the stories that deserve to be told. Julia shares her journey as an entrepreneur, from Ukraine to the Silicon Valley, leveraging her prior experience as a venture partner at LVP. Julia also gives advice on how to fundraise and pitch, who to hire for an early-stage startup, and why it is important to have more female-founded companies make an exit to bridge the gap in the number of VC funds led by women as well.
Thank you to our sponsors.
Game Refinery: https://info.gamerefinery.com/riseandplay to get a free product tour. Build better games + live events with leaner teams. Appodeal: https://appodeal.com join the all-in-one growth platform for mobile app creators of any size.Don't forget to subscribe to Rise and Play: https://www.riseandplay.io
Read more about Dorian at: https://home.dorian.live/

50. Building A Kinder World - with Lauren Clinnick
Lauren Clinnick is the CEO and co-founder at Lumi Interactive, an Australian, female-founded mobile game studio focused on games that make the world a kinder place. With a focus on social connection and well-being, their latest plant-focused title Kinder World is in development for iOS and Android for a global release in late 2022. Lauren shares her journey, failures, and learning building the game company. She shares how she approaches game development as a marketer exploring platforms like Tik Tok, leveraging the community of the game, getting a deep understanding of the audience, and understanding subculture trends. She shares their fundraising journey, their hurdles as a fully female-founded team, and how they iterated their pitch to finally find the best partner to support their mission and purpose.
Thank you to our sponsors.
Game Refinery: https://info.gamerefinery.com/riseandplay to get a free product tour. Build better games + live events with leaner teams. Appodeal: https://appodeal.com join the all-in-one growth platform for mobile app creators of any size.Don't forget to subscribe to Rise and Play: https://www.riseandplay.io
Read more about Kinder World and open positions at Lumi Interactive: https://jobs.polymer.co/lumiinteractive

49. Evolving The Sims With Distributed Teams - with Catharina Lavers Mallet
Who hasn't played The Sims when they were young? The Sims has been part of our lives over the past 20 years and has evolved with our times as we evolved as a society. Join my conversation with Catharina Lavers-Mallet, VP/GM of The Sims & Maxis at EA. We talk about team culture, distributed teams at scale, and the evolution of The Sims franchise.
Prior to EA, Catharina also acted as General Manager and Head of Studio at King. She built and scaled their London games studios and played a key operational and product leadership role in the growth of the company.
Thank you to our sponsors.
Game Refinery: https://info.gamerefinery.com/riseandplay to get a free product tour. Build better games + live events with leaner teams. Appodeal: https://appodeal.com join the all-in-one growth platform for mobile app creators of any size.Don't forget to subscribe to Rise and Play: https://www.riseandplay.io

48. How Do We Design A Workplace For Leaders As Mothers? - with Emily Yim and Betty Lapeyre
This is our first episode format with 2 guests, addressing the misunderstood and unspoken topics of motherhood and leadership. Betty and Emily share their personal journey as former Executives in big companies (Google, EA, Glu mobile), and what led them to build their own businesses once they became mothers. You will get insights into what is really happening when your employee goes through the experience of parenting, especially as a mother, and why many workplaces today are not adequate anymore for mothers who want to keep growing in their careers.
How could we design a better work environment to support parents and mothers to keep thriving? The change starts with more awareness, education, and appropriate reintegration programs for parents.
Thank you to our sponsors.
Game Refinery: https://info.gamerefinery.com/riseandplay to get a free product tour. Build better games + live events with leaner teams. Appodeal: https://appodeal.com join the all-in-one growth platform for mobile app creators of any size.Don't forget to subscribe to Rise and Play: https://www.riseandplay.io
About our guests: Betty Lapeyre is a certified Integral Development Coach, who supports people live their lives truthfully and fully. You can book a coaching session with Betty here: https://www.bloomingwithbetty.com/
Emily Yim has over 13 years of experience in mobile games and held several product management leadership roles at companies such as EA, Glu, Dots, and Zynga. Emily gained her mobile gaming expertise in casual and lifestyle genres while working on successful franchises such as Covet Fashion, The Sims Mobile, Two Dots, and SongPop, and has led teams of various sizes.

47. Re-Prioritize Your Personal Life And Work - with Vanessa Rouhani
Vanessa Rouhani hasn't started her career in games or business. Still, she climbed the career ladders step-by-step thanks to her curiosity, and constant drive to learn and grow, which led her to become the SVP of Publishing and Product Marketing at Jam City. Vanessa shares how she is leading her marketing team at Jam City, focusing on people first while driving results. She also shares openly her vision of an inclusive workplace where mothers in executive roles can professionally thrive while keeping clear personal boundaries. Vanessa advocates how it is important to prioritize your personal life while having ambition for your career. Those are not mutually exclusive.
Prior to joining Jam City, Vanessa served on the Mobile Publishing team at global video game publisher, Electronic Arts. She contributed to the successful launch of highly-rated original and licensed games, such as Star Wars Galaxy of Heroes, The Simpsons Tapped Out, FIFA.
Thank you to our sponsors.
Don't forget to subscribe to Rise and Play: https://www.riseandplay.io

46. Building The Next Casual Hit At Rovio - with Julie Beaugrand
Julie Beaugrand, former VP North Americas Studios at Gameloft and Head of Studio of Toronto, shares her journey building a new game studio at Rovio on a mission to crack the next casual hit game. From her 6 years running a successful large studio in Toronto, operating the hit game Disney Magic Kingdom, she took those learnings to build her new dream team. Take away from this episode how to start your new studio when you are embedded in a company, who to hire as new talents, who to bring with you from previous teams, how to build your network of mentors, and how to approach the current casual market.
Thank you to our sponsors.
Game Refinery: https://info.gamerefinery.com/riseandplay to get a free product tour. Build better games + live events with leaner teams. Appodeal: https://appodeal.com join the all-in-one growth platform for mobile app creators of any size.Don't forget to subscribe to Rise and Play: https://www.riseandplay.io
Check the open positions in Rovio Toronto.

