
two & a half gamers
By Lancaric.me

two & a half gamersMar 20, 2023

Mr.Autofire live review w/ Miikka Ahonen: User Acquisition, Creatives, Game design, Admon (#79)
This is no BS gaming podcast 2.5 gamers session #79. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič,
Special guest: Miikka Ahonen
Youtube: https://youtu.be/3yZQbAFKLhE
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-235cralar-rzJNo5gNa~yrYrrun7PDjQ
Agenda:
00:00 Epic intro
01:23 Miikka intro
10:34 Ad monetisation review
20:54 White whales concept
22:18 UA review
23:10 Spend decrease assumptions
24:48 Tools let us down again on the UA channels
29:43 No hooks!
30:15 Creative review
39:00 Creative concepts suggestions
43:00 Gamedesign review
1:03:00 Sword game discussion
1:07:55 Game Templates
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Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest article: https://lancaric.me/hybrid-casual-ua-my-perfect-hotel-idle-arcade

Unity Special no.3: The reckoning. They are sorry, but the trust is gone!
This is no BS gaming podcast 2.5 gamers Unity session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič,
Youtube: https://youtu.be/wDezvHy56cU
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-235cralar-rzJNo5gNa~yrYrrun7PDjQ
Agenda
00:00 Epic intro
02:25 Updates to runtime fee
04:56 Fireside chat BS
24:24 customer feedback
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancar

The mystery case of My Perfect Hotel - A New hybrid casual framework for Idle Arcade (#78)
This is no BS gaming podcast 2.5 gamers session #77. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič,
Youtube: https://youtu.be/Xl4ZHy_7HRo
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-235cralar-rzJNo5gNa~yrYrrun7PDjQ
Agenda:
00:00 Epic intro
02:30 young Felix
03:04 Empire takeover insights
04:50 Google announcement
06:44 UA flamboyant Flamingo - 2.5gamers swag!
07:42 My perfect hotel intro
08:28 Ad monetization intro
09:23 SayGames Ad playbook
10:54 What is the average playtime per session?
12:05 Skip-it's evolution
14:15 Retention figures
17:21 Ads revenue figures
20:28 UA interesting facts
21:23 1-year old softlaunch?
25:23 UA masterclass
27:30 Creative numbers comparison
42:08 Top performing video on Google Ads - 7 minutes long
45:00 Maven Matej Rating
45:28 My perfect hotel history lesson
48:32 Game design review
50:58 SayGames building a template for Idle Arcade
53:21 What is Arcade Idle?
54:27 Get the pillow, get the pillow!
57:27 IAP ranking
57:48 King or Fail!
01:00:50 They could earn so much more IAP
01:03:40 Jakub was in Limassol
01:04:20 Felix taking us home!
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric

Unity Special no.2: Boycott - Developers Fight Back in the mediation war
This is no BS gaming podcast 2.5 gamers Unity session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič,
Youtube: https://youtu.be/qj0nnoj8AWQ
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-20oqnc9hf-kF8_OSJUb6MxD6n2eS448w
Agenda:
00:00 Epic intro
01:00 Developers Boycott
28:25 Blended ROAS
https://mobilegamer.biz/unity-boycott-begins-as-devs-switch-off-ads-to-force-a-runtime-fee-reversal/
Join the Boycott here:
https://docs.google.com/forms/d/e/1FAIpQLSeSRvFrXeDocqPwyjsYwbQ4fObJGJ2THrUjzSqHvMcoCWaIIA/viewform
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric

Unity Special: From $200/month fee to $187k. Death kiss to (small & hypercasual) developers
This is no BS gaming podcast 2.5 gamers Unity session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič,
Youtube:https://youtu.be/FYqMIovNvIU
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-20oqnc9hf-kF8_OSJUb6MxD6n2eS448w
Agenda:
00:00 Epic intro
01:00 Unity intro
29:25 Takeaways
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric

Empire Takeover - 4X Hybridcasual review: UA, Creatives, Ad monetization, Game design (#77)
This is no BS gaming podcast 2.5 gamers session #77. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič,
Youtube: https://youtu.be/5H6iCu4rSQk
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-20oqnc9hf-kF8_OSJUb6MxD6n2eS448w
Agenda:
00:00 Epic intro
04:22 Why is Jakub excited about Empire Takeover?
05:00 Numbers
05:54 Sadness multiplier
07:00 Game design intro
17:54 What are the learnings for game design?
19:17 Ad monetization review
20:54 Eye-watering numbers
23:48 Why do ads not work in 4X?
24:15 UA review
26:39 UA channel mix
31:08 Altered gameplay creatives
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric

Gamescom Live Special: Creative trends, iOS measurement, Hollywood inspired games, UA channel mix
This is no BS gaming podcast 2.5 gamers live session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
*DISCLAIMER*
This is a live session. The sound quality might be worse than the other episodes. If you want to get better quality, join us next time!
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Special guests: Ben Jeger, Arseny Lebedev, Manuel Prueter, Julian Werner, Daniel Kyrsa
Youtube: https://youtu.be/ehVVwtwFryA
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-20oqnc9hf-kF8_OSJUb6MxD6n2eS448w
Agenda:
00:00 Epic intro
01:00 Ben Jeger
06:44 Arseny Lebedev
15:17 Manuel Preuter
26:53 Julian Werner
37:00 Daniel Kyrsa
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric

From hypercasual to hybridcasual - The Homa Games story (#76)
This is no BS gaming podcast 2.5 gamers session #76. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič,
Youtube: https://youtu.be/oOf8tPZGSgg
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-20oqnc9hf-kF8_OSJUb6MxD6n2eS448w
Agenda:
00:00 Epic intro
01:00 Hybrid casual intro Homa games
04:23 Retention KPIs comparison
07:37 Fight for America hybrid casual intro
08:25 Quick state.io info
15:00 eCPM discussion
16:20 CN weather balloons
17:32 Revenue numbers
20:10 Homa games SDK?
21:47 Fight for America review
21:48 Ad monetization
27:30 Game design
34:51 User Acquisition
39:25 Creatives
45:50 Attack hole review
46:05 Game design
55:50 Ad monetization
58:00 UA
1:00:23 Will Smith from wish
1:02:48 last remarks
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric

Creative trends Q2 2023, Soft launch sonar Q2, Moloco for ad monetization (#75)
This is no BS gaming podcast 2.5 gamers session #75. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič,
Youtube: https://youtu.be/gFE_JKOTzvY
Gamescom event! https://www.singular.net/lp/gamescom2023-event
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-20oqnc9hf-kF8_OSJUb6MxD6n2eS448w
Agenda:
00:00 Epic intro
03:24 Join our most inclusive slack channel in gaming
06:00 Jakub is checking our notes
06:45 Felix is a 40-year-old female from the US
07:58 Whiteout survival makes 20+ Mil/month
08:00 Creative Trends Q2 2023
08:03 Misty Continent
10:50 Whiteout survival
13:27 Jakub gives Fake Oscar to Century Games
14:30 Rush Royale
16:00 Kingdom Guard
20:30 Evony
25:00 No Pedro Pascal for Merge Mansion
29:33 Creative trends takeaways
30:22 Astro physics similar to Ad monetization
30:30 Moloco for Ad monetization
38:00 Soft launch sonar
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest article: https://lancaric.me/will-ai-finally-kill-ua

Monopoly GO review: CPI estimations, Revenue growth, Genre comparison, Monetization & design (#74)
This is no BS gaming podcast 2.5 gamers session #74. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič,
Youtube: https://youtu.be/O1qlhlU2TIY
Gamescom event! https://www.singular.net/lp/gamescom2023-event
Agenda
00:00 Epic intro
02:31 Felix sharing great numbers on Linkedin
04:00 Monopoly GO UA intro
06:49 Monopoly GO revenue growth
08:30 Retention numbers
10:15 UA channel mix
12:50 Facebook Connect
14:30 Creative mix
16:10 Initial CPI chit-chat
18:06 Jakub gets demoted to 3rd best UA manager on the show
20:25 Mr.Monpoly, AKA Milburn Pennybag
21:34 When Celebs?
22:23 Monopoly GO needs Robert De Niro
23:11 CPI estimation!
24:52 Admon review
28:00 IP cut
28:34 Game Design part
33:18 Please send us your address - EliteDolphin
35:30 Monetisation
36:30 Facebook groups
42:58 Monopoly IP limitations
45:08 What is the purpose of the game?
45:20 Why does Monopoly GO grow like hell?
48:57 Game Rating
49:56 Jakub takes us home!
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest article: https://lancaric.me/will-ai-finally-kill-ua

