
two & a half gamers
By Lancaric.me

two & a half gamersJan 30, 2023

Squad Busters: First look! MOBA or hybrid casual? New Supercell game in Soft launch. (#66)
This is no BS gaming podcast 2.5 gamers session #66. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič
For the actual gameplay, check out Youtube: https://youtu.be/4hlmgMVdm-g
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!
Agenda:
00:00 Epic intro
00:45 Squad Busters intro + gameplay tutorial
03:15 Every time you say, "Ads are beautiful," the Supercell game gets killed in Softlaunch!
06:15 Maven Matej starts playing Squad Busters while Remo talks Game design
11:45 Streamers usually win always
12:18 Plaza upgrades
13:50 Marvel Snap locations vs. battle mods
14:32 The Cannon is really OP
14:52 You buy a battle pass for each world
17:52 Combat mechanics
21:32 You can only re-roll once per battle
24:40 Fusion mechanic explanation
26:20 What is the incentive to kill other players?
29:40 What's new? What is the biggest difference between builds?
33:50 No gachapoooools!
35:00 Supercell games number comparison
38:00 Killing games in soft launch
38:26 Remo conspiracy - Clash heroes = Squad busters!
40:00 How to download Squad Busters?
41:53 #supercellpartner
42:26 Soft launch strategy
44:00 EL PRIMOOOOOO!
45:45 How would you classify Squad Busters?
50:00 What would you monetize?
50:30 Supercell is fair!
53:25 Listening to the feedback & trying to improve the game
54:13 Player rating, game design rating & global launch prediction
55:25 Random chest timer scales!!! I was right!
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q2-version

Triple Tile vs. Triple Match 3D showdown! In-depth UA, creatives, Admon, Game design review (#65)
This is no BS gaming podcast 2.5 gamers session #65. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/s-BCrDt88Rk
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!
Agenda:
00:00 Epic Intro
03:25 Ad monetization review
05:55 Pesky IAP revenue
06:22 Small Waifus in tile games are coming
09:57 Exact Admon monthly revenue assumption A'la Felix
12:15 Felix cracks an admon jokes
12:17 "Haha" moment
15:12 BS meter is blinking
17:08 UA review
17:51 Revenue by country breakdown
19:48 Very accurate, amazing budget calculations, A'la Felix
21:12 Definitely Woo rather than a Boo
22:41 UA channel mix investigation
24:41 Felix is not brave enough to speak up
25:27 Altered gameplay with enhanced interaction
28:05 Old Lady kicking ass on the UA front
29:50 Feels a little bit ASMR, no? Shut up!
31:15 Why would you use a slot machine in your creatives?
33:19 Triple match 3D!
34:43 UA channel mix of Triple Match 3D
35:57 Live Creatives comparison
39:19 Game design review
40:30 History lesson
41:27 Austin is trying to escape the evil shark
44:30 Jakub is being attacked by three interstitials in a row!
49:35 Clash of Clans UA people, please get your banner sizes in order
50:36 Ad SDK investigation
52:13 Automatic UGC?
53:50 MAU 2.5gamers Party - signup now!
We are co-organizing a fun night at the Encore beach club. Please register on this link https://info.youappi.com/mau-2023-club-guest-list-general or ping me.
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.me/legend-of-slime-post-idfa-global-launch-ua-strategy

Creative trends Q1 2023, Mobile games Soft launch Sonar, Meta enhanced interaction in admon (#64)
This is no BS gaming podcast 2.5 gamers session #64. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/6VHp7py_FzY
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!
Agenda:
00:00 Intro
00:51 it's 4 am somewhere
01:10 no chit-chat! Let's talk about most Eastern European LinkedIn post!
03:45 no margaritas in the house; please don't make your segment too long, Jakub.
04:20 Two friends & one hostile asshole
04:45 This is who Jakub is!
05:13 Ad monetization update: Meta email
06:27 How do we know ad networks are fingerprinting?
06:44 Where were you when ATT happened?
08:20 Facebook adds "enhanced interaction" to the rewarded video
09:47 Enhanced interaction, my ass
11:15 NPCs an ad in VR
11:50 Felix answering questions from the audience
12:13 How to prepare your admon stack to prep for Google change?
13:19 Ping Felix for help
14:55 Few words about Mistplay
16:20 UA challenges by Gamesforum
17:12 Finding flamingo slippers is the biggest challenge
19:07 Creative trends Q1 2023
19:58 Royal Match
22:45 Jakub & Felix having fun while seeing 0 ads
23:25 Topwar
26:32 Township
28:35 Cooking Madness
30:25 Merge mansion
30:40 No one hates Pedro Pascal
31:50 Couldn't find the screenshots, sorry!
32:56 Evony & Stormshot
33:20 Herowars
34:41 What are the trends?
34:54 The real gameplay is going to win! At some point!
37:00 Jakub is starting a new segment!
37:05 Soft launch sonar
37:50 My periscope is out, my friend!
44:02 No Gachapools!
52:00 Ubisoft really needs a mobile hit game!
We are co-organizing a fun night at the Encore beach club. Please register on this link https://info.youappi.com/mau-2023-club-guest-list-general or ping me.
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.substack.com/p/10-tips-for-killer-user-acquisition
East side games case study:
https://www.mistplay.com/resources/loyalty-drives-scale-and-retention-for-east-side-games

Admon smoky backroom, Midcore UA step up with Viva La Dirt League, Honkai: Star Rail Review (#63)
This is no BS gaming podcast 2.5 gamers session #63. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/nhTzSeenLJ8
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!
Agenda
00:00 Intro
01:23 Stuff that nobody cares about
02:56 Important announcement & Mistplay intro
04:35 Does Mistplay actually work? Yes!
05:30 Agenda of today's session
06:14 Two waifus & half male character
07:48 People come for ads
08:30 Smoky Admon backrooms
16:37 Viva la dirt league
19:36 Jakub making enemies
24:48 Why are we even talking about Viva La Dirt League?
26:35 How do you even measure campaigns like these?
27:25 Viva La Dirt league is a step up from influencer marketing
29:54 Pedro Pascal & Merge mansion audience mismatch?
31:30 How much money do they charge for a video? Benchmarks from other influencers
33:05 Human ads on Linkedin
34:05 Remo skips the intro because he assumes everybody knows Honkai: Star Rail
36:20 Matej goes full ASMR
38:25 Is Honkai: Star Rail basically a Raid Shadow legend?
40:16 Where are the horse girls?
42:30 No Ads, goodbye Felix
46:59 No social features yet
48:30 Is this game going to cannibalize Genshin?
We are co-organizing a fun night at the Encore beach club with YouAppi, Sensortower and MetricsWorks. Register on the link in the show notes, or ping me.
https://info.youappi.com/mau-2023-club-guest-list-general
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.me/ua-manager-life-post-idfa-reality

Call of Dragons review - 4X strategy games deep dive, User acquisition & Game design breakdown (#62)
This is no BS gaming podcast 2.5 gamers session #62. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič,
Youtube: https://youtu.be/1a3L9sx0EbE
Agenda
00:00 Intro
02:02 Great time not to have Felix on
02:50 Why are we talking about Call of Dragons?
04:16 Game design intro
06:15 TOP10 4X strategy games
13:13 Jakub finally struggles to play games on an emulator
14:15 Revenue per download comparison
16:20 Jakub showcases the Call of Dragons gameplay
18:58 Hello Supercell!
19:59 Noob vs. Pro game
24:04 Mr. Gachapoooool is back in the game
25:00 Players are the content
31:32 Hospitals in 4X games
37:52 These games have 150k spend depth
38:35 User acquisition intro
38:41 Soft launch of CoD
41:10 Top 10 countries - revenue wise
42:39 Competitors
43:18 Retention comparison
45:12 UA channel mix
45:40 Creative showcase
51:20 Interesting tidbits
54:00 Viva La Dirt League
57:15 Call of Dragons overall rating
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.me/ua-manager-life-post-idfa-reality

Legend of Slime review - User Acquisition, Creatives, Ad monetisation, Game design deep dive (#61)
This is no BS gaming podcast 2.5 gamers session #61. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/1qY6jZVSOeQ
Agenda
00:00 intro
00:57 Thank you very much for your support!
01:27 Imitation is the best form of flattery
01:40 You can't copy fun
01:52 Agenda of this session
02:26 Matej's ego is not out of the control
03:17 Legend of Slime revenue split
03:30 Jakub challenges Felix for leadership of the ads movement
03:54 Matej makes assumptions about the revenue split
04:30 Million-dollar questions: Why push players to watch 500 ads? Not answered!
05:09 Jack, the legend of Slime, talks about the game
06:35 Ad monetisation intro
07:35 Why is this game doing so well in Asia?
07:59 Waifu game design Puritans denying ads
10:19 The heart of the ads
11:17 30+ ad placements
12:20 Million-dollar questions: Why push players to watch 500 ads? Answered!
13:55 Jakub cheats all the time
14:08 11 ad partners!
15:06 How much money are they earning on ads?
17:40 600-900k a day on ads? :-O
18:42 User Acquisition Intro
19:20 Thank you, Game Refinery, for providing insights!
20:00 Felix's job is done
21:07 Top geos
21:38 Competitors?
22:37 Matej is not a friend with Mariana Trench
25:30 UA channel mix
26:40 Let's look at the Applovin Legend of Slime playable
28:04 TOP 3 UA channels
28:50 Deep Creative review
34:23 No AI UGC
36:36 Interesting User Acquisition tidbits
38:15 Maven Matej UA rating
40:40 Kudos to Luna
41:35 Expressing a disappointment in the UA
43:00 UA could be so much better
43:32 One gamer and two noobs
45:00 Tell me the edge, it's no bullshit
45:16 My name is Felix, and I disapprove of this message
45:51 The evolution of Idle games
47:22 GACHAPOOOOOL
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.me/8-must-have-before-post-idfa-soft-launch

How to reduce ANR's & crashes, organics improvements, ASO, SDK utopia & Manuel Prueter (#60)
This is no BS gaming podcast 2.5 gamers session #60. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Special guest: Manuel Prueter
Youtube: https://youtu.be/79dnIjfWbRA
Agenda
00:00 Intro
01:10 Manuel intro
02:18 Jakub is cheap
03:48 Is mobile really dead?
05:37 King of Organic Downloads
06:52 How to think about ASO?
08:28 How to get into Auto Collection similar games?
09:08 Stop with keyword stuffing
09:38 Google loves revenue (as quickly as possible)
10:05 App health intro
10:49 What are ANRs?
12:02 Magic number for ANRs is 0.47%
12:20 Why 0.47%?
12:48 mmmmmm
12:53 Put on your tinfoil hat pls!
14:23 How does the app loading process look like?
17:50 When do most ANRs occur?
18:32 You don't know when mommy is calling
19:28 Why is this app on pause consuming so many resources
19:38 Ways to mitigate ANR's
21:05 Manuel spilled already all the meat about ANR's :(
22:31 but shares more actionable tips about ANRs
23:40 Removing firebase help decrease ANRs by 25%
25:35 Tinfoil hat part 2
27:15 When to update the SDKs?
28:04 How ANRs influence the organic downloads
29:45 Lost organics, buy more users with UA
30:22 Slowcode, what is it?
31:07 Look at home first!
32:06 Million-dollar question: How hard is it to implement SDKs?
33:43 It's a business decision!
36:10 How to project ad revenue?
36:22 Remo gets excited and eventually asks a question!
38:11 Am I working for the paper bin now?
39:18 Do you exclude devices for showing ads?
41:03 Shout-out to Xiaomi devices
41:24 What are web view and ad loading?
43:30 No Ads for you, sir!
44:10 Manuel loves all SDKs
46:27 How do you structure the team around updating SDKs?
47:46 If you had to choose, what would you implement: SKD or a new feature?
GitHub resource mentioned in the podcast - https://github.com/AppLovin/AppLovin-MAX-Unity-Plugin/issues/165#issuecomment-1504341154
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.me/ua-manager-life-post-idfa-reality