45. Invest In Your Financial Literacy - with Marcela Barrera
Take away from this episode how to think differently about money as an instrument to fulfill your life vision. Do you work for money or is money working for you?
I am debunking the key misconceptions about money and personal finances with Marcela Barrera, the founder of Investors Abroad and financial coach. Are you diversifying your portfolio of assets? Have you started to invest? Do you know the difference between a liability and an asset? Why is there a knowledge gap in finances for women, and what can we do about it? That's what we will bring to you in this episode.
Thank you to our sponsors.
Game Refinery: https://info.gamerefinery.com/riseandplay to get a free product tour. Build better games + live events with leaner teams. Appodeal: https://appodeal.com join the all-in-one growth platform for mobile app creators of any size.Don't forget to subscribe to Rise and Play: https://www.riseandplay.io
Join and follow Afrogameuses: https://www.afrogameuses.com/

44. How To Approach Racism - with Jennifer Lufau
Hear Jennifer Lufau's insights on how you can effectively repair racial inequality in your organization, and be part of the change too.
Jennifer shares her journey as a young player, not finding representation of herself in games, and what motivated her to later fund the non-profit organization Afrogameuses. Jennifer experienced racism playing online games. She could have remained a silent victim among many others. Instead, she decided to fight against racism and sexism in games and build a supportive community for BIPOC (Black, Indigenous, and People Of Color) who stream, play, and make games. Additionally, Jennifer works as a social media and content manager at Ubisoft.
Thank you to our sponsors.
Game Refinery: https://info.gamerefinery.com/riseandplay to get a free product tour. Build better games + live events with leaner teams. Appodeal: https://appodeal.com join the all-in-one growth platform for mobile app creators of any size.Don't forget to subscribe to Rise and Play: https://www.riseandplay.io
Join and follow Afrogameuses: https://www.afrogameuses.com/

43. Re-Examining Your Life Script - with Tamara Rose Morales
In this new season, I am kicking off a series of episodes in the format of coaching discussions, with experts on leadership and self-development themes.
Today, I am sitting down with Tamara Rose, the Founder of Berlin Boss Babes, and a High-Potential and Leadership Coach for women.
Berlin Boss Babes' mission is focused on accelerating female advancement across career, business, and money. Prior to becoming a coach, Tamara was a top executive with 10+ years of experience in corporates and start-ups as a talent consultant.
In this episode, we tackle one of the most challenging life questions: What Do I Want In Life?
Why is this question so hard to address?
A lot of our life scripts come from our childhood, education, and culture. If we never had the chance to examine those, we run on auto-pilot until we hit the wall.
Tamara will share in this episode some practical tools on how to start to examine those questions for yourself:
- The 5 Whys
- Reconnecting with your inner child's dreams
- Prototype your new life
- Work with a Coach!
Thank you to our sponsors.
Game Refinery: https://info.gamerefinery.com/riseandplay to get a free product tour. Build better games + live events with leaner teams. Appodeal: https://appodeal.com join the all-in-one growth platform for mobile app creators of any size.Don't forget to subscribe to Rise and Play: https://www.riseandplay.io
If you liked Tamara, reach out to her for a coaching trial session at tamara@berlinbossbabes.co
More info on her website!

42. Making Games With Impact At Ustwo Games - with Maria Sayans
I am kicking off a new season for Rise and Play with our special guest Maria Sayans, the CEO at Ustwo Games.
Maria has been helping games companies succeed in the digital space, build great brands, launch games and engage players for nearly two decades. She spent 14 years at EA building online functions and on marketing leadership roles for franchises like Mass Effect, Dragon Age, Dead Space, Star Wars, Mirror’s Edge and Battlefield. In 2015 she joined CCP Games, the Icelandic developer of EVE Online, as their Chief Customer Officer. Since she joined Ustwo games, she has been helping the company evolve beyond their Monument Valley heritage and expand into new platforms and business models.
Among the notable success of Ustwo games: Monument Valley and Alba: A Wildlife Adventure.
In this episode, we are discussing what it takes to build a purpose-driven company culture and create games with meaning.
- What are the core values at Ustwo games, and how do they translate those values into team culture and game development?
- What is Ustwo's magic recipe for creating meaningful IPs such as Monument Valley and Alba?
- How Ustwo made a real impact in the world planting 1M+ trees with the success of Alba
Maria sets the example for a new generation of CEOs who are people and culture-focused. She enables the teams to create at their best, and she walks the talk!
More info about their B-corp certification and Alba's initiatives to plant trees.
Thank you to our sponsors.
Game Refinery: https://info.gamerefinery.com/riseandplay to get a free product tour. Build better games + live events with leaner teams. Appodeal: https://appodeal.com join the all-in-one growth platform for mobile app creators of any size.Don't forget to subscribe to Rise and Play: https://www.riseandplay.io