Meta Aggregated Event Measurement, Harry Potter flop in the West, Admon apocalypse tests (#73)
This is no BS gaming podcast 2.5 gamers session #73. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič,
Youtube: https://youtu.be/QUVvO9hjSj8
Agenda:
00:00 Epic intro
04:30 Thank you for 3000 subscribers!
06:00 Gamescom event! https://www.singular.net/lp/gamescom2023-event
06:50 Felix running tests
14:48 Aggregated Event Measurement
26:49 Trust me, bro!
29:53 Harry Potter Magic Awakened
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest article: https://lancaric.me/supercell-floodrush-user-acquistion-game-design

South Korea Live Special: Market Review, Marketing strategies, UA channels, Creatives & Top games
This is no BS gaming podcast 2.5 gamers special live session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Felix Braberg, Matej Lančarič, Inhoo Park, Shinhee Lee Youtube: https://youtu.be/VHTViASlOHY
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!
Agenda:
00:00 Epic intro
01:25 Special guests introductions
03:06 How do Korean Marketers see the Korean market?
07:35 Out-of-Home Marketing in South Korea
11:08 Celebrity alignment with the game genre
14:38 Mobile gaming industry in KR
16:00 Gaming genres Gender preference in Korea
26:54 3 requirements for entering the Korean market
30:31 UA channels in KR
31:18 Chart boosting your game and the costs
33:57 Korean industry
39:05 Creatives
Request the deck from the podcast here: https://docs.google.com/presentation/d/1_ef_FDMnAxPcUVe9E9CPOPrHDIPBkJg3/edit?usp=sharing&ouid=110982368861596372120&rtpof=true&sd=true
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest article: https://lancaric.me/supercell-floodrush-user-acquistion-game-design

From hypercasual to hybridcasual - The SayGames story (#72)
This is no BS gaming podcast 2.5 gamers session #72. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič,
Youtube: https://youtu.be/9tmNnEkeZgQ
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!
Agenda:
00:00 Epic intro
03:03 SayGames intro (to hybrid casual)
06:00 Why are we talking about Pirate Raid?
06:35 1.5 gamers love pirates
07:40 DreamDale intro
09:19 DreamDale Ad monetisation review
11:28 Skipits, the new admon feature
12:44 How much money does DreamDale make a day on ads?
15:03 Jakub tortures himself with ads
16:30 DreamDale UA review intro
17:32 Watch a rewarded video or buy a skipit to hear the UA secrets
18:33 DreamDale playable
23:54 You have Lilith from Wish
30:16 DreamDale game design review
34:00 UA built DreamDale
36:14 UA can build your game profitably
37:55 Pirate Raid Admonetisation intro
39:33 New format of the end card
43:13 Eastern European Nelly says the Pirate Raid is dead!
43:15 UA Pirate Raid
45:07 Felix with Dragonball Z Ads power
47:11 Pirate Raid Game design review
53:15 Who does hybrid casual better?
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest article: https://lancaric.me/supercell-floodrush-user-acquistion-game-design

Google CMP update, Google Ad transparency, Tiktok AI script generator, Game review radar (#71)
This is no BS gaming podcast 2.5 gamers session #71. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič,
Youtube:
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!
Agenda:
00:00 Epic intro
01:46 Google Consent Management Platform
05:40 Easybrain CMP implementation
12:22 Ads are beautiful, regulatory bullshit is not
12:55 Google Ads transparency center
14:47 Realtime usage of Google Ads library
21:40 TikTok new AI scripts generator
25:10 Game designer can't make a script for a creative
28:30 We are having a waifu intervention
28:42 Horse racing game script
33:07 Game review radar
50:03 Jakub shows his true, but mean face
51:17 Review Radar, see you next time!
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest article: https://lancaric.me/will-ai-finally-kill-ua
Useful links:
https://adstransparency.google.com/
https://ads.tiktok.com/business/creativecenter/script-generator/pc/en

Diablo IV special: Gameplay & game design review, Pay for comfort, Path Of Exile comparison
This is no BS gaming podcast 2.5 gamers special session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Lilith
Youtube: https://youtu.be/4H8baIgosnw
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!
Agenda:
00:00 Epic intro
04:00 Scaling system
11:40 Seasonal content
20:45 Altered gameplay
21:14 Path of exile
26:38 Pay for comfort
35:14 POE2 beta announcement
40:24 Diablo dads FTW!
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest article: https://lancaric.me/will-ai-finally-kill-ua

From hypercasual to hybridcasual - The Voodoo story (#70)
This is no BS gaming podcast 2.5 gamers session #70. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič,
Youtube: https://youtu.be/BXqKnS-qfZU
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!
Agenda:
00:00 Epic intro
02:40 Our South Korea visit
03:17 Felix is busy on a day we record a Diablo episode
03:45 Voodoo going hybrid casual
05:56 Hypercasual is dead ... to Voodoo!
07:03 Voodoo rumors
10:46 Habby is a new Voodoo
11:20 Get on a hype train, bro!
14:00 Mob control intro
18:23 Jakub still plays on his computer
20:00 Why close the ad? It's the best part!
21:30 No unfolding gameplay
26:20 Skipit's
26:40 Mob control ad monetization review
28:33 Admon estimates
30:10 UA introduction
31:30 UA channel mix
33:44 Mob control creatives
39:45 Collect em all creatives
43:25 Fake creatives in the game every 10 levels
44:25 Collect em all - UA channel mix
46:46 Collect em all, intro
50:25 Retention numbers
53:53 ASMR slicing!
54:10 Ads monetization
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest article: https://lancaric.me/supercell-floodrush-user-acquistion-game-design

Creatives end cards arms-race, why is soft launching in US a terrible idea? Night crows review (#69)
This is no BS gaming podcast 2.5 gamers session #69. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič,
For the actual gameplay, check out Youtube: https://youtu.be/dHrAS5uq7y0
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!
Agenda:
00:00 Epic intro
02:30 Felix is giving us shit for the Squad Busters episode
03:35 Rewarded ads end cards arms race
04:41 Interactive end cards history lesson
06:49 Felix is showing why he is a 0.5 gamer on the show
10:43 Jakub brainfarts about the end cards
12:46 Why you should not soft launch your game in the US!
22:43 Matej is getting smashed for bringing up a terrible example
25:20 Philippines for a soft launch?
26:22 Night Crows intro
28:43 Jakub is flying over Slovakia in a Korean mobile game
34:21 Streamer supporter system
36:00 Jakub disappoints us a bit
36:52 Streamer prize pool increased by 2 mil while we talk
37:32 Marketing 101 - Branded Grocery store
37:52 Wagyu burger with Night Crows coupons?
38:25 Somebody said branded car wash?
39:19 Jakub claims the 2nd best UA manager spot by FAR
39:40 Why is this game making so much money?
45:40 Jakub has its own game design catchphrase!
47:05 Matej speculates about the Night Crows mechanic
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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Latest article: https://lancaric.me/supercell-floodrush-user-acquistion-game-design

Top5 mobile gaming launches special: GameMakers x 2.5 gamers live crossover
two & a half gamers, Matej teams up with Joseph Kim from GameMakers & discuss last year's Top 5 mobile gaming global launches. This is a live episode recorded in Los Angeles.
Youtube: https://youtu.be/_hY8nU6QGMo
Agenda:
Honkai Starrail
Monopoly GO!
Survivor!.io
Marvel Snap
Frozen City
GameMakers:
https://www.youtube.com/channel/UCJNjY2wtI5-F9ECeSA9KhEQ
https://gamemakers.com/
https://gamemakers.substack.com/
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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Floodrush article: https://lancaric.me/supercell-floodrush-user-acquistion-game-design