11 UA & Creative tips, 🦩 unleash your inner UA flamboyance (#59)
This is no BS gaming podcast 2.5 gamers session #59. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/Ct-h1YmYEiY
Agenda
00:00 Intro
01:08 Ad mon beef
02:02 Phil Collins in Korean games
03:12 UA flamboyant session intro
03:38 UA flamboyant checklist
05:20 Epic UA flamboyant session intro
07:31 How to do a proper UA & creative review?
12:15 CPI benchmarks
14:50 Goal setting for the UA team
18:25 Well, it depends...
20:34 Growing UA budgets
22:22 Maven Matej doesn't only acquire payers? Pche!
24:01 Campaign structure consolidation
26:17 You should always have a margarita
26:25 UA diversification
28:40 Creatives are made for players, not Art directors
31:08 Political ads THE OG's of fake ads
31:23 Generative AI in UA workflow
34:29 Where to get inspiration for creatives?
35:38 Confused Travoltas
37:08 Fake ads = lower retention, BUT!
39:30 Matej is saying some controversial shit
39:45 Meme & AI creatives
42:37 Anatomy of the well-performing creative
46:08 You keep the charade!
46:40 Videos leveraging Youtubers with channels and their audience
51:05 2nd best UA manager on the podcast has spoken!
52:39 Article for you guys: https://lancaric.me/hybrid-casual-sssnaker-habby-post-idfa-ua
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric

SSSnaker global launch & Habby metagame framework full UA, Creatives, GD & Admon review (#58)
This is no BS gaming podcast 2.5 gamers session #58. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/ojqMHg0d03c
Agenda
00:00 Intro
00:50 Special guest Philips
02:47 Jakub goes full systems & vectors on Diablo 4
04:50 SSSnaker introduction
05:00 SSSSSSSSSnakeeeeer
06:14 SSSSnake jazzzzz
07:40 SSSSnaker Ad mon analysis time
08:29 7 Jakub's sons = 1 Katarina
08:39 two noobs & one gamer
10:06 Jakub is having some technical issues
10:25 Showing the actual gameplay with ad placements
11:38 six rewarded videos placements
12:58 SSSnaker makes around $17-20k ad revenue per day
14:25 Could SSSnaker be making 30-40% ad revenue?
15:10 Philips is an SSSnaker noob
18:11 SSSSnake jazzzzz
19:32 Flamboyant UA intro & country breakdown
21:54 Survivor.io & SSSnaker global launch numbers comparison
22:11 Soft launch review
25:00 Creatives
26:37 UGC creative deep dive
27:18 14862.23 USD for a creative?
28:11 How do AI creatives perform against real people?
32:00 UA channel mix
33:00 Behind the curtains deal?
35:11 Retention comparison Habby games vs. action category
39:14 Habby monetization framework
41:00 Hypercasual is dead
41:50 No more ASMR background noise :(
42:36 Snake master vs. SSSnaker - gameplay comparison
43:21 Life lesson no.1 - play with the keyboard
44:03 We hope you get killed!
45:32 Unfolding gameplay
45:54 It would take generations of Felixes to get to world 11
47:21 Is Habby the new Voodoo?
48:20 It's all about the efficiency
49:00 Is Habby publishing two more games in 2023?
50:00 This episode is brought to you by stuck Felix
53:16 Jesper is amazing!
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric

Deep-dive into Google Privacy Sandbox. Same disaster as Apple ATT? When is it happening? (#57)
This is no BS gaming podcast 2.5 gamers session #57. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Matej Lančarič, Kate Lovejoy, Loic Anton
Youtube: https://youtu.be/z6QTF7oHu-I
Agenda
00:00 Intro
02:36 What the hell is Privacy Sandbox?
05:44 How does the Privacy Sandbox work?
07:34 Why should we pay attention to the privacy sandbox?
10:37 What can you beta test?
15:58 Do you need to implement SDK for every client?
17:44 How does the cooperation with Google look like?
22:31 Audience definition before and after Privacy Sandbox
29:41 When is the Privacy Sandbox happening?
36:32 When do you need to deep-dive into Privacy Sanbox?
40:00 Closing remarks
Email at kate@adikteev or loic@adikteev.com for more information
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
User Acquisition as the New Frontier of game development

Frozen City vs Whiteout Survival, ad monetisation potential, UA, creatives & GD review (#56)
This is no BS gaming podcast 2.5 gamers session #56. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/ON3hmNokPfQhttps://youtu.be/ON3hmNokPfQ
Agenda
00:00 Intro
00:15 Chit-chat (nothing important, you can skip this)
05:20 Century games intro
09:15 Frozen City ad monetization update
11:21 Felix is heartbroken
13:41 Frozen City making about $1mil ad revenue/month
14:20 Felix gives ad placements suggestions
15:08 How much more could they be earning?
16:20 Double placements during weekends
17:00 Negative nancy dresses up as a detective
21:08 Felix's wet ad revenue dream in 4x games starts
25:00 Whiteout Survival UA epic intro
25:43 Soft launch dates of Frozen City & Whiteout survival
28:31 Unity Square videos beta? Pls, pls, pls. Can I get in?
29:30 Top 10 Geos revenue wise
30:31 Retention KPIs
32:43 UA is dead? How come they get so many users on iOS?
34:50 Whiteout survival creative strategy
38:50 Game design intro
42:00 Wait, wait, wait, wait?! Is this a 4X game?
44:11 Smooth transition from idle game to 4X
45:25 Where are the ads?
47:34 Chef's Kiss
50:07 Baloon mechanic, pure genius
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Frozen City post-IDFA global launch UA case study
https://lancaric.me/post-idfa-ua-frozen-city-global-launch-case-study/https://lancaric.me/post-idfa-ua-frozen-city-global-launch-case-study/

Deep & actionable SKAN 4.0 breakdown with Eran from Singular. What to expect from SKAN 4.0? (#55)
This is no BS gaming podcast 2.5 gamers session #55. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Host: Matej Lančarič
Special guest: Eran Friedman
Youtube: https://youtu.be/edfxCUnVOnI
Agenda
00:00 Intro
04:18 State of the iOS
07:11 Current adoption rate of SKAN 4.0 (iOS 16.1 and above)
09:17 Why update MMP SDK now?
10:35 What's the advantage of being an early adopter?
12:19 Is it possible to have SKAN 3 in place and start testing SKAN 4.0?
14:22 What's the most significant difference between SKAN 3 and SKAN 4?
15:47 What are the different postbacks? How do the conversion windows look for these postbacks?
22:17 How to think about the three postbacks? Is it actionable?
26:27 What is the locking window feature about?
28:37 How can I track the evolution of LTV in SKAN 4.0?
32:20 Could you set up different conversion schemas for each postback?
39:58 Is there a SKAN 4.0 checklist?
46:05 How to get creative-level data?
49:30 Crowd anonymity
51:30 Eran's contact details (eran@singular.net)
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11 tips for killer User Acquisition ops (Q1 version) - https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q1-2023/
two & a half gamers session #54 & Eric Kress - Everything is dead & new frontier of game development
This is no BS gaming podcast 2.5 gamers session #54. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Special guest: Eric Kress
Youtube: https://youtu.be/mzxxL_UtzoI
00:00 Intro
01:00 Jakub makes himself visible by introducing
02:53 Eric, is this glass half full or half empty?
03:36 What does Eric actually do?
06:42 Is mobile dead?
08:49 six people on the top destroying the lives of mobile developers
10:00 UA is shifting
11:50 Kumbaya Matej strikes again on iOS
12:38 What is the adoption rate of SKAN 4?
13:15 Everybody does fingerprinting (Unity, Applovin, Ironsource)
14:02 What story are Unity, Applovin, and Ironsource trying to spin?
16:00 Jakub wakes up & shoots vectors immediately
18:31 Eric disagrees with us! No shit sherlock!
20:20 New frontier of game development
21:15 Felix sharing UA secrets from his smokey darkrooms
22:25 Old companies gonna die
24:10 Gaming trends are coming from East to West
24:52 Jakub goes into the rabbit hole with Eric
27:55 Applovin increases revenue guidance
30:38 Why Eric got so negative?
32:48 Which companies does Eric like the most?
33:40 VR is dead again (blockchain dead too)
34:42 What is the endpoint for mobile?
35:50 30% fee is a joke!
38:00 Hypercasual shit is on!
40:08 Ads are beautiful
41:18 The new frontier of game development
44:20 You can always lie in your ads
46:55 Mr. Gachapool returns
48:35 Matej is Matthew from now on
48:51 How bad will things be for Unity, Applovin, and Ironsource?
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11 tips for killer User Acquisition ops (Q1 version) - https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q1-2023/
two & a half gamers session #53 - Eversoul, a trending waifu game with full GD, UA, Admon review
This is no BS gaming podcast 2.5 gamers session #53. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/GwoG7SIfkUY
00:00 Intro
01:05 Numbers Chit chat
03:22 No official multiple Admob statement (ask your admob rep)
05:00 Matej = Felix's secretary
05:28 Kimono session
06:11 Eversoul intro
07:02 Why are we even reviewing this (boring) game?
09:05 Full admon part in 2 seconds
09:39 Why games from the east don't have ads?
10:41 Camera zooms in on Jakub's premium BS
12:55 UA intro
14:12 Mr. Gachapool got introduced to the podcast
15:08 Comparing Eversoul to the Goddess of Nikke
16:54 UA dark secrets spilled by Mr.Gachapool
17:17 UA channel mix
18:22 Actual gameplay in the creatives
19:06 Creative strategy
21:35 Flamboyant UA strategy for Eversoul
24:52 Collabs in anime games
27:16 Starting to share gameplay of Eversoul
27:37 Game design Eversoul intro
33:51 Jakub talking about two different progressions
34:53 Please keep the story
35:23 Big +1 feature - engagement prolonging tactic
36:30 Felix looks really confused
37:04 Why is the game making so much money? GACHAPOOOOOL!
37:24 Can you buy a ticket to the waifu concert?
38:10 Infinite starter banner
43:27 Waifu games are saving mobile!
46:15 Get back to the podcast Jakub!
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11 tips for killer User Acquisition ops (Q1 version) - https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q1-2023/
two & a half gamers session #52 - Admon gossip corner, Unity expensive bug, APS, Google 3 placements
This is no BS gaming podcast 2.5 gamers session #52. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/J0CZ8yV__7U
00:00 Intro
04:30 few words from our friends from Adikteev
05:05 Oj oj oj Admonetisation secrets
07:15 Ad monetization for the people
07:35 The admon gossip corner intro
10:22 Unity bug 10x over-reporting earnings
13:56 Top tip - Don't lose money!
17:00 2018 is THE back in the days
18:11 Amazon Publisher Services Update
22:35 Sharing the TOP DSP list
24:50 Jakub hates putting ads in games
25:45 Matej in Australia episode 34 reference
28:05 CTR benchmarks
29:40 Experimenting with End cards
32:40 Felix can tell who serves the ad!
33:25 We are going to test Felix, if he is truly the king of admon
34:15 Felix explains the reasoning behind his corner
34:33 Admob is dropping the three-placement rule
41:05 Everybody wins! maybe
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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Dumb ways to die hit the #1 download rank in the US. Here is how: https://lancaric.me/ua-how-to-be-top1-downloaded-game-us/
https://www.felixbraberg.com/post/is-admob-removing-its-three-placement-limit
https://www.adikteev.com/case-studies/how-sdv-increased-in-app-transactions-by-over-30

two & a half gamers session #51 - Live Special @ Gamesforum Barcelona
This is no BS gaming podcast 2.5 gamers session #51. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Special live episode! The sound quality is a little bit worse. DUH! It's live.
Youtube: https://youtu.be/uuP2NjMxSiM
Agenda:
00:00 Intro
03:20 Ad monetization tips & numbers
13:12 UA outlook for 2023
20:38 Game design & creatives part
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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Dumb ways to die hit the #1 download rank in the US. Here is how: https://lancaric.me/ua-how-to-be-top1-downloaded-game-us/