41. Lead Your Company As A Sports Team, Not As A Family - with Valerie Alfimova
This episode is all about how to build a culture attractive for A-players dedicated to achieving big goals. You don’t want to miss it!
I am talking to Valerie Alfimova who is the CRO at Appodeal Stack, a mobile AdTech and gaming group of companies. Appodeal Stacks’s mission is to enable creators to start and scale successful mobile app businesses.
Valerie is a global sales and marketing executive with more than ten years of experience leading media, mobile AdTech, and gaming ventures. Over the last five years, Valerie has been instrumental in driving the company’s transition from a single product startup to a multi-subsidiary company serving 100K+ mobile app developers worldwide.
Valerie shares her perspective on the role of a strong culture in a company’s success and on what it takes to scale a company from a few employees to a team of around 150 people.
In this episode we will also talk about:
- A sports team mindset vs we-are-a-family-here
- The role of cultural alignment in a long-term company’s strategy
- Skin in the game and how to get your team genuinely invested
- How to keep it lean by promoting business units’ mobility
Thank you to our sponsors.
Game Refinery: https://info.gamerefinery.com/riseandplay to get a free product tour. Build better games + live events with leaner teams. Appodeal: https://appodeal.com join the all-in-one growth platform for mobile app creators of any size.Don't forget to subscribe to Rise and Play: https://www.riseandplay.io
Where To Connect with Valerie Alfimova: https://www.linkedin.com/in/valerie-alfimova

40. Never Stop Reinventing Yourself - with Bakyt Aidaralieva
Bakyt Aidaralieva is a product management and player experience executive with 9+ years of experience supporting players, leading teams and building tools in companies like Supercell, EA, PlayRaven and Rovio in the Finnish Games Industry. Among the hit mobile games Bakyt has worked with are Hay Day, Clash of Clans, Boom Beach and Simcity Build It. She has built player support and community functions in two startups, the latest company being PlayRaven which was acquired by Rovio Entertainment, the creator of the Angry Birds brand.
Bakyt is driven by learning new things, taking risks, and learning from failures. She shares in this episode her journey starting from Kyrgyzstan to international politics to working in games, to becoming a business coach. Among the highlights of our conversation:
- What makes a great empathic leader?
- About the importance of finding a balance between personal and professional life. How developing your personal relationships makes you a better leader.
- Bakyt's approach to building automated tools for player support, saving the precious full-time of 5 backend developers.
- Bakyt's learnings failing a startup, and why the most life important life lessons happen with failure.
- What led Bakyt to the path of becoming a life and business coach, helping leaders to be more "whole" in workplaces.
Thank you to our sponsors.
Game Refinery: https://info.gamerefinery.com/riseandplay to get a free product tour. Build better games + live events with leaner teams. Appodeal: https://appodeal.com join the all-in-one growth platform for mobile app creators of any size.Don't forget to subscribe to Rise and Play: https://www.riseandplay.io

39. Why We Need More Women As Investors - with Salone Sehgal
Salone Sehgal is the world's first female General Partner of a games and interactive VC fund. She co-founded Lumikai Fund, India's first early-stage interactive media and gaming VC, anchored by the world's largest games and media conglomerates. She has 15+ years of experience as a global games & new media investor, games entrepreneur, and former M&A banker. Previously, she was Principal at London Venture Partners (LVP), Europe's pioneering seed-stage gaming VC (with a track record of backing 40 companies delivering $14Bn in shareholder value).
My conversation with Salone is very insightful and debunks misconceptions about venture partners, investing, and why does venture capital still repeatedly fail female founders?
- How and why Salone decided to start her own fund, focusing on India as an underserved market, and female founders
- How Salone approaches her team building and managed to hire 40% women to join the fund
- Why there is still a barrier for women to join the venture partners world, and what we can do about it
- Why the lack of women and diversity among investors is a huge missed opportunity? Even when a female-led team makes it to the deal flow evaluation meetings of VC funds, they often don't progress. Lack of female decision-makers in VC is often cited as a cause for this. There is often no one to champion the deal or resonate with the product (particularly if it's female focused).
- Salone's lessons being both a founder and an investor, and how being a founder helps to be a better investor
- How Salone overcame the challenges of being the "only woman" or person of color in the rooms of the corporate financial world
I hope this conversation will inspire you to take a step forward in the venture world and be part of the change to have more women as investors.
Thank you to our sponsors.
Game Refinery: https://info.gamerefinery.com/riseandplay to get a free product tour. Build better games + live events with leaner teams. Appodeal: https://appodeal.com join the all-in-one growth platform for mobile app creators of any size.Don't forget to subscribe to Rise and Play: https://www.riseandplay.io
More resources about venture capital:
#NoVenture$ForWomen: https://www.linkedin.com/pulse/noventureforwomen-salone-sehgal/ Morgan Stanley statistics: https://www.morganstanley.com/ideas/trillion-dollar-blind-spot-infographic
38. Why Games Need Narrative Design - with Stephanie Prue
In this episode, I am debunking with Steph all the misconceptions about narrative design, and why this field remains so misunderstood in the gaming industry.
- What is narrative design, and why it is not just "writing" for games?
- Why narrative design is essential from the concept phase to build long lasting IPs
- Why and how diversity enables to create impactful and meaningful stories for players
- What is the ROI of narrative design? (bring those insights to your stakeholders)
- Fun fact: Steph shares why Chess is a great example of what conceptual narrative design is
Steph is a Canadian working as the Global Narrative Director at Gameloft. Steph started her career in games at Stardoll, a metaverse style sandbox game with tens of millions players, mostly women and girls. Then she joined King in 2014 and worked as the first narrative designer there and eventually global narrative lead there, before she eventually joined Gameloft to lead the Narrative Design team.
I enjoyed so much Steph's passion on narrative design through our conversation. I hope you will learn as much as I did about narrative design.
Enjoy this new episode!
Don't miss out on more leadership content by subscribing to the monthly newsletter at https://www.riseandplay.io/

37. What Can We Learn From Diablo - with Kegan Clark
In this episode, we are tackling with Kegan all the burning questions you could have about the history and development of the Diablo Franchise:
What is the Product Management approach to Diablo IV, and why is this is a new approach in AAA development? The important differences in Product Management between F2P mobile and AAA development What can we learn from the advanced Player Research methods at Blizzard? The challenges of aligning between PM and Development teams on Diablo, and how Kegan is adding the PM mindset to the creative development process Learn how Kegan tackled with professionalism and wisdom the situations of "being the only woman in the room" at companies like Blizzard and Riot GamesI deeply enjoyed the authentic and genuine conversation with Kegan, sharing her passion working on Diablo franchise and her personal journey in gaming.
Kegan Clark is the current Director of Product on Diablo IV at Blizzard Entertainment, former head of Business Intelligence on League of Legends Franchise at Riot Games.
Enjoy this new episode!