Supercell's Floodrush: First look! UA, Admon & game design review & Squad Busters comparison (#68)
This is no BS gaming podcast 2.5 gamers session #68. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič,
For the actual gameplay, check out Youtube: https://youtu.be/v_n2Keqk_vI
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!
Agenda:
00:00 Epic intro
01:30 Cheap guys complaining about stuff
04:32 Dear listeners, this is Jakub
04:50 Felix has to start talking about the game (oh wait!)
05:02 Google ads for Floodrush!
07:44 New genre unlocked: Army something
12:44 Jakub enjoys killing other players
17:05 The biggest issue of Floodrush
19:11 Matej is the best player on the island
21:50 Random starting deck
27:50 Not usual random gachapoool
29:30 Ship level is tied to everything
34:24 Squad Busters vs. Floodrush comparison
37:48 Islands/water works on the marketability level
39:00 Rating time!
40:24 Felix got a little bit confused in the rating game
43:09 Monetisation potential of the game
43:50 Cry me an admon river
45:50 teaser for the next episode
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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Foodrush article: https://lancaric.me/supercell-floodrush-user-acquistion-game-design

Boost your UA with channel diversification & high performing creative frameworks w/ Mistplay (#67)
This is no BS gaming podcast 2.5 gamers session #67. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Tiffanie Chau, Gregory Pang, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/f78KxSbVnTY
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at https://bit.ly/3N7UcmP
Agenda:
00:00 Epic Intro
04:45 How does Mistplay work, and why does it work?
07:00 How to measure ROI?
08:38 What is the difference between Mistplay vs other rewarded apps?
12:21 How does onboarding a new game influence UA for Mistplay?
16:04 How do you approach cross-department cooperation?
18:00 How many UA channels?
20:00 Do you even CTV?
23:52 Creatives in the CTV
27:30 How to test & add new UA channels to the mix?
29:40 UA DIVERSIFICATIOOOON
30:42 2.5 gamers podcast is starting a new affiliate cowboy network
32:25 How do you define a test budget for a UA channel test?
38:30 How many creatives should you test with a multi-million monthly UA budget?
39:30 Which UA channels to use for creative testing?
42:35 It can take 7-14 days for winners to overtake spending
43:40 How to approach the creative process?
46:30 How to define a creative winner?
48:08 Leveraging AI in the Creatives
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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New article: https://lancaric.me/squad-busters-supercell-softlaunch

Squad Busters: First look! MOBA or hybrid casual? New Supercell game in Soft launch. (#66)
This is no BS gaming podcast 2.5 gamers session #66. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič
For the actual gameplay, check out Youtube: https://youtu.be/4hlmgMVdm-g
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!
Agenda:
00:00 Epic intro
00:45 Squad Busters intro + gameplay tutorial
03:15 Every time you say, "Ads are beautiful," the Supercell game gets killed in Softlaunch!
06:15 Maven Matej starts playing Squad Busters while Remo talks Game design
11:45 Streamers usually win always
12:18 Plaza upgrades
13:50 Marvel Snap locations vs. battle mods
14:32 The Cannon is really OP
14:52 You buy a battle pass for each world
17:52 Combat mechanics
21:32 You can only re-roll once per battle
24:40 Fusion mechanic explanation
26:20 What is the incentive to kill other players?
29:40 What's new? What is the biggest difference between builds?
33:50 No gachapoooools!
35:00 Supercell games number comparison
38:00 Killing games in soft launch
38:26 Remo conspiracy - Clash heroes = Squad busters!
40:00 How to download Squad Busters?
41:53 #supercellpartner
42:26 Soft launch strategy
44:00 EL PRIMOOOOOO!
45:45 How would you classify Squad Busters?
50:00 What would you monetize?
50:30 Supercell is fair!
53:25 Listening to the feedback & trying to improve the game
54:13 Player rating, game design rating & global launch prediction
55:25 Random chest timer scales!!! I was right!
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q2-version

Triple Tile vs. Triple Match 3D showdown! In-depth UA, creatives, Admon, Game design review (#65)
This is no BS gaming podcast 2.5 gamers session #65. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/s-BCrDt88Rk
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!
Agenda:
00:00 Epic Intro
03:25 Ad monetization review
05:55 Pesky IAP revenue
06:22 Small Waifus in tile games are coming
09:57 Exact Admon monthly revenue assumption A'la Felix
12:15 Felix cracks an admon jokes
12:17 "Haha" moment
15:12 BS meter is blinking
17:08 UA review
17:51 Revenue by country breakdown
19:48 Very accurate, amazing budget calculations, A'la Felix
21:12 Definitely Woo rather than a Boo
22:41 UA channel mix investigation
24:41 Felix is not brave enough to speak up
25:27 Altered gameplay with enhanced interaction
28:05 Old Lady kicking ass on the UA front
29:50 Feels a little bit ASMR, no? Shut up!
31:15 Why would you use a slot machine in your creatives?
33:19 Triple match 3D!
34:43 UA channel mix of Triple Match 3D
35:57 Live Creatives comparison
39:19 Game design review
40:30 History lesson
41:27 Austin is trying to escape the evil shark
44:30 Jakub is being attacked by three interstitials in a row!
49:35 Clash of Clans UA people, please get your banner sizes in order
50:36 Ad SDK investigation
52:13 Automatic UGC?
53:50 MAU 2.5gamers Party - signup now!
We are co-organizing a fun night at the Encore beach club. Please register on this link https://info.youappi.com/mau-2023-club-guest-list-general or ping me.
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.me/legend-of-slime-post-idfa-global-launch-ua-strategy

Creative trends Q1 2023, Mobile games Soft launch Sonar, Meta enhanced interaction in admon (#64)
This is no BS gaming podcast 2.5 gamers session #64. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/6VHp7py_FzY
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!
Agenda:
00:00 Intro
00:51 it's 4 am somewhere
01:10 no chit-chat! Let's talk about most Eastern European LinkedIn post!
03:45 no margaritas in the house; please don't make your segment too long, Jakub.
04:20 Two friends & one hostile asshole
04:45 This is who Jakub is!
05:13 Ad monetization update: Meta email
06:27 How do we know ad networks are fingerprinting?
06:44 Where were you when ATT happened?
08:20 Facebook adds "enhanced interaction" to the rewarded video
09:47 Enhanced interaction, my ass
11:15 NPCs an ad in VR
11:50 Felix answering questions from the audience
12:13 How to prepare your admon stack to prep for Google change?
13:19 Ping Felix for help
14:55 Few words about Mistplay
16:20 UA challenges by Gamesforum
17:12 Finding flamingo slippers is the biggest challenge
19:07 Creative trends Q1 2023
19:58 Royal Match
22:45 Jakub & Felix having fun while seeing 0 ads
23:25 Topwar
26:32 Township
28:35 Cooking Madness
30:25 Merge mansion
30:40 No one hates Pedro Pascal
31:50 Couldn't find the screenshots, sorry!
32:56 Evony & Stormshot
33:20 Herowars
34:41 What are the trends?
34:54 The real gameplay is going to win! At some point!
37:00 Jakub is starting a new segment!
37:05 Soft launch sonar
37:50 My periscope is out, my friend!
44:02 No Gachapools!
52:00 Ubisoft really needs a mobile hit game!
We are co-organizing a fun night at the Encore beach club. Please register on this link https://info.youappi.com/mau-2023-club-guest-list-general or ping me.
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.substack.com/p/10-tips-for-killer-user-acquisition
East side games case study:
https://www.mistplay.com/resources/loyalty-drives-scale-and-retention-for-east-side-games