two & a half gamers session #50 - Deep analysis of the current web3 market, implications & future
This is no BS gaming podcast 2.5 gamers session #50. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Special Guest: Nicolas Vereecke
Check out - FOGDAO (https://www.futureofgaming.wtf/)
Youtube: https://youtu.be/h1DBUR4x6To
Agenda:
00:00 Intro
01:20 Nico intro
01:42 FOGDAO https://www.futureofgaming.wtf/
02:40 Special honorable mention - Zaair!
04:00 Recap of our session #7 with Nico! Listen here https://spotifyanchor-web.app.link/e/qj186h2V7wb
05:15 Terra & FTX collapses
09:24 Grants in Web3
10:00 What is not a risk in Web3?
10:22 How to choose a blockchain to build on properly?
15:50 FTX follow-ups?
18:00 Lot of web3 companies are getting into trouble!
19:05 What happened to Axie infinity?
21:10 Borrowing term mice nuts from TWIG! Thanks
23:20 State of Axie infinity at the end of 2023
25:25 UA in web3 is extremely challenging for non-UA gaming people
27:34 iOS guidelines for web3
29:55 Superbowl & web3 ads
31:20 Digidaigaku thesis
36:00 Apex legends mobile is dead, blockchain would help!
37:10 You have nothing even on the blockchain!
37:45 On-chain games live forever
38:30 Voodoo moves into crypto space
41:39 Bullshit articles from agencies
42:34 Square Enix in web3
44:30 What kind of company will release a big web3 hit?
47:00 Game as a whitelist for NFT sale
48:22 Where would the raised money go?
50:00 Lot of people got super rich early!
52:00 Jakub goes on and on and on with his suuuper long question
56:25 We will see AI being used in very weird places
57:14 Is there any web3 game launch in 2023 to look forward to?
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Web2 vs web3 UA blog: https://lancaric.me/user-acquisition-fundamentals-web2-vs-web3-comparison/

two & a half gamers session #49 - How to leverage User Churn Prediction? Why is it important?
This is no BS gaming podcast 2.5 gamers session #49. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič
Special guests: Clement Favier & Cameron Thom
Learn more about Adikteev: https://bit.ly/3Dp1f5k
Youtube: https://youtu.be/t8aId6iwNBY
Agenda:
00:00 Intro
01:07 Clement & Cam intros
04:50 PGC conference quick review & comments
09:18 Definition of User Churn
11:49 How to look at User Churn prediction?
18:04 how reliable are predictions when a new UA channel comes in?
19:05 Explaining AUC measures?
20:33 What to do with the User Churn prediction models?
31:28 How early could you predict churn?
37:12 What kind of uplift could I expect?
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If you are interested in getting UA tips every week on Monday, visit https://lancaric.me/user-acquisition-brutally-honest-newsletter-signup & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest blog: https://lancaric.me/how-to-choose-an-mmp-in-a-privacy-centric-mobile-ecosystem/
Adikteev's latest blog: https://www.adikteev.com/blog/how-to-face-the-80-d1-churn-rate

two & a half gamers session #48 - Could Frozen City earn 80% more revenue? Full UA, Admon, GD review
This is no BS gaming podcast 2.5 gamers session #48. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/_agD-bPS--k
Agenda:
00:00 Intro
01:45 User Acquisition
02:25 Frozen City fun stuff
03:22 Top 10 countries in terms of revenues
04:08 UA channel mix
04:45 120 creatives running on Facebook
05:17 UA channel mix on Android
06:00 Are Idle games scaling especially on Applovin?
06:25 Publisher analysis
07:10 Low poly
07:31 Is high art style quality bringing more IAPs?
08:35 Mr.UA Felix has a strong opinion
09:34 Adikteev cross-promo!
10:06 Frozen City Creatives
12:28 Jakub is complaining because of creatives!
14:05 Would you spend in Frozen city?
14:28 6.5 Maven Matejs out of 10
15:10 Ad monetisation intro about Frozen City
16:35 Felix pulls off an epic intro
17:05 Ad placements
17:58 IAP whales vs Ad whales
18:32 Secret Ad placement guess
18:48 New Ad Placement ideas & recommendations
20:38 7 DAU per user gives $1 in D14 LTV
20:57 Mad Ad mon MATH happening
21:20 Please put an ad to skip night!
22:46 Mediation info
23:01 Pls update app-ads.txt to get 10% ad revenue
23:43 Felix pulls off an epic intro about potential revenue (decimals)
25:50 Jakub pulls off an epic intro about Game design of Frozen City
26:11 A History lesson
34:10 Everything is easy for Jakub
35:15 Frozen City event setup
35:37 Non-prominent Ad placements
36:15 Internal fights against ads?
36:40 People begging to get ads (and Felix too!)
37:25 Modes of Frozen city
38:10 $1.5Mil revenue in the first month
39:00 Why not put more ads in the game?
40:35 Catch your breath for an ad in Call of Duty!
41:38 Frozen city could earn 80% more revenue
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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If you are interested in getting UA tips every week on Monday, visit https://lancaric.me/user-acquisition-brutally-honest-newsletter-signup & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest blog: https://lancaric.me/how-to-choose-an-mmp-in-a-privacy-centric-mobile-ecosystem/
Adikteev's latest blog: https://www.adikteev.com/blog/how-to-face-the-80-d1-churn-rate

two & a half gamers session #47 - Creative trends 2023, 1 year anniversary - kudos to you
This is no BS gaming podcast 2.5 gamers session #47. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/Pi_JEHK32mE
Agenda:
00:00 Intro
03:00 Kudos to us! 1 year anniversary
03:54 Admon is easy, ehm hard, ehm checking creatives is easy
04:38 How to check competitor creatives for free?
07:24 Royal Match tested 15 different creatives in last 14 days
07:51 Top1 Royal Match creative connecting all the dots
09:00 Nobody: Nothing. Jakub starts drinking: CAMERA ZOOMS IN
10:08 Top3 Royal Match
12:21 Top1 Township creative
12:56 Top2 Township creative
13:24 Which of the Township creatives is more fake?
14:10 Top1 Merge Mansion creative
14:42 Top2 Merge Mansion creative
15:18 Top3 Merge Mansion creative
17:00 Who is the winner publisher on Android?
17:40 Top1 Hero Wars creative
18:15 Top2 Hero Wars creative
19:05 Top War game running 20 creatives in the last 14 days
19:16 Top1 Top War creative
20:30 Top War creative strategy masters - https://lancaric.me/ua-creative-strategy-user-acquisition/
21:38 Mistplay intro
23:05 Top Mistplay creative(s)
25:14 UA view on Creative trends for 2023
25:50 Maven Matej pats himself on the back (again)
26:00 Adapting hypercasual mechanics & games into your creative
26:54 Camera zoomed in on Jakub's surprised face
29:00 Save the dog phenomenon
30:20 Altered gameplay trend
32:18 (no) ASMR trend
32:33 UGC trend
33:10 UGC can suck for some games
34:23 Pornstars in the creatives
35:10 Royal Match B actors from Cameo
36:43 Coinmaster leveraging local influencers
37:10 Generative AI trend
39:10 Fake ads with generative AI
39:45 Tiktok creative research
40:23 Shots fired!
40:40 Ducktape example
45:00 Multiple core gameplays
48:46 Royal Match implemented drilling creative into the game!
49:15 UA DESIGNS YOUR GAME IN 2023
50:30 Anniversary "gift"
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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If you are interested in getting UA tips every week on Monday, visit https://lancaric.me/user-acquisition-brutally-honest-newsletter-signup & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest blog: https://lancaric.me/user-acquisition-stop-sexist-ads/

two & a half gamers session #46 - Deconstruction of App businesses from UA, GD & Admon perspective
This is no BS gaming podcast 2.5 gamers session #46. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/pvrV1_9rciA
Agenda:
00:00 Intro
00:40 - Remo shows off his new annoying camera
01:52 - In today’s episode / Not about Gaming
02:27 - Two and a Half Gamers Top 10 Podcast in Mobile
02:41 - Message from our Sponsor Adikteev
03:24 - Application Design vs Game Design
04:41 - Redecor
08:22 - Duolingo
10:59 - It’s an App Remo, not a game
14:10 - Duolingo’s $224m subscription revenue
16:28 - Duolingo makes $50k/day from ads
18:12 - Kahoot!
22:11 - Ad Monetization in Apps
24:02 - Google Ad Manager in Apps
24:45 - How to get Gaming demand in GAM
26:34 - Are SDKs Hassle-free?
28:26 - eCPM floor for Interstitial adds
30:33 - Rewarded ads in Apps
33:18 - Facebook Rewarded ad policy rant
35:53 - UA channel mix for apps
37:21 - Best campaign structure for Apple Search Ads start
38:42 - If ASA comes out with something new always wait
41:42 - UA creatives for Apps
44:47 - Maven Matej pats himself on the back
47:15 - UA on Web
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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If you are interested in getting UA tips every week on Monday, visit https://lancaric.me/user-acquisition-brutally-honest-newsletter-signup/ & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest blog: https://lancaric.me/user-acquisition-stop-sexist-ads/
Adikteev blog: https://www.adikteev.com/case-studies/how-sdv-increased-in-app-transactions-by-over-30

two & a half gamers session #45 - (ironic) predictions 2023, is next year the end of sexists ads?
This is no BS gaming podcast 2.5 gamers session #45. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/JCc5LA0Auxw
Agenda:
00:00 Intro
04:00 Ad monetisation predictions 2023
06:55 Meta rebranding to Feta by Felix
10:08 Nothing is for fee, dude!
12:54 Jakub & Godfather Apple ransom
13:25 Amazon will take top3 spot in Admon
16:57 Jakub CN predictions?! wtf?
18:11 Jakub is on fire! Amazon buys Unity in 2023.
19:30 Next year is the year of VR
20:55 Apple dad joke
24:20 Nothing is going to happen to VR
24:25 Sun is going to come out tomorrow
25:00 Hypercasual genre as a new onboarding for more gaming genres
29:50 Marvel Snap clones? Wen?
32:47 The rise of the retention games (Netflix mobile)
33:45 A game designer's wet dream
35:25 UA "predictions"
45:30 No sexist ads at the end of 2023!
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.me and sign up for the Brutally Honest newsletter by Matej Lancaric
Latest blog: https://lancaric.me/user-acquisition-stop-sexist-ads/

two & a half gamers session #44 - New creative strategy from CN, UA winner of 2022, games update
This is no BS gaming podcast 2.5 gamers session #44. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/H5WyEwzm0-A
Agenda:
00:00 Intro
03:00 New creative strategy coming from China
07:31 Creative d*ck move
09:10 Meta, Google, and Facebook can do something about it (right, Felix?)
oh yeah, Meta = Facebook
11:50 Rewarded ads are only for Games, not Apps!
12:54 Games updates
16:20 No segmentation for Special offers? WHY NOT?
19:25 Survivor.io Numbers update
29:46 UA review of 2022
30:20 Adikteev Crosspromo
30:50 TikTok UA Winner of 2022
39:20 UA diversification
41:49 Diversification is fucking important
43:47 Fill rates in India - How to increase it?
48:53 Predictions coming next week!
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.me and sign up for the Brutally Honest newsletter by Matej Lancaric
Latest blog: https://lancaric.me/user-acquisition-creative-learnings-2022/
Latest Adikteev blog: https://www.adikteev.com/blog-adikteev/cross-promotion-for-mobile-app-growth-why-now

two & a half gamers session #43 - How to approach new game development & see new trends in gaming
This is no BS gaming podcast 2.5 gamers session #43. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game design, and Ad monetization jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Special Guest: Joseph Kim
Youtube: https://youtu.be/YELacUx-_E8
Agenda:
00:00 Intro
02:00 JK intro
03:14 Why India?
07:24 WE ARE BRUTALLY HONEST (as is my newsletter! Sign up)
07:55 Incredible talent in India
09:06 Ping JK for the PM role at LILA Games
10:30 Why build a shooter game?
13:00 Subgenre expansion
14:40 Look at how Felix is amazed by JK
15:35 Shooter Crazy shit articulation
15:52 Successful 4X characteristics
20:20 The amount of stress is enormous!
20:37 Who is this ghost talking?
21:40 Systems and vectors
22:25 Ads in shooter games
24:33 How to implement Ads into the game?
25:48 How to validate product controversy
27:02 Validation models
29:52 Throw me under the bus, BOYZ!
30:20 Marketability tests & market research
32:00 You need to be cool as JK to see trends in gaming
33:00 Is mobile F2P dead?
37:52 What if Ads monetization disappears?
38:48 What if Appstore won't exist?
39:23 Apple is working on allowing sideloading in the EU
41:30 New business models in F2P?
42:32 Is really hard to get your company funded?
44:29 New buzzword Generative AI
46:41 Best advice on how to approach building new games or companies?
48:23 Remo is actually generated by AI
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.me and sign up for the Brutally Honest newsletter by Matej Lancaric
Latest blog: https://lancaric.me/user-acquisition-predictions-2023/