36. Growing A 140M Download IP - with Anette Staloy
Anette Staloy is CMO at the Norwegian games studio Dirtybit. The studio focuses on social multiplayer games, and have grown organically to close to 140 million downloads for their games in the Fun Run series. Dirtybit was founded almost 11 years ago, and Anette has been part of the team for the last 7 years. Anette is also the co-founder and chair of Women in Games Norway.
In this episode, Anette shares her journey growing a small independent studio in Norway, building on top of their Fun Run series success:
How Anette's role has evolved as the CMO of the company over the past 7 years The challenges of maintaining a big IP versus launching new successful games The perks and challenges of remaining as an independent studio: ownership vs growth? How Dirtybit managed to bring their leadership team to full parity and 40% of employees being women. It is possible! How the work-life balance is at the heart of the culture at Dirtybit, without compromising on execution and deliveryEnjoy this new episode!

35. Leading Teams As A Stoic - with Sophie Vo
1 - YEAR ANNIVERSARY SPECIAL EPISODE
I often ask other leaders in my podcast interviews: “What keeps you up at night?”When I ask myself this question, I cannot think of anything but “How do I keep my team together on our mission to create something bigger than ourselves?”
This question keeps me busy all the time.
I previously wrote why if you’re looking to achieve in life and business, you first need a great team. Without a team, you’ve got no product — and without a product, no business. (Re-)building a great team takes time, lots of energy, and financial backing. Naturally, I often think about the threats that can endanger the most precious thing I have built over the years: a high-performing, well-functioning, and fun team to work with.
So, what can we do about it?
In this special episode, I reflect my key learnings from the past 3 years building a casual studio from scratch at Voodoo.
Enjoy this new episode!
You can read the full article here

34. Unlocking Untapped Gaming Experiences - with Noémie Hernandez
Noemie has been working in international digital marketing and mobile gaming for the past 10 years.
She has led performance marketing teams for startups like PlayQ and also has experience with bigger companies like Jam City where she led the user acquisition strategy for the launch of the top mobile game Harry Potter Hogwarts Mystery.
She is now the CMO of Air Console, an online video game console for friends and family to play together from TV and their mobile devices.
Topics we discuss:
Why Noémie joined Air Console, moving her marketing focus from the product to the player experience Noémie's vision of leading lean UA and creative teams in different organization sizes How Noémie innovated in the marketing launch of Harry Potter Hogwarts Mystery, at Jam CityEnjoy this new episode!
More about Air Console here

33. Breaking The Bias Of Being A Female CEO - with Simonetta Lulli
The third season of the podcast is in the making!!!
I would love to get your feedback and suggestions (2-min survey): https://www.surveylegend.com/s/47al
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Simonetta joined GameHouse as their new CEO in October last year, to fulfill the mission of becoming the leading provider of casual mobile games for Women. In this episode, Simonetta shares her vision and execution plan to own the "me-time" of the female audience.
Prior to joining GameHouse, Simonetta spent the last several years as Head of Spin Master Studios in Los Angeles, and the President, CEO, and Chairwoman of the Board at Woozworld in Montreal. In her earlier career, she was SVP at Sulake, developers of Habbo, the biggest online virtual game for teens where among other roles she led global marketing, community, advertising, and user growth.
We are discussing in this new episode:
- The new vision and mission of GameHouse under Simonetta's leadership
- Why Simonetta, as a female CEO, has a competitive edge in executing the mission of owning the "me-time" of the female market
- Simonetta's vision of building a great company culture based on: ownership, flexibility, and data-informed decisions
- Why it is important to break the bias about female CEOs
Enjoy this new episode!
More about GameHouse openings: here

32. What You Did Not Know About UX - with Devon Wyland
The third season of the podcast is in the making!!!
I would love to get your feedback and suggestions (2-min survey): https://www.surveylegend.com/s/47al
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Devon has always been drawn to building heartfelt experiences that captivate everyday people and result in long-term value. During her 15-year career including working at Big Fish Games and GSN games, she’s explored the capabilities of UX research and UX design methods within free-to-play mobile game development, resulting in engagement-boosting gameplay optimizations while supercharging her team’s efficiency by aligning the team around the needs of their target audience.
Devon is committed to the well-being of players, which is what drew her to Solsten where she’s leading the design of services that empower companies to craft solutions that fully resonate with people.
In this episode, Devon debunks all the myths and misconceptions about UX:
- What is actually UX Design
- The limits of designing game experiences based on demographic and group generalizations
- Why having a deep understanding of human behavior and psychology is fundamental in UX design
- What is the difference between UX Design, UI art, and a UI designer, and why the overused acronym UX/UI is misleading.
- When do you need to think about UX? at the very start or at the very end of the design process?
- Can we calculate the ROI of UX?
I hope you'll have more light on what UX is and how to make better UX-related decisions, after listening to this episode.
Find more about Solsten
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31. Crafting The Next Generation Of Lifestyle Games - with Ksusha Zito
Ksusha Zito is the CTO and Co-Founder of Superbloom, a new studio focused on mobile lifestyle games. Before starting on the journey of a founder she was a Director of Mobile Engineering at Dots, and a Senior Engineering Manager at the NY Times Games. Ksusha has over a decade of experience in shaping highly scalable and efficient systems that power games played by millions of daily users.
In this episode, Ksusha shares her vision for building the next generation of lifestyle games for the female audience:
Why product matters before tech, at the founding stage What should be your focus as a CTO in the early days of your gaming startup How Ksusha juggles between her family life and her role as a CTO. Disclaimer: It is possible! You don't have to choose between being a mother or having a career. What is her vision with Emily (her co-founder) on company culture and the opportunities of being a full-remote teamEnjoy this new episode!
More about Superbloom and their open positions.