Admon smoky backroom, Midcore UA step up with Viva La Dirt League, Honkai: Star Rail Review (#63)
This is no BS gaming podcast 2.5 gamers session #63. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/nhTzSeenLJ8
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!
Agenda
00:00 Intro
01:23 Stuff that nobody cares about
02:56 Important announcement & Mistplay intro
04:35 Does Mistplay actually work? Yes!
05:30 Agenda of today's session
06:14 Two waifus & half male character
07:48 People come for ads
08:30 Smoky Admon backrooms
16:37 Viva la dirt league
19:36 Jakub making enemies
24:48 Why are we even talking about Viva La Dirt League?
26:35 How do you even measure campaigns like these?
27:25 Viva La Dirt league is a step up from influencer marketing
29:54 Pedro Pascal & Merge mansion audience mismatch?
31:30 How much money do they charge for a video? Benchmarks from other influencers
33:05 Human ads on Linkedin
34:05 Remo skips the intro because he assumes everybody knows Honkai: Star Rail
36:20 Matej goes full ASMR
38:25 Is Honkai: Star Rail basically a Raid Shadow legend?
40:16 Where are the horse girls?
42:30 No Ads, goodbye Felix
46:59 No social features yet
48:30 Is this game going to cannibalize Genshin?
We are co-organizing a fun night at the Encore beach club with YouAppi, Sensortower and MetricsWorks. Register on the link in the show notes, or ping me.
https://info.youappi.com/mau-2023-club-guest-list-general
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.me/ua-manager-life-post-idfa-reality

Call of Dragons review - 4X strategy games deep dive, User acquisition & Game design breakdown (#62)
This is no BS gaming podcast 2.5 gamers session #62. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič,
Youtube: https://youtu.be/1a3L9sx0EbE
Agenda
00:00 Intro
02:02 Great time not to have Felix on
02:50 Why are we talking about Call of Dragons?
04:16 Game design intro
06:15 TOP10 4X strategy games
13:13 Jakub finally struggles to play games on an emulator
14:15 Revenue per download comparison
16:20 Jakub showcases the Call of Dragons gameplay
18:58 Hello Supercell!
19:59 Noob vs. Pro game
24:04 Mr. Gachapoooool is back in the game
25:00 Players are the content
31:32 Hospitals in 4X games
37:52 These games have 150k spend depth
38:35 User acquisition intro
38:41 Soft launch of CoD
41:10 Top 10 countries - revenue wise
42:39 Competitors
43:18 Retention comparison
45:12 UA channel mix
45:40 Creative showcase
51:20 Interesting tidbits
54:00 Viva La Dirt League
57:15 Call of Dragons overall rating
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.me/ua-manager-life-post-idfa-reality

Legend of Slime review - User Acquisition, Creatives, Ad monetisation, Game design deep dive (#61)
This is no BS gaming podcast 2.5 gamers session #61. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/1qY6jZVSOeQ
Agenda
00:00 intro
00:57 Thank you very much for your support!
01:27 Imitation is the best form of flattery
01:40 You can't copy fun
01:52 Agenda of this session
02:26 Matej's ego is not out of the control
03:17 Legend of Slime revenue split
03:30 Jakub challenges Felix for leadership of the ads movement
03:54 Matej makes assumptions about the revenue split
04:30 Million-dollar questions: Why push players to watch 500 ads? Not answered!
05:09 Jack, the legend of Slime, talks about the game
06:35 Ad monetisation intro
07:35 Why is this game doing so well in Asia?
07:59 Waifu game design Puritans denying ads
10:19 The heart of the ads
11:17 30+ ad placements
12:20 Million-dollar questions: Why push players to watch 500 ads? Answered!
13:55 Jakub cheats all the time
14:08 11 ad partners!
15:06 How much money are they earning on ads?
17:40 600-900k a day on ads? :-O
18:42 User Acquisition Intro
19:20 Thank you, Game Refinery, for providing insights!
20:00 Felix's job is done
21:07 Top geos
21:38 Competitors?
22:37 Matej is not a friend with Mariana Trench
25:30 UA channel mix
26:40 Let's look at the Applovin Legend of Slime playable
28:04 TOP 3 UA channels
28:50 Deep Creative review
34:23 No AI UGC
36:36 Interesting User Acquisition tidbits
38:15 Maven Matej UA rating
40:40 Kudos to Luna
41:35 Expressing a disappointment in the UA
43:00 UA could be so much better
43:32 One gamer and two noobs
45:00 Tell me the edge, it's no bullshit
45:16 My name is Felix, and I disapprove of this message
45:51 The evolution of Idle games
47:22 GACHAPOOOOOL
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.me/8-must-have-before-post-idfa-soft-launch

How to reduce ANR's & crashes, organics improvements, ASO, SDK utopia & Manuel Prueter (#60)
This is no BS gaming podcast 2.5 gamers session #60. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Special guest: Manuel Prueter
Youtube: https://youtu.be/79dnIjfWbRA
Agenda
00:00 Intro
01:10 Manuel intro
02:18 Jakub is cheap
03:48 Is mobile really dead?
05:37 King of Organic Downloads
06:52 How to think about ASO?
08:28 How to get into Auto Collection similar games?
09:08 Stop with keyword stuffing
09:38 Google loves revenue (as quickly as possible)
10:05 App health intro
10:49 What are ANRs?
12:02 Magic number for ANRs is 0.47%
12:20 Why 0.47%?
12:48 mmmmmm
12:53 Put on your tinfoil hat pls!
14:23 How does the app loading process look like?
17:50 When do most ANRs occur?
18:32 You don't know when mommy is calling
19:28 Why is this app on pause consuming so many resources
19:38 Ways to mitigate ANR's
21:05 Manuel spilled already all the meat about ANR's :(
22:31 but shares more actionable tips about ANRs
23:40 Removing firebase help decrease ANRs by 25%
25:35 Tinfoil hat part 2
27:15 When to update the SDKs?
28:04 How ANRs influence the organic downloads
29:45 Lost organics, buy more users with UA
30:22 Slowcode, what is it?
31:07 Look at home first!
32:06 Million-dollar question: How hard is it to implement SDKs?
33:43 It's a business decision!
36:10 How to project ad revenue?
36:22 Remo gets excited and eventually asks a question!
38:11 Am I working for the paper bin now?
39:18 Do you exclude devices for showing ads?
41:03 Shout-out to Xiaomi devices
41:24 What are web view and ad loading?
43:30 No Ads for you, sir!
44:10 Manuel loves all SDKs
46:27 How do you structure the team around updating SDKs?
47:46 If you had to choose, what would you implement: SKD or a new feature?
GitHub resource mentioned in the podcast - https://github.com/AppLovin/AppLovin-MAX-Unity-Plugin/issues/165#issuecomment-1504341154
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.me/ua-manager-life-post-idfa-reality

11 UA & Creative tips, 🦩 unleash your inner UA flamboyance (#59)
This is no BS gaming podcast 2.5 gamers session #59. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/Ct-h1YmYEiY
Agenda
00:00 Intro
01:08 Ad mon beef
02:02 Phil Collins in Korean games
03:12 UA flamboyant session intro
03:38 UA flamboyant checklist
05:20 Epic UA flamboyant session intro
07:31 How to do a proper UA & creative review?
12:15 CPI benchmarks
14:50 Goal setting for the UA team
18:25 Well, it depends...
20:34 Growing UA budgets
22:22 Maven Matej doesn't only acquire payers? Pche!
24:01 Campaign structure consolidation
26:17 You should always have a margarita
26:25 UA diversification
28:40 Creatives are made for players, not Art directors
31:08 Political ads THE OG's of fake ads
31:23 Generative AI in UA workflow
34:29 Where to get inspiration for creatives?
35:38 Confused Travoltas
37:08 Fake ads = lower retention, BUT!
39:30 Matej is saying some controversial shit
39:45 Meme & AI creatives
42:37 Anatomy of the well-performing creative
46:08 You keep the charade!
46:40 Videos leveraging Youtubers with channels and their audience
51:05 2nd best UA manager on the podcast has spoken!
52:39 Article for you guys: https://lancaric.me/hybrid-casual-sssnaker-habby-post-idfa-ua
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric

SSSnaker global launch & Habby metagame framework full UA, Creatives, GD & Admon review (#58)
This is no BS gaming podcast 2.5 gamers session #58. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/ojqMHg0d03c
Agenda
00:00 Intro
00:50 Special guest Philips
02:47 Jakub goes full systems & vectors on Diablo 4
04:50 SSSnaker introduction
05:00 SSSSSSSSSnakeeeeer
06:14 SSSSnake jazzzzz
07:40 SSSSnaker Ad mon analysis time
08:29 7 Jakub's sons = 1 Katarina
08:39 two noobs & one gamer
10:06 Jakub is having some technical issues
10:25 Showing the actual gameplay with ad placements
11:38 six rewarded videos placements
12:58 SSSnaker makes around $17-20k ad revenue per day
14:25 Could SSSnaker be making 30-40% ad revenue?
15:10 Philips is an SSSnaker noob
18:11 SSSSnake jazzzzz
19:32 Flamboyant UA intro & country breakdown
21:54 Survivor.io & SSSnaker global launch numbers comparison
22:11 Soft launch review
25:00 Creatives
26:37 UGC creative deep dive
27:18 14862.23 USD for a creative?
28:11 How do AI creatives perform against real people?
32:00 UA channel mix
33:00 Behind the curtains deal?
35:11 Retention comparison Habby games vs. action category
39:14 Habby monetization framework
41:00 Hypercasual is dead
41:50 No more ASMR background noise :(
42:36 Snake master vs. SSSnaker - gameplay comparison
43:21 Life lesson no.1 - play with the keyboard
44:03 We hope you get killed!
45:32 Unfolding gameplay
45:54 It would take generations of Felixes to get to world 11
47:21 Is Habby the new Voodoo?
48:20 It's all about the efficiency
49:00 Is Habby publishing two more games in 2023?
50:00 This episode is brought to you by stuck Felix
53:16 Jesper is amazing!
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Deep-dive into Google Privacy Sandbox. Same disaster as Apple ATT? When is it happening? (#57)
This is no BS gaming podcast 2.5 gamers session #57. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Matej Lančarič, Kate Lovejoy, Loic Anton
Youtube: https://youtu.be/z6QTF7oHu-I
Agenda
00:00 Intro
02:36 What the hell is Privacy Sandbox?
05:44 How does the Privacy Sandbox work?
07:34 Why should we pay attention to the privacy sandbox?
10:37 What can you beta test?
15:58 Do you need to implement SDK for every client?
17:44 How does the cooperation with Google look like?
22:31 Audience definition before and after Privacy Sandbox
29:41 When is the Privacy Sandbox happening?
36:32 When do you need to deep-dive into Privacy Sanbox?
40:00 Closing remarks
Email at kate@adikteev or loic@adikteev.com for more information
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User Acquisition as the New Frontier of game development

Frozen City vs Whiteout Survival, ad monetisation potential, UA, creatives & GD review (#56)
This is no BS gaming podcast 2.5 gamers session #56. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/ON3hmNokPfQhttps://youtu.be/ON3hmNokPfQ
Agenda
00:00 Intro
00:15 Chit-chat (nothing important, you can skip this)
05:20 Century games intro
09:15 Frozen City ad monetization update
11:21 Felix is heartbroken
13:41 Frozen City making about $1mil ad revenue/month
14:20 Felix gives ad placements suggestions
15:08 How much more could they be earning?
16:20 Double placements during weekends
17:00 Negative nancy dresses up as a detective
21:08 Felix's wet ad revenue dream in 4x games starts
25:00 Whiteout Survival UA epic intro
25:43 Soft launch dates of Frozen City & Whiteout survival
28:31 Unity Square videos beta? Pls, pls, pls. Can I get in?
29:30 Top 10 Geos revenue wise
30:31 Retention KPIs
32:43 UA is dead? How come they get so many users on iOS?
34:50 Whiteout survival creative strategy
38:50 Game design intro
42:00 Wait, wait, wait, wait?! Is this a 4X game?
44:11 Smooth transition from idle game to 4X
45:25 Where are the ads?
47:34 Chef's Kiss
50:07 Baloon mechanic, pure genius
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Frozen City post-IDFA global launch UA case study
https://lancaric.me/post-idfa-ua-frozen-city-global-launch-case-study/https://lancaric.me/post-idfa-ua-frozen-city-global-launch-case-study/

Deep & actionable SKAN 4.0 breakdown with Eran from Singular. What to expect from SKAN 4.0? (#55)
This is no BS gaming podcast 2.5 gamers session #55. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Host: Matej Lančarič
Special guest: Eran Friedman
Youtube: https://youtu.be/edfxCUnVOnI
Agenda
00:00 Intro
04:18 State of the iOS
07:11 Current adoption rate of SKAN 4.0 (iOS 16.1 and above)
09:17 Why update MMP SDK now?
10:35 What's the advantage of being an early adopter?
12:19 Is it possible to have SKAN 3 in place and start testing SKAN 4.0?
14:22 What's the most significant difference between SKAN 3 and SKAN 4?
15:47 What are the different postbacks? How do the conversion windows look for these postbacks?
22:17 How to think about the three postbacks? Is it actionable?
26:27 What is the locking window feature about?
28:37 How can I track the evolution of LTV in SKAN 4.0?
32:20 Could you set up different conversion schemas for each postback?
39:58 Is there a SKAN 4.0 checklist?
46:05 How to get creative-level data?
49:30 Crowd anonymity
51:30 Eran's contact details (eran@singular.net)
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11 tips for killer User Acquisition ops (Q1 version) - https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q1-2023/
two & a half gamers session #54 & Eric Kress - Everything is dead & new frontier of game development
This is no BS gaming podcast 2.5 gamers session #54. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Special guest: Eric Kress
Youtube: https://youtu.be/mzxxL_UtzoI
00:00 Intro
01:00 Jakub makes himself visible by introducing
02:53 Eric, is this glass half full or half empty?
03:36 What does Eric actually do?
06:42 Is mobile dead?
08:49 six people on the top destroying the lives of mobile developers
10:00 UA is shifting
11:50 Kumbaya Matej strikes again on iOS
12:38 What is the adoption rate of SKAN 4?
13:15 Everybody does fingerprinting (Unity, Applovin, Ironsource)
14:02 What story are Unity, Applovin, and Ironsource trying to spin?
16:00 Jakub wakes up & shoots vectors immediately
18:31 Eric disagrees with us! No shit sherlock!
20:20 New frontier of game development
21:15 Felix sharing UA secrets from his smokey darkrooms
22:25 Old companies gonna die
24:10 Gaming trends are coming from East to West
24:52 Jakub goes into the rabbit hole with Eric
27:55 Applovin increases revenue guidance
30:38 Why Eric got so negative?
32:48 Which companies does Eric like the most?
33:40 VR is dead again (blockchain dead too)
34:42 What is the endpoint for mobile?
35:50 30% fee is a joke!
38:00 Hypercasual shit is on!
40:08 Ads are beautiful
41:18 The new frontier of game development
44:20 You can always lie in your ads
46:55 Mr. Gachapool returns
48:35 Matej is Matthew from now on
48:51 How bad will things be for Unity, Applovin, and Ironsource?
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11 tips for killer User Acquisition ops (Q1 version) - https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q1-2023/
two & a half gamers session #53 - Eversoul, a trending waifu game with full GD, UA, Admon review
This is no BS gaming podcast 2.5 gamers session #53. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/GwoG7SIfkUY
00:00 Intro
01:05 Numbers Chit chat
03:22 No official multiple Admob statement (ask your admob rep)
05:00 Matej = Felix's secretary
05:28 Kimono session
06:11 Eversoul intro
07:02 Why are we even reviewing this (boring) game?
09:05 Full admon part in 2 seconds
09:39 Why games from the east don't have ads?
10:41 Camera zooms in on Jakub's premium BS
12:55 UA intro
14:12 Mr. Gachapool got introduced to the podcast
15:08 Comparing Eversoul to the Goddess of Nikke
16:54 UA dark secrets spilled by Mr.Gachapool
17:17 UA channel mix
18:22 Actual gameplay in the creatives
19:06 Creative strategy
21:35 Flamboyant UA strategy for Eversoul
24:52 Collabs in anime games
27:16 Starting to share gameplay of Eversoul
27:37 Game design Eversoul intro
33:51 Jakub talking about two different progressions
34:53 Please keep the story
35:23 Big +1 feature - engagement prolonging tactic
36:30 Felix looks really confused
37:04 Why is the game making so much money? GACHAPOOOOOL!
37:24 Can you buy a ticket to the waifu concert?
38:10 Infinite starter banner
43:27 Waifu games are saving mobile!
46:15 Get back to the podcast Jakub!
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11 tips for killer User Acquisition ops (Q1 version) - https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q1-2023/
two & a half gamers session #52 - Admon gossip corner, Unity expensive bug, APS, Google 3 placements
This is no BS gaming podcast 2.5 gamers session #52. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/J0CZ8yV__7U
00:00 Intro
04:30 few words from our friends from Adikteev
05:05 Oj oj oj Admonetisation secrets
07:15 Ad monetization for the people
07:35 The admon gossip corner intro
10:22 Unity bug 10x over-reporting earnings
13:56 Top tip - Don't lose money!
17:00 2018 is THE back in the days
18:11 Amazon Publisher Services Update
22:35 Sharing the TOP DSP list
24:50 Jakub hates putting ads in games
25:45 Matej in Australia episode 34 reference
28:05 CTR benchmarks
29:40 Experimenting with End cards
32:40 Felix can tell who serves the ad!
33:25 We are going to test Felix, if he is truly the king of admon
34:15 Felix explains the reasoning behind his corner
34:33 Admob is dropping the three-placement rule
41:05 Everybody wins! maybe
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Dumb ways to die hit the #1 download rank in the US. Here is how: https://lancaric.me/ua-how-to-be-top1-downloaded-game-us/
https://www.felixbraberg.com/post/is-admob-removing-its-three-placement-limit
https://www.adikteev.com/case-studies/how-sdv-increased-in-app-transactions-by-over-30