two & a half gamers session #42 - Sexist ads admon side, Gold & Goblins full UA, Admon, GD review
This is no BS gaming podcast 2.5 gamers session #42. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/dlBSemAPfmE
Agenda:
00:00 Intro
03:32 Matej with T-Shirt on (fans want, fans get)
04:05 Good Job Singular Webinar
04:49 Modern Arnold Schwarzenegger
05:12 Battle against the sexist ads begins
05:48 Sexist ads admon perspective
06:47 Decimals - the Signature admon move
10:38 Jakub thinks FTC blocks the M&A of Activision
12:46 Golds & Goblins intro
14:02 Felix & Jakub take a guess about certain monetisation strategy
15:19 UA channel mix of Gold & Goblins
16:49 How much money are they spending?
17:27 Cats come here for decimals!
17:40 EHM!
18:25 Creative strategy
19:43 Matej makes a surprise prediction
21:21 Ad monetisation deep dive
21:59 Give me your lunch decimals!
25:17 Scandinavians love Goblins!
26:42 Admon is working super well, dont touch it!
27:11 Jakub and Felix invite you to sign up to Matej's newsletter at lancaric.me
27:45 Idle genre history lesson
34:49 Gold & Goblins core gameplay
39:19 Pacing is important for exponential growth
40:00 Design space for system and vectors
40:15 Felix wants to hear about the ads, Felix wants to hear about the ads
44:36 Little bit of the game design improvements
45:10 JAKUB HAS SEEN IT ALL
47:20 People should talk about the game more, its excellent!
48:28 Retention numbers
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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If you are interested in getting UA tips every week on Monday, visit lancaric.me and sign up to Brutally Honest newsletter by Matej Lancaric
Latest blog: https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q4-version/
Adikteev resources: https://www.adikteev.com/whitepaper/smart-cross-promotion-is-the-future-of-app-marketing

two & a half gamers session #41 - Stop with sexist ads, Q4 Admn round up, Goddess of Victory review
This is no BS gaming podcast 2.5 gamers session #41. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/-qlfBKC9jBY
Agenda:
00:00 Intro
04:12 Felix and his Q4 admon fun stuff
05:06 Jakub yawning because Felix is boring audience with economics and BS
07:35 no wishy-washy predictions - decimals makes a difference for fucks sake
08:34 No BS Felix pls
09:35 Biggest eCPM gains (go big or go home)
11:48 Top Admon tips for Xmas
12:23 Jakub brainfarted on admon networks
14:00 Felix shills his own admon blogpost. Dont read it pls!
14:44 UA intro of Goddess of Victory: Nikke
17:00 Why is the game earning so much money?
19:06 UA mix review
19:41 no fake creatives, but sexist AF
21:48 new wave of sexist ads emerging for match3 and merge games
22:40 tactile games started this new trend unfortunately
24:45 STOP WITH THE SEXIST ADS NOW!
27:25 UA Rant over
28:12 Matej shut up, your surface level review is not enough
29:08 Super boring Jakub intro about Goddess of Victory: Nikke
33:00 5 million downloads and 83 million revenue
33:40 Nerds vs Otakus (gimme your lunch money OTAKU!)
38:45 The secret sauce of Waifu games
40:15 That pool vs deadpool making money
46:11 Azur lane liveops
47:30 Nikke revenue by country
48:30 Remoson was born
53:30 Waifu differentiators
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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If you are interested in getting UA tips every week on Monday, visit lancaric.me and sign up to Brutally Honest newsletter by Matej Lancaric
Latest blog: https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q4-version/

two & a half gamers honest interviews #5 - Rafael Vivas (How to monetise digital items?)
Welcome dear listener! This is a 2.5 gamers podcast with an honest interviews segment #5. Asking tough questions, having fun and dropping some knowledge with gaming industry peeps.
Youtube: https://youtu.be/O5ip4p73TrU
Agenda
00:00 - Intro
00:40 - Welcome to the podcast Rafael Vivas
01:38 - Rafael’s background
05:01 - Where is mobile gaming heading as an industry?
07:14 - ATT gaming winners
07:42 - What is Vessel?
09:10 - What does Vessel do?
09:28 - Vessel’s in-game metrics?
10:18 - Would you not get the same results with normal game events?
10:48 - Vessel results over time
11:52 - How should Vessel be used?
14:28 - Which gaming genera’s work best?
15:58 - Does Vessel have Apple and Google’s blessing?
15:40 - Apples new NFT guidelines
17:23 - What’s the cost?
18:07 - Cost in % please!
18:40 - Competition?
19:00 - Roomers…
19:30 - Free to own
20:56 - Remove royalties
22:00 - How to think about in game NFTs?
23:10 - How to get started?
24:14 - What % revenue can Vessel earn devs?
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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If you are interested in getting UA tips every week on Monday, visit lancaric.me and sign up to Brutally Honest newsletter by Matej Lancaric

two & a half gamers session #40 - Q4 Live ops tips, Q4 UA Budget optimisations, Admon bidder updates
This is no BS gaming podcast 2.5 gamers session #40. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/E6ZYNQExv2A
Agenda:
00:00 Intro
03:05 Kudos to us
05:10 Newzoo forecast clickbait
07:10 Felix can't write headlines
08:15 but can predict 2023 industry growth (only after thanksgiving though)
09:00 Google struck a deal with Activision - getting sued
12:38 Felix is looking forward to the best days in his life
13:09 Google bidder update (approach your Admob friend for beta)
14:50 Amazon Publisher Services update
16:51 Predictions suck
17:13 Q4 is tough (only Felix is happy)
19:09 Redecor stopped UA totally
21:00 Budget scenarios
23:53 How to decrease budget efficiently?
26:04 Q4 UA tips for Megacorps
27:30 CARPE YOLO!
27:57 Rapid creative testing
28:23 No Holiday BS pls
28:40 No UA experiments
30:54 Getting pleasure from watching Ads
32:57 Heroes vs Hordes is growing
33:40 Q4 Liveops tips & prep
43:34 Azur lane & Township adding mini games as Liveops events
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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If you are interested in getting UA tips every week on Monday, visit lancaric.me and sign up to Brutally Honest newsletter by Matej Lancaric
Thanks to our sponsor Adikteev! Read the Upland case study - https://www.adikteev.com/blog/how-upland-drove-high-engagement-to-boost-in-app-conversions-by-33

two & a half gamers session #39 - How to do a game review? Rush Royale full UA, GD, Admon analysis
This is no BS gaming podcast 2.5 gamers session #39. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Special guest: Maria Gillies
Youtube: https://youtu.be/jqa5V05U1eM
Agenda:
00:00 Intro
04:04 My.games was removed from App store & GP
05:00 Why did it happen? Oligarchs much?
08:11 How do you do a game review properly?
08:40 UA review in general. What to look for?
10:20 Unfortunate news. Diversify the diversification t-shirts stuck in China.
Pre-order now at matej@lancaric.me
13:27 Reviewing individual UA channels
14:40 UA benchmarks
15:50 Rush Royale creatives strategy
19:40 How to approach the game review from the product side?
20:50 Wild Detective Pikachu appears
25:40 Product trick how to do a fast review
29:00 You need to know the archetypes
29:50 Jakub & his balloons
31:00 Habby examples
31:23 What is the difference between the core gameplay and game meta with examples?
33:27 Explaining excel sheets to random industry peeps
34:15 Pacing is a delicate balancing act
36:33 My.games portfolio
36:35 Jakub is geeking out on the Rush Royale product review
42:50 Jakub is happy Maria is on the pod
43:35 The BEST part of the product review - Ad monetisation
45:30 6 ads placements
46:52 Hypothetical question: Should you add ad monetisation to the game or bank on the premium feel?
48:30 Marvel Snap AdWINK
48:50 Felix magical Daily Ad revenue estimate calculation
51:15 How critical is it to hire an expert in Admon?
54:00 Ad network mix review
56:00 What to add into the mix to get ARPDAU higher by 5%
58:50 How to select the games for review?
1:00:00 How do you know what to look for?
1:01:00 How do you define interesting live ops?
1:03:00 Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it
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two & a half gamers session #38 - Q4 Admon pro tips, Survivor.io clone Heroes vs. Hordes, TikTok SPC
This is no BS gaming podcast 2.5 gamers session #38. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/KwYPBbIrRUE
Agenda:
00:00 Intro
02:30 Podcast agenda
04:18 How to maximise Ad revenue for a holiday season?
05:33 Mariah Carey made over 50mil! Devs, please look at her..
06:50 Q4 Admon tip 1
08:52 Q4 Admon tip 2
10:20 Q4 Admon tip 3 (how to make $26k extra/year)
13:38 Mr.Robot Remiar gives a compliment to Felix
14:40 Admob people please leave here!
14:42 Q4 Admon super pro tip 4
16:37 Admob people please come back here!
16:43 UA Q4 intro
17:43 Seasonal creatives in UA
20:40 New TikTok SPC campaign
23:00 SPC campaign perfomance
23:52 Noob question from non-UA Jakub
24:50 How could you get the best performance on SPC campaign?
25:52 Facebook UA vs TikTok UA?
27:57 War of Clones - Heroes vs. Hordes intro
28:42 Brief UA check
30:11 Jakub's excitement about Heroes vs. Hordes is immense
32:10 Timelines
33:40 Heroes vs. Hordes numbers
34:40 Vectors & systems
39:00 Is survivor.io or Heroes vs. Hordes niche?
41:14 Marvel Snap patchnotes
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Learn more from our sponsor: https://www.adikteev.com/blog/implement-cross-promotion-for-apps