30. Who Will Merge Em All? - with Laura Taranto
Laura Taranto has 10+ years of experience in the games industry. She previously worked at Scopely, King and Wooga where she worked on multiple titles including Farm Heroes Saga, Pearl’s Peril, and Diamond Dash!
While most of her experience is running and growing live titles, she has worked on games in all phases of development. She recently joined Big Fish Games last year and is sharing in this episode her exciting challenges of growing the hit title Evermerge.
In this episode, Laura is sharing:
- The Product Managament challenges switching from Match3 and Hidden Object games to Merge games
- How they operate the Live Ops on the hit title Evermerge at Big Fish Games
- The inherent challenges of growing merge games and specifically a game like Evermerge
- The compound effect of investing in people before the product
I loved Laura's energy and honesty in sharing her experience, with no filter and BS. Enjoy this new episode!
Book referenced from David Rock: https://www.goodreads.com/book/show/6516173-coaching-with-the-brain-in-mind

29. From Pixar Animation Studios To Bringing Tetris® To Mobile - with Mari Burns
Mari Aizawa Burns is a multi-media Producer currently working as the Development Director for Tetris® on mobile. She started with live-action television Production, but really built her foundation through 15 years of Production in CG film at Pixar Animation Studios. She moved to games in 2014, first at Telltale Games as Studio Production Manager for IP projects ranging from Game of Thrones, Minecraft and The Walking Dead.
In this episode, Mari is sharing her journey transitioning from animations studio to games production:
What did she learn at Pixar Animation studios and could translate into her work making games? What is the role of a Development Director, and the fundamental skills you need to thrive in this position? How her experience as being a first-class waitress has shaped her producer skills in her career? How to refresh an iconic franchise such as Tetris on mobile? How to build an effective working and remote culture at N3twork?Enjoy this new episode!

28. What's Next After Leading Covet Fashion? - with Sarah Fuchs
Sarah has over 20 years of experience making games. For the past 12 years she has been focusing exclusively on mobile. Most recently she was the VP and GM of the #1 Fashion game, Covet Fashion. Prior to that Sarah worked on The Sims Mobile, various mobile titles at Ngmoco and DeNA as well as Spore, X men- the official game, The Sims 2, The Godfather and James Bond Everything or Nothing.
Sarah could have continued her career path at big companies. But instead, she decided to start her own initiatives and work on projects that give her meaning and allow her to make a bigger impact on the industry.
In this episode, Sarah is sharing with us:
How she led her team on Covet Fashion and built her Leadership team with 90% women How the Covet Fashion team addressed the sensitive topic of racial diversity in the game How she made the switch from Glu Mobile to invest her time on meaningful and impactful projects such as WINGS mobile Why is it hard(er) for women and marginalised communities to get funding, and what we can do about itEnjoy this new episode.
If you want to support WINGS interactive mobile and join the initiative of supporting more diverse games and teams in the market, reach out to us: https://wingsfund.me/

27. Becoming The Head Of Experimentation On Candy Crush - with Delphine Sassi
Delphine has a unique story on how she brings her athlete mindset to her practices of leadership and building creative teams at King. Delphine is the Head Of Experimentation on Candy Crush and shares her challenges of bringing novelty to an iconic game such as Candy Crush, while satisfying the most loyal players from over a decade.
In this episode, Delphine shares her leadership tools to lead large creative teams (50+ people):
Why Energy is one of your most important resources as a Leader, and how to nurture it 3P approach: People, Product and Process How to run large teams of 50+ people and break the silos How to build a solid long term vision for large teams Managing upward Why it is important to build your personal branding with intention, for your career progressionHere are the links of the resources mentioned in the episode:
Multipliers book: https://www.goodreads.com/book/show/8310410-multipliers Why Great Leaders Take Humour Seriously (TED talk): https://youtu.be/uJKDipbCzdcEnjoy this new episode!

26. Design The Playground For Creativity - with Maya Hofree
Maya Hofree is the VP of New Games at Product Madness. She counts 10 years of industry experience, starting as a Product Manager at Jelly Button Games and later became the Product director on big titles such as Pirate Kings, Board Kings and World Series of Poker, when Jelly Button was later acquired by Playtika.
In this episode, Maya shares her new challenges in building the New Games Strategy and Teams at Product Madness. We are covering in our discussion:
How to build a strategy for new games from scratch? What should be the focus and priorities as the VP of New Games? Maya's experience leading small teams in a family-friendly environment at Jelly Button to leading a 400-people team at Playtika How does Maya approach building her long-term vision and career?Enjoy this new episode!
More about the job openings at Product Madness: https://www.productmadness.com/join-us/
or contact directly Maya if you would like to join her team: https://www.linkedin.com/in/maya-hofree-416a3b2/