two & a half gamers session #51 - Live Special @ Gamesforum Barcelona
This is no BS gaming podcast 2.5 gamers session #51. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Special live episode! The sound quality is a little bit worse. DUH! It's live.
Youtube: https://youtu.be/uuP2NjMxSiM
Agenda:
00:00 Intro
03:20 Ad monetization tips & numbers
13:12 UA outlook for 2023
20:38 Game design & creatives part
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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Dumb ways to die hit the #1 download rank in the US. Here is how: https://lancaric.me/ua-how-to-be-top1-downloaded-game-us/

two & a half gamers session #50 - Deep analysis of the current web3 market, implications & future
This is no BS gaming podcast 2.5 gamers session #50. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Special Guest: Nicolas Vereecke
Check out - FOGDAO (https://www.futureofgaming.wtf/)
Youtube: https://youtu.be/h1DBUR4x6To
Agenda:
00:00 Intro
01:20 Nico intro
01:42 FOGDAO https://www.futureofgaming.wtf/
02:40 Special honorable mention - Zaair!
04:00 Recap of our session #7 with Nico! Listen here https://spotifyanchor-web.app.link/e/qj186h2V7wb
05:15 Terra & FTX collapses
09:24 Grants in Web3
10:00 What is not a risk in Web3?
10:22 How to choose a blockchain to build on properly?
15:50 FTX follow-ups?
18:00 Lot of web3 companies are getting into trouble!
19:05 What happened to Axie infinity?
21:10 Borrowing term mice nuts from TWIG! Thanks
23:20 State of Axie infinity at the end of 2023
25:25 UA in web3 is extremely challenging for non-UA gaming people
27:34 iOS guidelines for web3
29:55 Superbowl & web3 ads
31:20 Digidaigaku thesis
36:00 Apex legends mobile is dead, blockchain would help!
37:10 You have nothing even on the blockchain!
37:45 On-chain games live forever
38:30 Voodoo moves into crypto space
41:39 Bullshit articles from agencies
42:34 Square Enix in web3
44:30 What kind of company will release a big web3 hit?
47:00 Game as a whitelist for NFT sale
48:22 Where would the raised money go?
50:00 Lot of people got super rich early!
52:00 Jakub goes on and on and on with his suuuper long question
56:25 We will see AI being used in very weird places
57:14 Is there any web3 game launch in 2023 to look forward to?
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Web2 vs web3 UA blog: https://lancaric.me/user-acquisition-fundamentals-web2-vs-web3-comparison/

two & a half gamers session #49 - How to leverage User Churn Prediction? Why is it important?
This is no BS gaming podcast 2.5 gamers session #49. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič
Special guests: Clement Favier & Cameron Thom
Learn more about Adikteev: https://bit.ly/3Dp1f5k
Youtube: https://youtu.be/t8aId6iwNBY
Agenda:
00:00 Intro
01:07 Clement & Cam intros
04:50 PGC conference quick review & comments
09:18 Definition of User Churn
11:49 How to look at User Churn prediction?
18:04 how reliable are predictions when a new UA channel comes in?
19:05 Explaining AUC measures?
20:33 What to do with the User Churn prediction models?
31:28 How early could you predict churn?
37:12 What kind of uplift could I expect?
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Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit https://lancaric.me/user-acquisition-brutally-honest-newsletter-signup & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest blog: https://lancaric.me/how-to-choose-an-mmp-in-a-privacy-centric-mobile-ecosystem/
Adikteev's latest blog: https://www.adikteev.com/blog/how-to-face-the-80-d1-churn-rate

two & a half gamers session #48 - Could Frozen City earn 80% more revenue? Full UA, Admon, GD review
This is no BS gaming podcast 2.5 gamers session #48. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/_agD-bPS--k
Agenda:
00:00 Intro
01:45 User Acquisition
02:25 Frozen City fun stuff
03:22 Top 10 countries in terms of revenues
04:08 UA channel mix
04:45 120 creatives running on Facebook
05:17 UA channel mix on Android
06:00 Are Idle games scaling especially on Applovin?
06:25 Publisher analysis
07:10 Low poly
07:31 Is high art style quality bringing more IAPs?
08:35 Mr.UA Felix has a strong opinion
09:34 Adikteev cross-promo!
10:06 Frozen City Creatives
12:28 Jakub is complaining because of creatives!
14:05 Would you spend in Frozen city?
14:28 6.5 Maven Matejs out of 10
15:10 Ad monetisation intro about Frozen City
16:35 Felix pulls off an epic intro
17:05 Ad placements
17:58 IAP whales vs Ad whales
18:32 Secret Ad placement guess
18:48 New Ad Placement ideas & recommendations
20:38 7 DAU per user gives $1 in D14 LTV
20:57 Mad Ad mon MATH happening
21:20 Please put an ad to skip night!
22:46 Mediation info
23:01 Pls update app-ads.txt to get 10% ad revenue
23:43 Felix pulls off an epic intro about potential revenue (decimals)
25:50 Jakub pulls off an epic intro about Game design of Frozen City
26:11 A History lesson
34:10 Everything is easy for Jakub
35:15 Frozen City event setup
35:37 Non-prominent Ad placements
36:15 Internal fights against ads?
36:40 People begging to get ads (and Felix too!)
37:25 Modes of Frozen city
38:10 $1.5Mil revenue in the first month
39:00 Why not put more ads in the game?
40:35 Catch your breath for an ad in Call of Duty!
41:38 Frozen city could earn 80% more revenue
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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If you are interested in getting UA tips every week on Monday, visit https://lancaric.me/user-acquisition-brutally-honest-newsletter-signup & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest blog: https://lancaric.me/how-to-choose-an-mmp-in-a-privacy-centric-mobile-ecosystem/
Adikteev's latest blog: https://www.adikteev.com/blog/how-to-face-the-80-d1-churn-rate