two & a half gamers session #37 - Marvel Snap global launch case study UA, GD, Admon view
This is no BS gaming podcast 2.5 gamers session #37. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/LnA10ZZ3Nc4
Agenda:
00:00 Intro
03:20 Second Dinner company intro
05:40 Jakub being rude!
06:50 Channel mix (Facebook is the biggest spender)
07:30 How to stop pouring UA money down the drain
08:55 GEO revenue mix
09:40 GEO mix both Android and iOS in terms of spend
10:45 Shotgun UA approach
11:30 how to run CCG UA on ad networks?
15:05 Tiktok UA strategy
16:50 Creative strategy
21:42 Admon intro
22:55 Ads vs Marvel license?
24:50 Highest AdARPDAUs
25:00 Ad realm of speculations
26:40 Missing out on $500k of Ads?
28:10 Game design & Second dinner team intro
28:45 Good old mulligan
31:00 Gwent vs Marvel Snap comparison
33:45 what can you buy for hard cold cash?
34:00 pre-scripted pools of cards
37:30 Rock-paper-scissors
39:20 You can't speed up the game with money!
40:50 calculating the spending depth
45:57 Win rate increases retention
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two & a half gamers honest interviews #4 - Erik Gloersen (Why is the company vision important?)
Welcome dear listener! This is a 2.5 gamers podcast with an honest interviews segment #4. Asking tough questions, having fun and dropping some knowledge with gaming industry peeps.
Erik Gloersen & Matej Lancaric
Youtube: https://youtu.be/U9VvPzLk3Pk
Agenda
00:00 Podcast intro
01:28 Erik Gloersen introduction
08:00 Erik & Sisu ventures
08:50 Pre-powerpoint investment
09:35 Which skills do you require to be a general manager in a fund?
11:20 Investing in repeat-founders
13:44 How to do the due diligence?
17:00 UA is hard, mobile is dead
21:00 Is blockchain a new way of gaming?
28:00 Who do you need in your founding team
29:20 Is UA important in the first stage?
32:00 How many home runs per failure do you need? How does the VC model work?
34:30 When bootstrap and when to take VC money?
40:19 Biggest regret in investment
42:00 Favourite books
https://www.amazon.com/Creativity-Inc-Overcoming-Unseen-Inspiration/dp/0812993012
https://www.amazon.com/Built-to-Last-Jim-Collins-audiobook/dp/B0813QCVN9/ref=sr_1_1
https://www.amazon.com/Zero-to-One-audiobook/dp/B00M284NY2/ref=sr_1_1
44:35 Rapid quiz
Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #36 - Google AdROAS campaigns, Admon Exchanges, Survivor.io update
This is no BS gaming podcast 2.5 gamers session #36. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/i3g99yfCS5E
Agenda:
00:00 Intro
03:23 Google AdROAS campaigns
09:25 Hamburger optimisation approach
10:30 Proxy events BS
12:30 Proxy event test suggestions
15:20 Ads are beautiful
16:00 Exchanges are growing
20:40 Inventory LOL!
22:31 Admon Super secret & super helpful tip
24:00 IT'S JUST ONE LINE OF CODE!
26:18 Admon tip no.2
26:44 Survivor.io observations & updates
28:08 Props to us
30:40 What is a horizontal content?
35:10 1.5Mil USD /day revenue!
35:20 Retention metrics Archero vs Survivor.io
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two & a half gamers session #35 - Charge Champions in SL, Facebook UA tech checklist, Amplify update
This is no BS gaming podcast 2.5 gamers session #35. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/WOyKNFO36HE
Agenda:
00:00 Intro
03:40 Amplify update
05:50 App open ads getting Interstitials
08:10 Wild hostile Remo appears
10:10 Branding comes to Applovin exchange
12:25 High five to Felix (check on youtube!)
13:10 How developers earn more money from Brand ads?
14:05 Vessel - a new NFT marketplace
23:30 Facebook User Acquisition tech checklist
29:43 App-ads.txt importance
31:00 Is Tiktok as complicated as Facebook?
32:00 This week in Japan
32:18 Charge Champions soft launched by Small Giant Games
33:10 Uma Musume Pretty Derby intro
36:00 Demographics of Uma Musume Pretty Derby
38:40 Definition of a Horse Girl
41:30 Small giant games soft launch release
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two & a half gamers session #34 - Low budget UA, Sheep a Sheep game in China, APS Update, Amazon UA
This is no BS gaming podcast 2.5 gamers session #34. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/ELLmCtF5iVs
Agenda:
00:00 Intro
01:50 PGC vibe & news
04:20 Amazon Publisher Services update
11:40 UA on Amazon
18:02 Global launch newsletter tip humiliation
22:30 Low budget UA tips
26:30 When to increase budgets?
28:40 Sheep a Sheep game exploding in China
37:20 Is this game making 7 Million revenue a day?
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two & a half gamers session #33 - The UA (r)evolution, from fake ads to fake core gameplay in games
This is no BS gaming podcast 2.5 gamers session #33. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/-qRBi3s4w68
Agenda:
00:00 Intro
05:00 Why developers use fake ads?
06:00 Why is it happening?
08:00 Reviews?
12:00 Facebook banning the fake ads? how about nope
13:20 Fake ads as a funnel
14:30 What affects the CPI?
16:50 fake core gameplay as an evolving trend
18:30 evolution fake ads
24:00 8 million a month revenue for 5 year old game with 0 changes
https://lancaric.me/fake-ads-in-user-acquisition-the-untold-story/
27:20 Is Jakub a changed man after getting covid?
27:30 Is Kingdom Guard a tower defense? WRONG!
34:40 X-Hero example
36:00 Fake ads = game play illusion
37:00 Best predictor of creative performance?
38:20 End cards
39:10 3 click end card template
42:55 "You don't need to have great creatives", Felix
45:20 Real data for longer end cards
See you at PGC Helsinki!
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two & a half gamers session #32 - Global launch games like a pro, Playrix GL rumour, Google updates
This is no BS gaming podcast 2.5 gamers session #32. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/De1Io0Hgp_s
Agenda:
00:00 Intro
03:20 Admob Bidder update
05:19 Google tROAS update
07:24 Roblox bringing ads into the experiences next year
10:35 New Marvel AR game is coming
14:43 Marvel snap launches in October
17:31 Global launching like a pro intro!
18:26 What does global launch mean for ad mon?
19:59 Top Ad networks to start with
20:30 strong GEO centric Ad networks
23:00 Admon
first game launch ever I’d say start with in USA:
iOS
$210 iOS - on RVs $200 iOS - on Inters $9 iOS - BannersAndroid
$200 Android - Rewarded $200 Android - Inters $10 Android Banners26:00 What are add.app.txt & info.plist files
27:30 A/B testing during Global launch
29:00 Game Design starting with content pipeline
29:53 99% of games don't make money during soft launch
30:30 Please hire Jakub Remiar for motivational speeches / motivate your company
32:00 Optimal content for global launch
33:30 Simulate your spend depth & how to do it?
36:20 Have conversion offers ready (ideally in monetisation stage)
38:00 Events!
39:00 Balance game as fast as you can!
41:00 Global launch black screen issues
42:00 What questions do you need to ask yourself?
42:54 Gardenscapes rumour
43:43 Big splash GL over
45:20 Cashflow for global launch
46:30 UA team experience
47:10 Creatives
49:00 Budget scenarios
51:10 Simplified UA structure for global launch
See you at PGC Helsinki!
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two & a half gamers session #31 - survivor.io redemption story, You scaled your game, now what?
This is no BS gaming podcast 2.5 gamers session #31. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/mowIJKtG1M8
News
UA tips for Killer User Acquisition Q3 version
https://lancaric.me/11-tips-for-killer-user-acquisition-q3-version/
Agenda:
00:00 Intro
02:11 Survivor.io redemption story
09:10 Matej was correct about $500k/day IAA estimation
11:50 UA tips article
12:50 You scaled your game, now what?
13:50 What does scale mean in terms of Ads monetisation?
15:00 Top Ad networks you need in mediation at scale
17:00 Never put interstitials or banners in your game (or?)
19:00 What is refresh rate for banners?
20:30 Cool rewarded video placements
26:00 Game design vectors intro
29:10 Talent grid system example
33:00 Lazy game design or efficient
36:30 in UA "I scaled a game doesn't exist"
37:45 Golden cohort explanation
40:30 Experimenting in UA
41:00 Incrementality tests
42:30 Top UA channels to work with
44:00 UA is changing at scale on a weekly basis
44:30 More creatives at scale
46:30 New pair of eyes in UA
See you at PGC Helsinki!
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two & a half gamers session #30 - survivor.io global launch case study UA, GD, Admon view
This is no BS gaming podcast 2.5 gamers session #30. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/erMhpmdw5dA
Agenda:
00:00 Intro
05:00 Survivor.io intro
8:10 Daily revenue of the game
8:55 User acquisition
14:00 Who is the mediation partner?
15:30 Do you need to create tiktoks instead of creatives?
16:40 How long was survivor.io in the soft launch?
20:20 Do they use companies for UA funding?
22:30 Admonetisation numbers and calculations
27:00 Admon SDKs implemented
30:05 Ads placement suggestions & discussion
33:00 UA channel mix
36:30 Survivor.io Creatives
37:50 global launching in 2020 vs 2022
39:40 How much money they could earn in peak?
https://lancaric.me/survivor-io-global-launch-ua-case-study/
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two & a half gamers session #29 - how to scale your mobile game, CPI vs LTV, Amazon gamescom rumours
This is no BS gaming podcast 2.5 gamers session #29. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/6AYhhP6VYkk
Agenda:
00:00 Intro
03:11 gamescom rumours
09:00 Mintegral issue
10:35 Google Play Games on PC
14:50 Google iOS tROAS update
17:30 Google Admob bidder update
22:00 How to scale a game?
26:50 CPI vs LTV & payback period
32:30 UA diversification
36:20 Seamless flow for UA
41:20 Ad monetisation improvements unlock scale
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two & a half gamers session #28 - Admob bidder uplift update, how do hypercasual games make money?
This is no BS gaming podcast 2.5 gamers session #27. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/U-DQSUagL48
Agenda:
00:00 Intro
02:50 Embracer Group Q1 financials reveals 107% increase in net sales
07:10 Google iOS + Retargeting updates
09:10 Admob Bidding update with numbers!
20:00 How do hypercasual games make money?
33:33 Ad network campaign structure
Mentioned gamecamp video with high optin rates examples https://youtu.be/ncnjjfAVS5E
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two & a half gamers session #27 - Unity - Applovin bomb, Zynga gambling, worst career mistakes
This is no BS gaming podcast 2.5 gamers session #27. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/lvbNEEATP68
Agenda:
00:00 Intro
05:30 Applovin has stunned our industry by offering to Merge with Unity.
13:50 Zynga gambling apps $12M class action settlement 16:30
99 percent of Netflix subscribers haven’t tried its games yet
23:15 Biggest Fuck Ups in Our Career
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Applovin has stunned our industry by offering to Merge with Unity.
https://www.reuters.com/markets/deals/applovin-offers-buy-unity-software-2022-08-09/
Zynga gambling apps $12M class action settlement
99 percent of Netflix subscribers haven’t tried its games yet
https://www.theverge.com/2022/8/8/23296545/netflix-games-1-percent-subscribers