25. Breaking Through As A Solo Designer - with Maryna Iaremenko
In this second episode, I am speaking with Maryna Iaremenko, a Lead Game Designer specialised in system design with 10 years of experience in F2P. She is currently the Lead Designer (and the one only) at GameHouse and has an amazing career track record. She previously worked at King, Social Point and Gameloft.
In this episode, we tackle:
How to build design processes when you are the only designer in house? How to approach the design of new concepts? What are the current game design trends to watch? What are the challenges of working abroad and in a very different culture from yours? Why are there so few women in Senior Design positions, and what can we do about it?Enjoy this new episode!
More about GameHouse and open positions: https://talent.gamehouse.com/

24. Leading Small And Effective UA teams - with An Vu
Welcome to the second season of Rise and Play podcast, where we are focusing on Portraits of Women in Games. In this first episode, I am talking to An Vu, Chief Marketing Officer at Small Giant Games.
In this episode, we will cover the following questions:
- What does a CMO do?
- How did An build a small and effective UA team of 11 people at Small Giant Games?
- How does she lead her team? What is her strategy with UA and creatives, and how do these two parts are collaborating together?
- What was her career journey from a UA associate to a CMO position? How did she create these opportunities for herself?
Enjoy this new episode!
More about Small Giant Games: https://www.smallgiantgames.com/
More about the UA Society: https://uasociety.com/

23. Drop New Year's Resolutions, Focus on Self Reflection Instead
To kick off the New Year, I wanted to share some thoughts for 2022. In this special episode, I am sharing the journaling methods I have been using at the transition of each year, and key moments of my life.
Instead of focusing on your BIG goals one time a year, conduct regularly self reflection work and journaling instead.
Enjoy this new episode. I wish you a great start for 2022!

22. MasterClass Special - The Creative Leader Mindset
Follow the second season of my MasterClass on building teams for the long term, what I call: Antifragile teams.
In this episode, I share the mindset required as a Lead to build an Antifragile team.
How do you build long-term trust in a group, and how can you influence it as the Team Lead? Show vulnerability as a Leader, and what does it look like to act vulnerable? At last, to become Antifragile, you need to face your biggest fears as a Leader. Are you driven by your fears or by the clarity of your thoughts?Link to the full masterclass video: https://www.riseandplay.io/video/how-to-build-trust-for-the-long-term

21. MasterClass Special - How To Create A Strong Studio Culture?
Follow the second season of my MasterClass on building teams for the long term, what I call: Antifragile teams.
What is your main responsibility as the Team Lead? The 4 steps to build a great environment in a team How do you create a strong culture with certain values in your team? Where do you start?Link to the full masterclass video: https://www.riseandplay.io/video/how-to-create-your-studio-culture

20. MasterClass Special - Build An Antifragile Team
Follow the second season of my MasterClass on building teams for the long term, what I call: Antifragile teams.
What is an Antifragile Team? Why does it matter? How do you become Antifragile?Link to the full masterclass video: https://www.riseandplay.io/video/what-is-an-antifragile-team

19. MasterClass Special - Interview Questions And Red Flags
From building your vision to the methods to find, screen and select the best candidates for you - I will share my full hiring framework with you. Hiring makes up 50% of the success of your studio, so it is important to get it right! It is worth investing heavily upfront to build a sustainable studio for the long term.
My best practices on running phone screening interviews from 100+ interviews.
- Phone Screening Interview
- Team and Cross interviews
- Identify the Red flags early
Link to the Masterclass video: https://www.riseandplay.io/video/screening-interview

18. MasterClass Special - Crystallise Your Team Vision
From building your vision to the methods to find, screen and select the best candidates for you - I will share my full hiring framework with you. Hiring makes up 50% of the success of your studio, so it is important to get it right! It is worth investing heavily upfront to build a sustainable studio for the long term.
Crystallise your Team Vision - Who do you need, how many people, which skills for which phase, what team composition should you aim for? Why Diversity matters so much when hiring?
Link to the Masterclass video: https://www.riseandplay.io/video/team-vision

17. MasterClass Special - Define Your Studio Mission And Vision
From building your vision to the methods to find, screen and select the best candidates for you - I will share my full hiring framework with you. Hiring makes up 50% of the success of your studio, so it is important to get it right! It is worth investing heavily upfront to build a sustainable studio for the long term.
Define your Studio Mission and Vision - Before you hire, get clarity about your studio mission and vision so you attract the right people for your mission.
Link to the Masterclass video: https://www.riseandplay.io/video/studio-vision-mission

16. MasterClass Special - Start With Why, Identify Your Personal Values
From building your vision to the methods to find, screen and select the best candidates for you - I will share my full hiring framework with you. Hiring makes up 50% of the success of your studio, so it is important to get it right! It is worth investing heavily upfront to build a sustainable studio for the long term.
Start with Why - Your Why is your North Star for every single decision you make. It shapes your behaviour and communication towards others, including new hires. Invest the time to define and crystallise your Why, before building a new studio
Link to the class video: https://www.riseandplay.io/video/start-with-why
Your Personal Values: After you defined your Why, define your own personal values. Your personal values influence everything you do, who you hire, how you make decisions. Make it intentional, not accidental.
Link to the class video: https://www.riseandplay.io/video/define-your-personal-values
Gallup Strengths Test: https://www.gallup.com/cliftonstrengths/en/252137/home.aspx
Enneagram Test: https://www.truity.com/test/enneagram-personality-test
Big 5 Personality Traits: https://en.wikipedia.org/wiki/Big_Five_personality_traits