two & a half gamers session #47 - Creative trends 2023, 1 year anniversary - kudos to you
This is no BS gaming podcast 2.5 gamers session #47. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/Pi_JEHK32mE
Agenda:
00:00 Intro
03:00 Kudos to us! 1 year anniversary
03:54 Admon is easy, ehm hard, ehm checking creatives is easy
04:38 How to check competitor creatives for free?
07:24 Royal Match tested 15 different creatives in last 14 days
07:51 Top1 Royal Match creative connecting all the dots
09:00 Nobody: Nothing. Jakub starts drinking: CAMERA ZOOMS IN
10:08 Top3 Royal Match
12:21 Top1 Township creative
12:56 Top2 Township creative
13:24 Which of the Township creatives is more fake?
14:10 Top1 Merge Mansion creative
14:42 Top2 Merge Mansion creative
15:18 Top3 Merge Mansion creative
17:00 Who is the winner publisher on Android?
17:40 Top1 Hero Wars creative
18:15 Top2 Hero Wars creative
19:05 Top War game running 20 creatives in the last 14 days
19:16 Top1 Top War creative
20:30 Top War creative strategy masters - https://lancaric.me/ua-creative-strategy-user-acquisition/
21:38 Mistplay intro
23:05 Top Mistplay creative(s)
25:14 UA view on Creative trends for 2023
25:50 Maven Matej pats himself on the back (again)
26:00 Adapting hypercasual mechanics & games into your creative
26:54 Camera zoomed in on Jakub's surprised face
29:00 Save the dog phenomenon
30:20 Altered gameplay trend
32:18 (no) ASMR trend
32:33 UGC trend
33:10 UGC can suck for some games
34:23 Pornstars in the creatives
35:10 Royal Match B actors from Cameo
36:43 Coinmaster leveraging local influencers
37:10 Generative AI trend
39:10 Fake ads with generative AI
39:45 Tiktok creative research
40:23 Shots fired!
40:40 Ducktape example
45:00 Multiple core gameplays
48:46 Royal Match implemented drilling creative into the game!
49:15 UA DESIGNS YOUR GAME IN 2023
50:30 Anniversary "gift"
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit https://lancaric.me/user-acquisition-brutally-honest-newsletter-signup & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest blog: https://lancaric.me/user-acquisition-stop-sexist-ads/

two & a half gamers session #46 - Deconstruction of App businesses from UA, GD & Admon perspective
This is no BS gaming podcast 2.5 gamers session #46. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/pvrV1_9rciA
Agenda:
00:00 Intro
00:40 - Remo shows off his new annoying camera
01:52 - In today’s episode / Not about Gaming
02:27 - Two and a Half Gamers Top 10 Podcast in Mobile
02:41 - Message from our Sponsor Adikteev
03:24 - Application Design vs Game Design
04:41 - Redecor
08:22 - Duolingo
10:59 - It’s an App Remo, not a game
14:10 - Duolingo’s $224m subscription revenue
16:28 - Duolingo makes $50k/day from ads
18:12 - Kahoot!
22:11 - Ad Monetization in Apps
24:02 - Google Ad Manager in Apps
24:45 - How to get Gaming demand in GAM
26:34 - Are SDKs Hassle-free?
28:26 - eCPM floor for Interstitial adds
30:33 - Rewarded ads in Apps
33:18 - Facebook Rewarded ad policy rant
35:53 - UA channel mix for apps
37:21 - Best campaign structure for Apple Search Ads start
38:42 - If ASA comes out with something new always wait
41:42 - UA creatives for Apps
44:47 - Maven Matej pats himself on the back
47:15 - UA on Web
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit https://lancaric.me/user-acquisition-brutally-honest-newsletter-signup/ & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest blog: https://lancaric.me/user-acquisition-stop-sexist-ads/
Adikteev blog: https://www.adikteev.com/case-studies/how-sdv-increased-in-app-transactions-by-over-30

two & a half gamers session #45 - (ironic) predictions 2023, is next year the end of sexists ads?
This is no BS gaming podcast 2.5 gamers session #45. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/JCc5LA0Auxw
Agenda:
00:00 Intro
04:00 Ad monetisation predictions 2023
06:55 Meta rebranding to Feta by Felix
10:08 Nothing is for fee, dude!
12:54 Jakub & Godfather Apple ransom
13:25 Amazon will take top3 spot in Admon
16:57 Jakub CN predictions?! wtf?
18:11 Jakub is on fire! Amazon buys Unity in 2023.
19:30 Next year is the year of VR
20:55 Apple dad joke
24:20 Nothing is going to happen to VR
24:25 Sun is going to come out tomorrow
25:00 Hypercasual genre as a new onboarding for more gaming genres
29:50 Marvel Snap clones? Wen?
32:47 The rise of the retention games (Netflix mobile)
33:45 A game designer's wet dream
35:25 UA "predictions"
45:30 No sexist ads at the end of 2023!
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Latest blog: https://lancaric.me/user-acquisition-stop-sexist-ads/

two & a half gamers session #44 - New creative strategy from CN, UA winner of 2022, games update
This is no BS gaming podcast 2.5 gamers session #44. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/H5WyEwzm0-A
Agenda:
00:00 Intro
03:00 New creative strategy coming from China
07:31 Creative d*ck move
09:10 Meta, Google, and Facebook can do something about it (right, Felix?)
oh yeah, Meta = Facebook
11:50 Rewarded ads are only for Games, not Apps!
12:54 Games updates
16:20 No segmentation for Special offers? WHY NOT?
19:25 Survivor.io Numbers update
29:46 UA review of 2022
30:20 Adikteev Crosspromo
30:50 TikTok UA Winner of 2022
39:20 UA diversification
41:49 Diversification is fucking important
43:47 Fill rates in India - How to increase it?
48:53 Predictions coming next week!
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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If you are interested in getting UA tips every week on Monday, visit lancaric.me and sign up for the Brutally Honest newsletter by Matej Lancaric
Latest blog: https://lancaric.me/user-acquisition-creative-learnings-2022/
Latest Adikteev blog: https://www.adikteev.com/blog-adikteev/cross-promotion-for-mobile-app-growth-why-now

two & a half gamers session #43 - How to approach new game development & see new trends in gaming
This is no BS gaming podcast 2.5 gamers session #43. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game design, and Ad monetization jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Special Guest: Joseph Kim
Youtube: https://youtu.be/YELacUx-_E8
Agenda:
00:00 Intro
02:00 JK intro
03:14 Why India?
07:24 WE ARE BRUTALLY HONEST (as is my newsletter! Sign up)
07:55 Incredible talent in India
09:06 Ping JK for the PM role at LILA Games
10:30 Why build a shooter game?
13:00 Subgenre expansion
14:40 Look at how Felix is amazed by JK
15:35 Shooter Crazy shit articulation
15:52 Successful 4X characteristics
20:20 The amount of stress is enormous!
20:37 Who is this ghost talking?
21:40 Systems and vectors
22:25 Ads in shooter games
24:33 How to implement Ads into the game?
25:48 How to validate product controversy
27:02 Validation models
29:52 Throw me under the bus, BOYZ!
30:20 Marketability tests & market research
32:00 You need to be cool as JK to see trends in gaming
33:00 Is mobile F2P dead?
37:52 What if Ads monetization disappears?
38:48 What if Appstore won't exist?
39:23 Apple is working on allowing sideloading in the EU
41:30 New business models in F2P?
42:32 Is really hard to get your company funded?
44:29 New buzzword Generative AI
46:41 Best advice on how to approach building new games or companies?
48:23 Remo is actually generated by AI
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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If you are interested in getting UA tips every week on Monday, visit lancaric.me and sign up for the Brutally Honest newsletter by Matej Lancaric
Latest blog: https://lancaric.me/user-acquisition-predictions-2023/