two & a half gamers honest interviews #3 - Sophie Vo (How to motivate your team?)
Welcome dear listener! This is a 2.5 gamers podcast with an honest interviews segment #3. Asking tough questions, having fun and dropping some knowledge with gaming industry peeps.
Youtube: https://youtu.be/gIWQSCVvz6g
Agenda
0:00 Intro
2:50 Masterclass definition
6:55 Rise & Play showcasing female leaders
10:15 How did Sophie measure podcast KPIs?
13:10 Team motivation - How to approach that?
21:50 What are the clues of low motivation?
22:54 How to motivate people in the current market conditions?
26:10 Thought process of joining Voodoo from Rovio
29:30 Should you speed up hiring process?
32:50 How to kill a game properly?
38:20 Do your homework before killing a game
40:00 Model situation
Model situation:
We have a game in soft launch, our KPIs are really close to our goals. But not quite there yet. We just released the new version with our last feature. The KPIs still did not meet goals. What should we do? Why?
44:50 Sophie taking some time off
46:00 What keeps Sophie up at night?
47:30 Favourite book & why?
https://www.amazon.com/15-Commitments-Conscious-Leadership-Sustainable-ebook/dp/B00R3MHWUE
Rapid quiz
Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #26 - Unpacking Google ads "disaster", ASA Today's new ad, Google
This is no BS gaming podcast 2.5 gamers session #26. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/95lLVn4Q3q8
Agenda:
3:00 Better Ads Experiences by Google https://support.google.com/googleplay/android-developer/answer/12253906
11:50 New App store ads in Today tab https://www.macrumors.com/2022/07/29/new-app-store-ads-today-tab/
19:10 Google joins bidder on Max https://www.applovin.com/blog/google-joins-sdk-bidders-on-max/
26:20 What would you ask surprise segment about fake ads, scaling games, VR, intrusive ads and more ..
Hit the Subscribe button on youtube, Spotify and Apple!
Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #25 - Does Ubisoft give a F! about mobile games? GD, UA & Admon analysis
This is no BS gaming podcast 2.5 gamers session #25. This week we continue with our new segment! The Mobile Gaming Company Happy Hour where we do a deep dive on a mobile gaming company from the perspective of Game Design, UA and Ad Mon. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/i5uGERxrZMk
Today we’ll be discussing Ubisoft
1:18 Some general information on Ubisoft:
Let’s dive into the first sets of numbers!
Ubisoft is as all of you know a French company which is also reflected in their 2021 annual financial statement. The cover page which you’re greeted by has a picture of two playable characters that are looking down on you with a look of sheer superiority. Ubisoft was founded by Yves Guillemot, who still leads the company as its CEO and largest shareholder with an 18% stake.7:41 Felix speaks French about Ubisoft mobile
8:21 Ubisoft mobile portfolio general info & revenues
23:50 Insider South Park info
25:00 Idle miner OG idle game + all other new IDLE games
29:00 Ubisoft non-mobile portfolio info
32:20 User Acquisition intro
33:20 UA spend
34:08 Main UA channels
36:10 Creatives FB vs Google
38:20 UA suggestions
42:00 Kolibri UA
42:30 Kolibri main UA channel
44:00 Admon intro
47:10 Kolibri Admon
50:00 Greenpanda games admon
50:30 1492 admon
Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #24 - 1 year after IDFA Apocalypse. State of the UA, Admon & retargeting
This is no BS gaming podcast 2.5 gamers session #24. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Kate Lovejoy, Niels Beenen, Felix Braberg, Matej Lančarič,
Youtube: https://youtu.be/2NE3ls6nVu4
We will be discussing one year after the IDFA "apocalypse" & tectonic shifts happened. Everything UA, Ad monetisation, retargeting and Skan 4.0 related. Whoop whoop!
Agenda:
2:34 How did our day to day job changed after IDFA bullshit happened?
8:05 Felix, you had some (secret) tips and tricks on how to increase it. Could you share? Why should companies test out pre-prompt windows?
12:10 How do gaming companies look at retargeting in general? Or, how was it before IDFA and how is it now? Is it a significant % of their spend?
13:20 How to incorporate retargeting spend into UA costs / CPIs?
16:44 How do MMP approach retargeting?
19:47 Retargeting & control groups!
20:16 How to approach retargeting on iOS?
22:52 UA & Retargeting is dead
24:06 Were companies pulling back spend on iOS?
26:27 Apple recently announced SKAN 4.0. Without going too geeky, what can we expect? How are these changes going to affect measurement?
31:00 Tip for SKAN 4.0
32:00 No SKAN no problem for retargeting
32:30 Creative testing on retargeting
33:30 Which game genres have the highest opt-in rates from what you can see? And why?
35:00 Singular Product innovations for iOS
36:50 IDFA dinosaurs vs Google privacy sandbox
41:00 iOS LTV prediction
42:00 last comments, tips & tricks, recommendations
Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #23 - How to do a proper game performance audit? UA, Admon & GD
This is no BS gaming podcast 2.5 gamers session #23. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/7LIHLx4fWeU
What should we look at?
UA
Channel performance
Campaign structure / campaign type (AAA vs regular) Targeting options (interests, broad vs LAL) Optimisation structure (Purchase or VO? - mostly VO only) GEOs Creatives Age segments Android Device performance (exclusion list)Creative history
What really worked and what really didnt? And WHY? Types of creatives Creative team and their processDaily spend vs daily revenue
Paid vs organic
Data health check
Admon
Do a sanity check Fill eCPM Revenue Network SoR v SoV WaterfallGD?
The Team The Production The GamePlease share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #22 - How to predict game performance? What is Tilting Point's secret?
This is no BS gaming podcast 2.5 gamers session #22. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič & special guest Enric Pedró
Youtube: https://youtu.be/Q2q6LKJ6QDQ
Q&A
How does Tilting point snipe companies?
(Looks like you talked to almost every company out there) How does the BD strategy look? Is it connected to UA? How do you evaluate games before entering your portfolio?We’ve heard from a banker that Tilting point shares are going for a hefty mark up in the secondary market - what’s TPs secret?
“We get to be very good at predicting game performance.” said your CEO in one of the interviews. How exactly are you predicting the performance? Can you share the process?
What is your UA process? How do you approach creatives?
How do you structure your UA team? Based on games, platforms or channels?
What is the long term goal of the company?
How do you see the current game’s publishing environment and its evolution in recent years?
“Web3 strategy is now one of our core strategic pillars.” says one of your blogs. Can you please elaborate a bit more? How can you help companies bridge games from Web2 to Web3?
How can you help native Web3 game companies reach broader audiences? What is the UA strategy there?
Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #21 - How to run efficient UA on TikTok? TikTok's explosive growth
This is no BS gaming podcast 2.5 gamers session #21. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/0aHX6LQrhrs
Agenda:
1:30 Explicit ads (Breaker Fun 1 & 2 by MoGame)
https://res1.applovin.com/o7e02c07/c90fed39eb8753b02925462885680884e45f69e9_v23_phone.mp4
https://res1.applovin.com/o7e02c07/723bb9954d431db13fbbad23fc66e1546398d74b_v23_phone.mp4
Google Play SDK Index - https://play.google.com/sdks
6:30 Bobby Kotick voted to be re-elected to board by Activision Blizzard shareholders
8:03 Meta Reveals VR Headset Prototypes Designed to Make VR ‘Indistinguishable From Reality
https://www.roadtovr.com/meta-vr-headset-prototypes-visual-fidelity-indistinguishable-from-reality/
11:20 TikTok’s ByteDance Generates $1 Billion From Mobile Games in One Year
https://sensortower.com/blog/bytedance-mobile-games-one-billion-revenue
16:50 Tiktok rocket ship
Slope after hitting $10bn in revenue what happens after that
Report from May 2022 said Tiktok is on track to triple it’s ad revenue passing revenue of Twitter and Snap Tiktok (only) triple from $3.8bn in 2021 to $11.6bn in 2022 (200% increase) Those numbers don’t lie - you can't reach this scale without advertisers getting value Thought that could be a nice segway into Matej doing a state of the tiktok19:20 Tiktok UA intro
20:15 Tiktok Fun facts (location targeting restrictions)
29:00 Pangle issues
33:00 UA best practices
39:00 US Purchase campaign (FB vs tiktok CPI comparison)
39:40 UA challenges
42:30 Initial campaign structure & targeting
44:00 "predictions"
Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #20 - The Ants creative analysis. Which visual theme has the lowest CPI?
This is no BS gaming podcast 2.5 gamers session #20. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/dQLmWPIHPgk
The Ants: Underground Kingdom base-building strategy game and moves the player's perspective to the underground ant kingdom, and the 3D realistic modeling of the game screen mixed with the real image of ants, so that players can recognize a variety of ant species while playing the game, this fresh and unconventional theme is really attractive.
The game offers a Rich Multilayered strategic gameplay and graphics experience. Unlike most modern games, it is lightweight in size, making it accessible for lots of players.
In this game, the Player is the Ultimate Ant Ruler who leads the Queen, Builds the Anthill, grows the colony, and defends against the enemies.
According to Sensor Tower, the fastest growing theme in terms of revenue was animal/insect, which generated $26.5 million in U.S., representing an increase of 904% year-over-year. Sensor Tower attributed the majority of this growth to The Ants: Underground Kingdom from StarUnion, which accounted for 89.6% of consumer spending.
Agenda:
1:50 Gamesforum Berlin (kudos)
3:40 Intro about StarUnion Interactive
6:30 Are Ants a 4X game or not?
10:10 What stands behind the success of the game?
13:20 realistic life of ants creatives
17:00 levelup creative concepts
21:30 What kind of % is UA or GD behind the success?
27:00 Ant breeding concept
29:10 Hypercasual & competitors inspiration
31:00 No one complains about the Ant creatives
36:00 Female vs male oriented creatives
38:30 Which creative concept to start with?
39:45 What kind of theme has the lowest CPI?
Article with creatives - https://lancaric.me/deconstruction-of-the-ants-underground-kingdom-creatives/
Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #19 - The King info Leak, 5 Game design tips to level up your game
This is no BS gaming podcast 2.5 gamers session #19. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/NS8KHTzuJuw
Agenda
2:00 Vungle correction
4:30 The King info leak
15:25 5 Game design tips to level up your game
Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #18 - How could King make 30% more revenue? Full UA, GD & Ads analysis!
This is no BS gaming podcast 2.5 gamers session #18. This week we continue with our new segment! The Mobile Gaming Company Happy Hour where we do a deep dive on a mobile gaming company from the perspective of Game Design, UA and Ad Mon. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/vD221MHe6SU
Today we’ll be discussing King
Before Diving in here’s some topline information about King:
King of course as everyone knows is owned by ActivisionBlizzard Activision Blizzard posted $8.8bn in revenues in 2021 (highest ever) King made up 28% of that coming in at around $2.5bn which was their best year to date King grew an impressive by $416m in 2021 or by about 19% Interesting thing here Activision Blizzard grew by about $800m (10%) in 2021 This means that King was responsible for 50% of Activision Blizzard overall growth in 2021! In other words King is a beastAgenda
2:05 King topline information
4:00 Intro to King User Acquisition
4:45 UA general information
8:24 King doesnt love external UA
11:20 Top UA channels
12:00 Why Applovin makes a lot of sense
14:15 Interesting UA facts
16:40 Creatives
21:00 UA suggestions
24:30 Live ops fuels UA
25:20 King Admonetisation
27:30 Chink in the Royal armor
28:30 King selling inventory old way (no mediation)
30:00 Ad revenue assumptions
33:00 How could King increase ad revenue by 30%?
38:52 King & competitors in puzzle genre
41:45 King’s IAP revenue
44:20 Candy crush history & analysis
48:00 11k levels in Candy Crush - WOW
49:20 Candy crush soda saga analysis
50:45 What kind of games King launched in the last years?
52:00 Crash bandicoot
54:00 King killed games
56:30 Snowprint information
1:01:40 Knighthood
1:03:00 Phoenix games takes Knighthood & increase revenue
Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #17 - the creative framework, tips for inspiration, recession & games
This is no BS gaming podcast 2.5 gamers session #17. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/Gs3YE6MJKIg
Agenda
2:55 Recession & mobile games
14:50 Apex Legends
21:34 The creative framework
40:40 5 secret tips where to get inspiration
Describing creative process from scratch
competitor research + old creatives assessment, brainstorming, creative brief, production, testing, evaluation, iteration, new brainstorming, all over again
What kind of tools to use for competitor research?
5 secret tips where to get inspiration
Youtube videos with millions of views (unboxing - chest openings)
Current situation (covid, EURO, seasonal creatives - although those suck balls)
Memes (drake, whatever else trending at the moment… )
Hype (Netflix series, …)
Different game genres
Why are we making creatives for players and not art directors?
presentation with tips & examples
https://docs.google.com/presentation/d/1azXidQYoAneJgEAaV-ylJ67c8XVFallrzY4OIHSE5B0/edit
Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #16 - 7 Ad monetisation secrets how to make more revenue
This is no BS gaming podcast 2.5 gamers session #16. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg
Youtube: https://youtu.be/Ys7A3F7MFt4
Agenda
00.40 Matej missing in action after beach party
02.00 Introduction
03.36 Possible EA Acquisition
06.50 Marvel Snap
11.40 Ubisoft want Eur 60 per share
14.11 Tencent revenue growth slows
18.53 TikTok wants to release in-app games this year
23.00 Ad Monetization Secrets
24.00 All is a negotiation
26.00End cards from ads
29.00 X close button
32.00 Audio turning on
33.00 High placement price points
35.00 Vungle Bidder
36.30 Unity Latency
38.24 Admob Placements
40.51 Rewarded Video icons during holidays
7 Secrets of making more money with Ad monetisation
As an Admon person it’s your job to know as much as possible about as many networks as possible. This gives you the edge to make more ad revenue. So I learned all these things in a variety of ways. Ranging from being angry, making mistakes, and at 4 am at a conference bar. I’ll start with some general ones then network specific ones.
Everything when it comes to ad networks is a negotiation and you can negotiate anything!
The real first make or break moment comes when you’re able to get an AM in all the networks that you work with. Having this connection allows you to ask for all things
Bigger networks obviously listen less
End cards from ads
X’s to close ads
Audio Turning on when phone is muted
Placement Price Points are too high
Moving on to Network specific tips
Vungle - If you’re using Vungle on bidder and your average eCPM in the waterfall is higher than $26 you should move to Vungle Placements
Unity - Everyone talks about latency on the mediation side. On Unity you can also get latency if you have too many placements created on Unity that you’re not using.
Admob - This is a deadly tip but a bit of a double edged sword. The admob algo works by ramping up data in the first 3 days to feed its algo on price points.
Game Design for ads? Change ad buttons every time there is a holiday (Christmas, Halloween etc).
Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #15 - Can UA save your game? Does your game need UA? UA for beginners
This is no BS gaming podcast 2.5 gamers session #15. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/BKyjxR8t_qg
Agenda
1:30 Correction of Admon stuff from session #14
6:20 Applovin buys Wordle! (Modern cinderella story)
10:00 Mobile game revenue decreased for first time ever in Q1 2022
13:00 Despite record Q1 2022 for declared M&A, value of closed deals decreased
Sell in May and then be away…
20:00 Ads in the metaverse
Basics of UA
22:30 when to start working on UA?
23:20 How UA can help before game is built? What are the KPIs to look at?
24:20 video #10 marketability tests
25:00 technical stage & KPIs
26:15 Retention KPIs (game + UA)
27:45 What kind of budget to use?
30:50 Never kill a game based on only one channel
32:30 Proxy events dont work in reality
34:15 Scaling the game and profitable UA
34:45 Top 3 creative tricks
36:00 Golden cohorts
38:30 Use Soft launch data for global launch assumptions
40:20 Different optimisation methods (Purchase vs AdROAS)
UA Myths
42:20 - UA can save your game
45:00 UA is the problem why your game is not working
46:00 how to see the UA is shit?
49:10 game will work without UA
Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers honest interviews #2 - Elena Egorova (Can you even M&A bro?)
Welcome dear listener! This is a 2.5 gamers podcast with an honest interviews segment #2. Asking tough questions, having fun and dropping some knowledge with gaming industry peeps.
Youtube: https://youtu.be/BFfe9djd7g0
Agenda
1:30 Elena intro
5:40 About Flexion mobile
9:00 M&A process (How do you find companies? How do you approach them?)
14:00 Initial due diligence = evaluation
20:00 How long does this process take? From scouting to popping the champagne?
22:30 Eye popping valuations - how are companies priced?
27:30 Multiples in gaming 31:20 acquiring a company (cash vs. stock deals)
36:00 What is earn-out? How is it structured?
39:30 golden handcuffs - how is it decided?
44:00 Failure rate in gaming M&A
50:45 M&A predictions (or not)
55:00 Model situation
Model Situation I run a mobile gaming company and I want to be bought. How do you go about it and what are some common pitfalls to avoid as the entity being acquired?
Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #14 - How to read Ad mon data for beginners? ATT & player segmentation
This is no BS gaming podcast 2.5 gamers session #14. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/m8k9OhVghlw
Agenda
4:40 Meta numbers
10:10 Rovio revenue increase & quarterly results
13:40 ATT numbers, player segmentation & ad monetisation
20:20 Is Ubisoft getting bought?
25:10 Activision numbers
31:30 How to read Ad mon data for beginners?
How to look at the data? Applovin and iS don’t really have a good guide for how to use their platform as it’s not in their interests. So it’s not your fault you don’t know this, it's by design! They’re both great companies but the perfect client for MAX and iS is a dev who signs up and does nothing. This is a short guide for beginners on how to look at admon data. This presentation is for Applovin and I’ll do Ironsource another time. I actually have slides so for you listening I’ll try to narrate as best as I can. There’s 2 topics that I’d like to cover are “Advanced reporting” and “AB tests” with an extra bonus CYA topic on “Network Comparison” if we have time.Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #13 - Rovio making $2.6M/year more from ads & more efficient UA? Full analysis!
This is no BS gaming podcast 2.5 gamers session #13. This week we’re starting a brand new segment! The Mobile Gaming Company Happy Hour where we do a deep dive on a mobile gaming company from the perspective of Game Design, UA and Ad Mon. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/p-9ls_UOFPM
Agenda
2:00 Intro
3:10 Topline information about Rovio
8:20 Game Design
16:00 Same game different IP
28:30 User Acquisition
31:00 Diversifying UA channels
43:00 AdROAS UA campaigns
44:25 Ad monetisation
45:00 LAT traffic
52:20 Brand lift studies
52:50 Best practices for pre-prompt ATT window
56:00 Takeaways & Summary
Topline information about Rovio:
2021 Revenue Eur286.2 million that’s 5% up from 2020 but down 1% from 2019 Pretty flat revenue growth 2017 revenue (year went public) EUR297m 66% Revenue from USA, 21% from EMEA and 12% from Asia 80% IAP, 15% Ads, 3% Licensing deals, 2% other deals 5m Daily Active Users in 2021 Claiming a 93% global awareness of Angry birds “Put 10 people in a room and only 1 hasn’t heard of me. That’s probably the baby who doesn’t have the internet yet.” Rovio went public at around EUR11.80/share and is currently trading around EUR7.20/share which is up from about EUR5 in late 2021. MarCap is around EUR603 meaning that Rovio trades at about a 2.1x rev multiple. New Rovio CEO commits to making more acquisitionsPlease share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #12 - Metacore 65M loss, Niantic 1 hit wonder, Industry conference guide
This is no BS gaming podcast 2.5 gamers session #12. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/5eHUepqV_zE
Agenda
2:50 Metacore 20 million TV ads & 65 millions loss in last year
11:30 Meta will charge creators fees of up to 47.5% (Animated Avarat cirkus)
16:00 US government says $600M Axie Infinity crypto-heist was pulled by North Korea
19:00 Peridot is an upcoming AR game from Niantic about breeding unique creatures
23:00 Sonic the Hedgehog is coming to a new platform: Roblox
27:20 CD Projekt Red's 2021 sales generated $207m in revenue
33:20 Industry Conference Guide
Conferences went offline or no conference at all status during corona.
What was the value of offline conferences? Did you attend any? Did you get any value?Now that matters are returning back to their original state, how do you plan conferences?
Going on Lectures? Roaming through Expo? Scheduling meetings? Where to meet/ mingle with folks? 3rd party vendor section?Which were the conferences you get the biggest value out of?
What are your favorite industry events? Any stories? Where to spend most of your time? Which parties to attend?Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #11 - How to increase game revenue by 35% with Narrative design
This is no BS gaming podcast 2.5 gamers session #11. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič & Steven-Elliot Altman
Youtube: https://youtu.be/BjKFpDtcYzA
Agenda
18:30 How to increase game revenue by 35% as a Loremaster?
22:00 What genres are more suitable for narrative design?
24:00 How story influences game KPIs?
26:40 Story as a retention driver
27:00 Wooga tracking if players are reading the story
28:10 What kind of data influence the story?
30:00 Different modes of writting
33:00 How do you prepare for writing a story for a mobile game?
47:00 How can movies inspire a storyteller?
51:00 Live ops & story telling
and much more ...
Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers honest interviews #1 - Joakim Achren
Welcome dear listener! This is a 2.5 gamers podcast with an honest interviews segment #1. Asking tough questions, having fun and dropping some knowledge with gaming industry peeps.
Youtube: https://youtu.be/wkEcGZ1-3So
Matej Lančarič & Joakim Achren
Questions:
Why did you start elite game developers and not a new gaming studio?
How can someone become a partner at Play Ventures? What are the requirements/skills you need to do your job?
What is your due dilligence process? How do you do your homework?
-How do you apply that diligence process to crypto games? Is that done more by feel than data as there is no data yet?
-When investing in crypto games is token/coin allocation pre drop more important than stock? (Justified that owning stock can take 10 years + to get payback and multiple and having token/coins you can sell as soon as the drop takes place)
-If token is important / does that not create the incentive to finance hype pump and dumps?
Could you explain what pre-seed, seed or Series A mean? How do you define those stages?
What are you looking for when investing in companies in different stages? Pre-seed, seed, series A?
How do you really decide where to invest? What is THE KPI?
Why are you as an investor so keen for companies to have internal UA manager?
Could you tell me a bit more about the syndicate?
Why having only one line on the cap table is better than 20 names.
Why do you think a lot of gaming companies with mediocre/decent results pivoted super quickly to web3? Free money?
Why There's Never been a better time to start a games company?
Let’s discuss your anti portfolio - what’s the biggest regret so far of a company that you passed on?
Model situation:
I want to start a gaming studio. I have around 500k from my previous jobs. Should I use this money and bootstrap or should I try to get an investor (just in case)? Why boostrap? Why investor?
What is Joakim's favourite book?
https://www.amazon.com/Stillness-Key-Ryan-Holiday/dp/0525538585
Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #10 - How to save millions with marketability tests? Fake ads going nowhere rant!
This is no BS gaming podcast 2.5 gamers session #10. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/SjtrJ1wG0I8
Agenda
News
3:00 Netflix boosts mobile games approach with acquisition of Boss Fight Entertainment
10:20 KRAFTON, INC. SIGNS LONG-TERM COOPERATION AGREEMENT WITH SOLANA LABS FOR BLOCKCHAIN-BASED GAMES AND SERVICES
12:25 Crypto investor Katie Haun raises $1.5 billion, the largest debut fund ever by a female VC
18:40 In-game ads are getting more misleading, sexist and misogynistic, says Meretzky
27:00 Pre softlaunch activities
https://lancaric.me/how-to-save-millions-with-marketability-testing/
What can we do pre-soft launch of our game? What to do before we decide to develop a game? Which questions to ask?Market research
Target audience
USP
Game genre
Marketing team capabilities
Company strategy
How to do market research?
How to define target audience?
Demo, motivations, profiles, persona
Playtesting
What? How? Why?When do we start with UA/marketing?
Marketability tests campaign optimisation Fake store pages (tools or DIY) Which channels? What to test? Player survey at the end (what questions to ask?) no suggestive questions!Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #9 - How to increase AdARPDAU? How Adnetworks make money? Admonetisation fundamentals Q&A
Hello & welcome everyone. This is no BS gaming podcast 2.5 gamers session #9. Let’s dive in.
Youtube: https://youtu.be/0swB8x-YB5U
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Agenda:
News Ad monetization fundamentals AMAAd Monetization fundamentals discussion:
What’s the most important ad revenue metric?
How’s eCPM calculated by ad networks?
Which ad network is the most trustworthy?
Which ad network is the least trustworthy?
How do ad networks make money?
What is the cutoff point of eCPM degradation?
How players become Ad Whales?
Ask Me Anything section
I have ads in my game, using unity ads only because I have a good deal with them. Should I earn more? Why is admon and UA super connected in hypercasual games? Its usually one person. Why? When do you hire an internal admon person? What scale? Or is there a KPI to look for? (Daily revenue, impressions, number of ad networks in the waterfall) Do you ban competitor ads in your game? If yes why, if no why?Please share feedback and comments - matej@lancaric.me / lancaric.me
Latest News:
$2 billion invested into blockchain game sector during 2022
https://gamestx.substack.com/p/2-billion-invested-into-blockchain?s=r
Idle Miner Tycoon Launches on Facebook Gaming
https://www.kolibrigames.com/press/idle-miner-tycoon-launches-on-facebook-gaming/
Google launches Google Play Partner Program for large game devs
https://venturebeat.com/2022/03/15/google-launches-google-play-partner-program-for-large-game-devs/
Mark Zuckerberg confirms NFTs are coming to Instagram
https://www.engadget.com/mark-zuckerberg-confirms-nf-ts-are-coming-to-instagram-204435805.html
Interest In NFTs And The Metaverse Is Falling Fast