15. From Product to CEO - with Mishka Katkoff
In this last episode of the Season 1 of Rise and Play Podcast, I am thrilled to have the one and only Mishka as a guest. Mishka is the CEO and founder of Savage Game Studios and the founder of Deconstructor of Fun.
We are addressing several topics in this episode:
- How Deconstructor of Fun started from an accident and a discovery process
- Why and how should you start to create your own content to elevate the industry
- What's behind the name and culture of Savage Game Studios
- Tips on how to handle exit interviews, keeper test, probation periods
- Mishka's vision on the importance of the diversity of mind over ethnical diversity only
- The challenges and responsibility to be a CEO and step away from day-to-day operations
Enjoy this last episode! Stay tuned for the Season 2 we are preparing for winter 2021!
More about Savage Game Culture at: https://www.savagegamestudios.com/culture

14. Bringing New Gaming Experiences For The Metaverse - with Georgina Felce
Georgina is the COO & Co-founder of Talewind, a studio with a mission to create incredibly fun and engaging gaming experiences for the metaverse, starting with Roblox! At Talewind she is responsible for the operational running of the business and is typically known as the Head of Happiness! The health and wellbeing of the team are always a top priority and she has her finger constantly on the pulse of ways in which she can innovate best working practices. She has proven passion and success in building diverse, high functioning, emotionally intelligent teams and operations for the Games industry.
In this episode, we cover how she started the company Talewind with her co-founder and partner Mike Allender. We will also cover the company culture they consciously built, valuing kindness, positive impact, sustainability and education. For example, they applied the model of a 4-day workweek.
Enjoy this new episode!

13. Building A Live Ops Community - with Tom Hammond
In this new episode, I have the pleasure to have Tom Hammond as my guest. Tom has been an active contributor to the Live Ops community with his podcast Mastering Retention and recently the UserWise Academy. Tom is sharing his entrepreneurial journey creating his two companies TheoremReach and UserWise, his company culture and values, and what led him to create the Mastering Retention podcast. To "give back" to the community.
I recommend his podcast as there is a lot of valuable and tangible content about Live Ops.
Enjoy this new episode!
Mastering Retention Podcast: https://userwise.io/podcast/mastering-retention-podcast-presented-by-userwise/
UserWise Academy: https://userwise.io/academy/

12. Making Snackable, Yet Nourishing Games - with Carolin Krenzer
In this new episode, I am talking to Carolin Krenzer, the CEO and co-founder of Trailmix, a London based studio which focuses on combining great storytelling with the best of free-to-play mobile gaming as well as creating a space for people to be the best version of themselves. Their latest title is Love & Pies, taking an innovative twist on the puzzle hybrid genre.
Carolin has an impressive background in gaming. Before founding Trailmix, she worked as VP & Head of Studio for King. She joined the company in 2012 to help set up the London studio and bring the studio’s first title Farm Heroes Saga to life. Carolin also worked at EA/ Playfish as a Director of Product Management.
We address in this episode, how Carolin started her new company Trailmix with her co-founder and ex-King colleague Tristan. As co-founders, they spent 6 months before the company founding to discuss and set up a clear vision, mission and culture for their company. Their studio is backed by Supercell.
Enjoy this new episode!
More about Trailmix: https://www.trailmixgames.com/

11. Western Company Culture In Southeast Asia - with Benjamin Chevalier
In this new podcast episode, I am talking to Benjamin Chevalier, one of the co-founders of Mighty Bear Games. With Simon Davis and Fadzuli Said his two other co-founder, they started Mighty Bear Games in Singapore in early 2017 with ex-King colleagues and grew the studio to 50+ team members after two rounds of funding. Mighty Bear Games has been known lately for their successful title 'Butter Royale' on Apple Arcade.
We tackle the vision and company culture the co-founders established from the beginning, focusing on honesty and transparency. How they run their company with integrity and 'walk the talk'. We address the challenges and opportunities they faced by building a studio with the Western mindset in a Southeast Asian hub such as Singapore.
My discussion with Ben was very inspiring to see how a value-based company can look like. Without compromising on getting things done and achieving financial results.
Enjoy this new episode!
Mighty Bear Games blog: https://medium.com/mighty-bear-games
Shane Parish podcast: https://fs.blog/knowledge-project/

10. Building Games With Meaningful Social Interactions - with Tatiana Kondratyeva
In this new episode, I am talking to Tatiana Kondratyeva, CEO & co-founder at Playpack, a new company formed in early 2021 focused on making games for an underserved audience with meaningful social interactions. Tatiana started her career in games more than 13 years ago. Games were always her biggest passion and she made it all the way up from being in QA to her current role of CEO and co-founder at Playpack. Tatiana has an amazing track record in the industry. She has worked at Wooga and Etermax, and beforehand she’s been working at Glu Mobile at the times where mobile Free-to-pay games were just on a rising trend.
We tackle in this episode how Tatiana formed her new company, how she found her co-founders, and how they defined together their company mission and values.
Enjoy this new episode!
Open positions at Playpack: https://www.playpack.games/

9. Inclusivity Over Gender-focused Representation - with Taina Myöhänen
In this new episode, I have the pleasure to talk to Taina Myöhänen, the president of We In Games Finland (formerly named Women in Games Finland). We tackle with Taina the sensible topics of diversity, inclusivity, women in games... and what it means concretely for We in Games, and how these important topics are handled in the community. I love the Finnish gaming community for their progressive thinking and thoughtfulness on diversity and equality. Not being afraid to tackle the hard things. I believe many could benefit from the practices from We In Games, whether you are running your own community or are in a position of leadership.
Enjoy this new episode!
More about We In Games Finland: https://weingames.fi/

8. A Culture Focused On Enabling Others - with Kam Punia
Kam Punia started his career in the games industry at Konami working with IP’s such as Metal Gear Solid and Silent Hill before leading the Yugioh Brand in Europe. He is now the founder and CEO of Pixion Games (new unannounced game launched soon).
In this new episode, Kam shares how he found at 14 years old his passion to create games to connect meaningfully people together. Kam also shares how he established the SUPREME Culture at his studio: Supportive, United, Positive, Respectful, Efficient, Merry and Encouraging. To him, his role as the CEO is not to control the team but to enable and encourage the team to succeed.
Enjoy this new episode!
More about Pixion games at: https://pixiongames.com/

7. Finding My Calling In Games - with Sophie Vo
In this special episode, I share about my personal journey on what led me to a career path as a Leader in games, my life "drivers" and what led me to create Rise and Play early 2021.
The story I am sharing is not something I have shared publicly anywhere before. I feel comfortable to share it in this podcast as the result of my own reflection work, to also give more light of what's behind the curtains of leaders who seem to "have it altogether".
I hope this episode will inspire you to look inwards, and be brave to share the findings with your safe circles.
Enjoy this special episode!