two & a half gamers session #8 - Game design fundamentals & AMA. When to kill a game?
Hello & welcome everyone. This is no BS gaming podcast 2.5 gamers session #8. Let’s dive in.
Youtube: https://youtu.be/f_3GRQ8Wl-Y
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Game Design fundamentals discussion:
Remo asking questions Felix & Lanco answering then Remo using militant pessimismHow to start with Game Design?
Mobile industry vs Premium/ Indie games?
What is hard and challenging about GD? Can everybody do it? (everybody does it already :D)
What are the main skills that define a game designer?
How do game design tests work?
What is an ideal background for a game designer?
“Let’s clone this game what can go wrong it is making so much money on the charts we can make at least ⅓ of that”
How ideas for new games are born?
Ask me anything
What’s the most you’ve been able to affect D1, D7, D30 retention with game features? When should you kill (give up) on a game? What’s the difference between a good game designer and shitty one?Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #7 - Is Axie infinity dead? LTV in crypto gaming & web3 UA/marketing
Hello & welcome everyone. This is no BS gaming podcast 2.5 gamers session #7. Let’s dive in.
Youtube: https://youtu.be/cpR3YZBB5Us
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Special Guest: Nicolas Vereecke
As NFTs, Crypto and blockchain gaming are filling up the headlines we are doing a special episode on the current state of crypto gaming - not the peak of November 2021 but the fresh look at the end of Feb 2022.Play to Earn - Play & Earn - Play to Own
I would start that discussion with the point that the current consolidation in the big crypto games is more and more pointing to the fact that play to earn is unsustainable as there is “no free lunch” Therefore the buzzword is changing to Play & Earn or even Play to Own as the “earn” part is becoming harder and harder to realize - this is mostly seen in the depreciation of the Axie economy. One other milestone can be considered the recent blog post from Philip La Phil's Views: Axie Infinity Economy and Reasons to Play where admits this and refocuses the view on the original model of any game - to create fun and engaging experience as the primary reward for the player - not an investment vehicle.“we will not be optimizing our game or experiences to drive short-term returns as it’s simply not sustainable”
“we will focus on is creating a balanced game economy with proper sources and sinks, just like non-blockchain games have done for years.”
Does this imply that Skymavis wants to compete with companies like Supercell, Playrix or King? The biggest innovation of the free to play model is removing the initial friction of a payment before the player plays the game - the first wave of crypto games have even bigger friction funnels on top of reversing this problem.What is the current state of the friction funnel for a block-chain based game?
Friction to play a crypto game: current models:
Buy crypto assets first to even play - Browser/PC only (Axie infinity, Crypto Raiders) Download the game for free (find out about the secret crypto layer somehow from the game website - sell NFTs there) (Thetan Arena) Have the game on the store and streamline the funnel to crypto wallet Skyweaver Have a functional F2P game with F2P economy and implement the crypto layer into a later stage of the player progression - Future in hybrid? (Chromatic Souls: Afk Raid, Axie Origin?)Burning questions about block chain games:
UA
Open economy
NFT design
Gass Fees
Business model - the most burning of them all!
Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #6 - Supercell rant, why do fake ads work? UA fundamentals Q&A
Hello & welcome everyone. This is no BS gaming podcast 2.5 gamers session #6. Let’s dive in.
Youtube: https://youtu.be/d_BDO5jnRTk
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Google to limit ad tracking across apps on AndroidGoogle has announced new measures that will limit tracking across its Android operating system, following a similar move by Apple to introduce restraints in the way the online advertising industry can target users. The changes, which will not be implemented for at least two years, are intended to curb the sharing of user data with third parties, restricting advertising tracking for users who move between different apps on billions of devices running Android. Google said it planned to eventually phase out advertising IDs, a code that allows marketers to track individual user behaviour, in favour of alternatives that protected user data while still supporting advertising efforts.
Supercell revenue increases 45% to $2.24bn in 2021Supercell published its financial results for 2021, with revenue reaching $2.24 billion (€1.89 billion) compared to $1.48 billion (€1.30 billion) in 2020 -- a 45.3% increase year-on-year.
The studio generated profits before taxes of $852 million (€734 million), an impressive 80.3% growth compared to 2020's $463 million (€407 million).
But it's still not quite back to the level of its 2015 heydays, when the company made over $2 billion in revenue and $965 million (€848 million) in EBITDA.
The post also said that Clash of Clans and Clash Royale have now made over $10 billion in combined revenue since their respective launches.
Spotify is acquiring two major podcast tech platforms
Spotify is making more podcast acquisitions. The company announced today it’s acquiring both Chartable and Podsights — two of the most prominent podcast marketing and ad attribution companies. The deal price hasn’t been disclosed, but this marks the first major acquisition the company has made this year in a long line of audio purchases.
This deal is particularly critical for the company as it tries to make its ad platform the best and most powerful in audio. If it wants everyone to purchase ads through its marketplace, then it needs technology to better figure out who’s listening to those ads and what they’re doing after hearing them.
AudioMob and Odeeo up next?
UA fundamentals discussion - Matej asking questions - Felix, Jakub answer & Matej gives his opinion at the end!
How or why to start with UA?
My game has amazing organics. I don't need UA! Is that true? Why not?
Are all UA channels equal?
-Break down the benefits and drawbacks of top 4 UA channels?
How to structure an UA budget?
What is the payback period we should look at?
What is hard and challenging about UA? Can everybody do it?
Listen in to learn more!
Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #5 - Surprise crypto comments & How to tackle soft launch stages?
Hello & welcome everyone. This is no BS gaming podcast 2.5 gamers session #5. Let’s dive in.
Youtube: https://youtu.be/9lMdZqLlvvM
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
What is the point of releasing a new game or app to a restricted audience market in advance of a full launch?
Soft launch stages
I like to divide the soft launch into three stages: Technical, Retention, Monetization. Each stage serves a different purpose and different KPIs are measured.
While in the Technical stage, we are mostly focusing on data health, crash rate, and tracking in general, in the Retention stage we measure D1, D3, D7 Retention, FTUE, tutorial completion rate, and much more.
Game developers are obsessed with achieving the highest D1 retention numbers they can, but D1 is not the holy grail. I’ve seen games with D1 retention at roughly 25% still being able to generate many millions of Euros in revenue per month. The result was primarily driven by excellent D60 retention, which was 6-8%. Therefore, it is absolutely crucial to focus on the ratio between D1, D3, and D7.
The monetization stage is where the fun starts. Measuring ARPU, conversion to payment, and Dx ROAS requires running purchase (ROAS) oriented campaigns: AEO/VO on Facebook or tCPA/tROAS on Google Ads.
Listen in to learn more!
Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #4 - How to soft launch a mobile game Ad monetisation Perspective
Hello & welcome everyone. This is no BS gaming podcast 2.5 gamers session #4. Let’s dive in.
Youtube: https://youtu.be/ivPbZqA62VA
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Soft Launching a Mobile Game Ad Mon Perspective
What prompted me to want to talk about this is a Statisa article Mobile Game ad spend is expected to grow to $130bn by 2025. That’s up 300% from $32 bn in 2020 With this amount of money being pumped into UA its safe to say Mobile ad revenue will only grow and be a larger part of your overall revenue for mobile games I wanted to provide a how to guide for what you as a mobile game dev should think about when soft launching and global launching your next mobile gameFirst Ask
Think of all mobile games generas on a spectrum from hypercasual to Hardcore The two extremes will monetize 97% either from ads or from IAPs Advice here is for the middle ground - not hyper casual or Hardcore If your game genera sits in the middle of this spectrum you first need to decide which ad format to work with 9/10 the ad format that works best for you are Rewarded ads Rewarded ads are the undisputed king of game formats Highest eCPM compared to other formats Highest completion rates Lowest amount of friction from users since its opt-in Large competition on this inventory format from ad networks because it converts super wellListen in to learn more! here https://lancaric.me/how-to-soft-launch-a-mobile-game-ad-mon-perspective/
Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #3 - Is Roblox evil mega corp or money making machine?
Hello & welcome everyone. This is no BS gaming podcast 2.5 gamers session #3. Let’s dive in.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Roblox
Steam hosts 55K Games vs Roblox 20 Mil “experiences” 47,3 Mil DAU Half of the users are aged 12 and under Current Market cap 38 Bil $ Roblox Cut 75,5% Roblox takes a 30% cut of every transaction on their platform Discoverability Robux Minimum Withdrawal to real life money 100K (1000 $) Second life comparison (10$) Withdrawal only possible with Roblox monthly 5$ subscription On every 1$ revenue of roblox only 17% make it out Historic example of “Company money Scrib” Workers spend their money at the company Workers become afraid to break company rules as company rules over their “money” This dependency increase friction on quitting the system Illegal in US 1938 Platform Capitalism - business model based on unsustainable expansion in order to monopolize a platform Experience based payouts Roblox “editor knowledge untransferable “Make serious cash” claim removed from the website after video Roblox moderation - shut down official forums in 2017 because they couldn’t moderate them Roblox Collectible Market Tie ins with Brands Collectibles that are sold for limited time skyrocket in value from 10 to 15K $ dollars Roblox still takes a 30% form all of the transactions Roblox Black marketRewarded Interstitial ads - 6 months in
Around 6 months ago Google and Facebook announced the roll out of Rewarded interstitial ads. An interstitial ad that pops up and users can opt out of and thus forgo the reward Admob are pushing very hard on this format which is still in Beta Facebook were pushing it but not so much anymore Don’t monetize with this format! You’re opening yourself up to unnecessary stress and risk Only FB and Admob support it - thus you’ll get lower prices FB on iOS is pretty much non-existent so you have no competition Calling it now that in 12 months they won’t exist.Please share feedback and comments - matej@lancaric.me

two & a half gamers session #2 - UA & Creative trends 2022, Microsoft
Hello & welcome everyone. This is no BS gaming podcast 2.5 gamers session #2. Let’s dive in.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
UA & Creative trends / learnings from 2021
Main trend 2022 UA diversification
Having Facebook as one and only UA channel is dangerous and the times when you could use FB up until the 1M monthly spend are gone. UA channel mix needs to be diversified even more. My UA go to channel was and still is Facebook, even though the quality decreased heavily in 2021, but I am running google UAC and UnityHypercasual-led creatives
The persona-led creatives is/was a trend everybody is talking about now thanks to the iOS14. The thing is, personas and motivations were here a long time ago. I guess it wasn't so popular to talk about back then. Let's focus on something else. Adapting hypercasual game concepts to your game creatives is going to explode next year. I’m pretty sure that you saw these ASMR videos on Youtube which let into the game development of the ASMR Slicing hypercasual game by Tricky Tribe – my friends from Slovenia – This ASMR game was a big hit in the United states and I think number one for a couple of weeks. I am also pretty sure you saw different games like Coin Master started slicing their coins. Why not use it for other games as well. Slicing a tomato? Hell yeah! We are not talking only about ASMR slicing here. There are other concepts you could use. Tangle Master 3D, Crowd City, etc. Great thing is, new ones are popping up every day! Look at hypercasual game called Countmaster, I am pretty sure there are some clones of it, but this game concept is now used by Warpath and some other strategy games. Topwar, merge strategy game is also leveraging hypercasual game concepts for creatives and I’ve also seen Playrix go into this direction. Gaming companies will do everything to decrease those CPIs!Audio ads for games
Podcasts are really popular these days. Looks like almost every person on the Earth listens to a podcast. I even started one to educate and help build the game dev knowledge in Slovakia called Gamecast or 2.5gamers. But where am I going with this? Have you heard any game related ads in these podcasts or in games in general? This is relevant not only in terms of User Acquisition, but also a golden opportunity for game developers seeking to monetise their games without damaging retention. Audio ads can be played while you play the game and don't interrupt your gaming experience. Player retention doesn’t get hurt and therefore game devs can increase their profit and LTV. We already see a rise of companies focusing exactly on this topic. Everything looks on the paper, but I really feel we will see 2022 as a year of Audio ads. There is Audiomob and Oodeo in this space, let's watch it closely!
two & a half gamers session #1 - Casual intro, love/hate relationship towards predictions 2022
Hello & welcome everyone. This is no BS gaming podcast 2.5 gamers session #1. A safe space for all of us & you as well. Bringing you the feel of a 4am conference discussion about the gaming industry. Let’s dive in.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Predictions?
Who will be the biggest winner in the mobile gaming ecosystem in 2022? Who will be the biggest loser in the mobile gaming ecosystem in 2022? What was the biggest surprise you saw in the mobile gaming ecosystem in 2021?No play-to-earn games in mobile app stores
How do we see it? Play to Earn vs Play and Earn Ponzi schemes + Scholarship mechanic - Prevalence in low salary countries Big Friction in user funnel Wallet & exchanges fees Very steep initial investment in some games (Axxie) User acquisition Discord communities & Early investors Conventional user acquisition Games soft launched/global launched in summer (and onwards) will have some form of blockchain in it What is it going to be like?
Please share feedback and comments - matej@lancaric.me