6. Lead With Responsibility And Integrity In Time Of Crisis - with Annina Salvén
In this new episode, I am talking to Annina Salvén, CFO at Next Games. Annina has an impressive and inspiring journey, starting as a Chef to later become the CFO of Next Games which went public in 2017.
Annina walks us through her journey as a CFO and how she handled the difficult times of the company during the layoff wave in 2019. Annina shares openly her personal experience as a female leader in a male-dominated environment and the shocking bias she is going through with her high position. Beyond her C-level responsibilities, Annina has been publicly active advocating for Diversity and Inclusion and championing it at Next Games too.
Enjoy this new episode!

5. Push Yourself To The Next Level - with Ivanna Pogrebniak
Ivanna Pogrebniak is the Executive Director at AB Games (who released the successful title: Hidden City). Ivanna has an impressive career of 12 years working in IT, plus 3 years in the gaming industry. After working as a corporate lawyer just for half a year at AB games, Ivanna got offered the position of CEO of the company.
She shares her career debut as a female CEO in an industry where she had little experience, the challenges she faced, and how she overcame them. Ivanna shares her mental models and routines to handle her busy life between the family (married, with 3 children), her CEO responsibilities, and her own needs. One thing she will never compromise on is to continue to learn and develop herself.
Additionally, Ivanna is an active member of the Ukrainian IT and Gamedev community and a driver of the Ukrainian Gamedev Association with initiatives such as the AB library that she is leading.
More about AB games: https://ab-games.com/en/
More about AB library: https://www.youtube.com/channel/UCKj2OS1lj8lwMTmdaf9roPQ

4. Bootstrapping And Keeping Creative Freedom - with Audrey Leprince
In this episode, I am talking to Audrey Leprince who has an impressive background in gaming. Audrey started in the industry as a game designer and producer for Ubisoft and Quantic Dream on AAA games. She is now the co-founder of the indie studio The Game Bakers, behind games like Haven or Furi. Audrey is advocating for diversity in the games industry: she co-founded WINGS in 2019, an international mini-fund only focusing on funding games by women and marginalised genders developers and founded Women in Games France. She’s also on the board of the French Video Game Trade Association.
Through the episode, we talk about the culture of freedom and flexibility they created at The Game Bakers, a self-funded studio. We also talk openly about how being a mother led Audrey to take a leap into funding WIG France and WINGS.
You can apply your game at WINGS: https://wingsfund.me/

3. Elevating Game Founders - with Joakim Achrén
In this episode, Joakim and I cover how Elite Game Developers started: how the platform grew up to 3,000+ subscribers in 2 years, what was the reasoning behind the content creation, and what is the ambition with the platform going forward.
Joakim shares few pieces of wisdom about his life values and priorities, why he decided to not start another company to create Elite Game Developers instead, a great platform of content for founders to not repeat the common mistakes and pitfalls in the industry. We also touch on the topic of angel investing, and why it is important to continue to support the ecosystem of founders.
Joakim Achrén is a gaming entrepreneur, with fifteen years of experience from two venture-backed gaming startups, including Next Games, which IPO-ed in 2107. Joakim is now running Elite Game Developers, a company that helps entrepreneurs start their first games company. He's also an angel investor in Skunkworks Games, Lightheart Entertainment, Savage Game Studios, and more. Joakim recently took on the role of Venture Partner at Play Ventures.
More about Elite Game Developers: https://elitegamedevelopers.com/

2. Rising The Next Generation Of Developers - with Tara Mustapha
In this episode, I am tapping into Tara's motivations who moved away from her long experience in the game industry as a designer, to build her own coding school to support a new generation of game creators.
Tara Mustapha (she/her) is an award-winning, seasoned game designer and producer. Her experience in gaming is vast, as she's worked with Backbone Entertainment, Microsoft, and EA on titles such as the Skate series, Monster Lab and Death Jr. Her bewitching work doesn't stop at game design and production, as she and Code Coven have been recognized for their work by The Game Awards: Future Class, Women in Games Global Awards and MCV/Develop Awards.
She founded Code Coven in 2019, with the aim of making careers in the games industry achievable and nurturing for marginalised communities. She's passionate about amplifying underrepresented voices, and through her educational work with Code Coven seeks to give them the building blocks to make their magic happen.
Learn more about Code Coven at: https://codecoven.co/

1. Bringing The Joy Of Gaming To New Audiences - with Drussila Hollanda
In this episode, Drussila Hollanda (ex-Supercell) takes us through her journey which led her to start her recent company Papukaya (backed by Supercell). She shares with us her vision of a world where everyone, regardless of their background or age, would have a great game to play. She will also share her mental models in making tough decisions, how she built the culture in the new company and the origins behind the mysterious name "Papukaya"...
Enjoy this very first episode of Rise and Play!
More about Papukaya at https://www.papukaya.com/
Open positions: https://www.papukaya.com/careers