two & a half gamers session #42 - Sexist ads admon side, Gold & Goblins full UA, Admon, GD review
This is no BS gaming podcast 2.5 gamers session #42. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/dlBSemAPfmE
Agenda:
00:00 Intro
03:32 Matej with T-Shirt on (fans want, fans get)
04:05 Good Job Singular Webinar
04:49 Modern Arnold Schwarzenegger
05:12 Battle against the sexist ads begins
05:48 Sexist ads admon perspective
06:47 Decimals - the Signature admon move
10:38 Jakub thinks FTC blocks the M&A of Activision
12:46 Golds & Goblins intro
14:02 Felix & Jakub take a guess about certain monetisation strategy
15:19 UA channel mix of Gold & Goblins
16:49 How much money are they spending?
17:27 Cats come here for decimals!
17:40 EHM!
18:25 Creative strategy
19:43 Matej makes a surprise prediction
21:21 Ad monetisation deep dive
21:59 Give me your lunch decimals!
25:17 Scandinavians love Goblins!
26:42 Admon is working super well, dont touch it!
27:11 Jakub and Felix invite you to sign up to Matej's newsletter at lancaric.me
27:45 Idle genre history lesson
34:49 Gold & Goblins core gameplay
39:19 Pacing is important for exponential growth
40:00 Design space for system and vectors
40:15 Felix wants to hear about the ads, Felix wants to hear about the ads
44:36 Little bit of the game design improvements
45:10 JAKUB HAS SEEN IT ALL
47:20 People should talk about the game more, its excellent!
48:28 Retention numbers
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.me and sign up to Brutally Honest newsletter by Matej Lancaric
Latest blog: https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q4-version/
Adikteev resources: https://www.adikteev.com/whitepaper/smart-cross-promotion-is-the-future-of-app-marketing

two & a half gamers session #41 - Stop with sexist ads, Q4 Admn round up, Goddess of Victory review
This is no BS gaming podcast 2.5 gamers session #41. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/-qlfBKC9jBY
Agenda:
00:00 Intro
04:12 Felix and his Q4 admon fun stuff
05:06 Jakub yawning because Felix is boring audience with economics and BS
07:35 no wishy-washy predictions - decimals makes a difference for fucks sake
08:34 No BS Felix pls
09:35 Biggest eCPM gains (go big or go home)
11:48 Top Admon tips for Xmas
12:23 Jakub brainfarted on admon networks
14:00 Felix shills his own admon blogpost. Dont read it pls!
14:44 UA intro of Goddess of Victory: Nikke
17:00 Why is the game earning so much money?
19:06 UA mix review
19:41 no fake creatives, but sexist AF
21:48 new wave of sexist ads emerging for match3 and merge games
22:40 tactile games started this new trend unfortunately
24:45 STOP WITH THE SEXIST ADS NOW!
27:25 UA Rant over
28:12 Matej shut up, your surface level review is not enough
29:08 Super boring Jakub intro about Goddess of Victory: Nikke
33:00 5 million downloads and 83 million revenue
33:40 Nerds vs Otakus (gimme your lunch money OTAKU!)
38:45 The secret sauce of Waifu games
40:15 That pool vs deadpool making money
46:11 Azur lane liveops
47:30 Nikke revenue by country
48:30 Remoson was born
53:30 Waifu differentiators
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.me and sign up to Brutally Honest newsletter by Matej Lancaric
Latest blog: https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q4-version/

two & a half gamers honest interviews #5 - Rafael Vivas (How to monetise digital items?)
Welcome dear listener! This is a 2.5 gamers podcast with an honest interviews segment #5. Asking tough questions, having fun and dropping some knowledge with gaming industry peeps.
Youtube: https://youtu.be/O5ip4p73TrU
Agenda
00:00 - Intro
00:40 - Welcome to the podcast Rafael Vivas
01:38 - Rafael’s background
05:01 - Where is mobile gaming heading as an industry?
07:14 - ATT gaming winners
07:42 - What is Vessel?
09:10 - What does Vessel do?
09:28 - Vessel’s in-game metrics?
10:18 - Would you not get the same results with normal game events?
10:48 - Vessel results over time
11:52 - How should Vessel be used?
14:28 - Which gaming genera’s work best?
15:58 - Does Vessel have Apple and Google’s blessing?
15:40 - Apples new NFT guidelines
17:23 - What’s the cost?
18:07 - Cost in % please!
18:40 - Competition?
19:00 - Roomers…
19:30 - Free to own
20:56 - Remove royalties
22:00 - How to think about in game NFTs?
23:10 - How to get started?
24:14 - What % revenue can Vessel earn devs?
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.me and sign up to Brutally Honest newsletter by Matej Lancaric

two & a half gamers session #40 - Q4 Live ops tips, Q4 UA Budget optimisations, Admon bidder updates
This is no BS gaming podcast 2.5 gamers session #40. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/E6ZYNQExv2A
Agenda:
00:00 Intro
03:05 Kudos to us
05:10 Newzoo forecast clickbait
07:10 Felix can't write headlines
08:15 but can predict 2023 industry growth (only after thanksgiving though)
09:00 Google struck a deal with Activision - getting sued
12:38 Felix is looking forward to the best days in his life
13:09 Google bidder update (approach your Admob friend for beta)
14:50 Amazon Publisher Services update
16:51 Predictions suck
17:13 Q4 is tough (only Felix is happy)
19:09 Redecor stopped UA totally
21:00 Budget scenarios
23:53 How to decrease budget efficiently?
26:04 Q4 UA tips for Megacorps
27:30 CARPE YOLO!
27:57 Rapid creative testing
28:23 No Holiday BS pls
28:40 No UA experiments
30:54 Getting pleasure from watching Ads
32:57 Heroes vs Hordes is growing
33:40 Q4 Liveops tips & prep
43:34 Azur lane & Township adding mini games as Liveops events
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
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If you are interested in getting UA tips every week on Monday, visit lancaric.me and sign up to Brutally Honest newsletter by Matej Lancaric
Thanks to our sponsor Adikteev! Read the Upland case study - https://www.adikteev.com/blog/how-upland-drove-high-engagement-to-boost-in-app-conversions-by-33

two & a half gamers session #39 - How to do a game review? Rush Royale full UA, GD, Admon analysis
This is no BS gaming podcast 2.5 gamers session #39. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Special guest: Maria Gillies
Youtube: https://youtu.be/jqa5V05U1eM
Agenda:
00:00 Intro
04:04 My.games was removed from App store & GP
05:00 Why did it happen? Oligarchs much?
08:11 How do you do a game review properly?
08:40 UA review in general. What to look for?
10:20 Unfortunate news. Diversify the diversification t-shirts stuck in China.
Pre-order now at matej@lancaric.me
13:27 Reviewing individual UA channels
14:40 UA benchmarks
15:50 Rush Royale creatives strategy
19:40 How to approach the game review from the product side?
20:50 Wild Detective Pikachu appears
25:40 Product trick how to do a fast review
29:00 You need to know the archetypes
29:50 Jakub & his balloons
31:00 Habby examples
31:23 What is the difference between the core gameplay and game meta with examples?
33:27 Explaining excel sheets to random industry peeps
34:15 Pacing is a delicate balancing act
36:33 My.games portfolio
36:35 Jakub is geeking out on the Rush Royale product review
42:50 Jakub is happy Maria is on the pod
43:35 The BEST part of the product review - Ad monetisation
45:30 6 ads placements
46:52 Hypothetical question: Should you add ad monetisation to the game or bank on the premium feel?
48:30 Marvel Snap AdWINK
48:50 Felix magical Daily Ad revenue estimate calculation
51:15 How critical is it to hire an expert in Admon?
54:00 Ad network mix review
56:00 What to add into the mix to get ARPDAU higher by 5%
58:50 How to select the games for review?
1:00:00 How do you know what to look for?
1:01:00 How do you define interesting live ops?
1:03:00 Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it
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Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #38 - Q4 Admon pro tips, Survivor.io clone Heroes vs. Hordes, TikTok SPC
This is no BS gaming podcast 2.5 gamers session #38. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/KwYPBbIrRUE
Agenda:
00:00 Intro
02:30 Podcast agenda
04:18 How to maximise Ad revenue for a holiday season?
05:33 Mariah Carey made over 50mil! Devs, please look at her..
06:50 Q4 Admon tip 1
08:52 Q4 Admon tip 2
10:20 Q4 Admon tip 3 (how to make $26k extra/year)
13:38 Mr.Robot Remiar gives a compliment to Felix
14:40 Admob people please leave here!
14:42 Q4 Admon super pro tip 4
16:37 Admob people please come back here!
16:43 UA Q4 intro
17:43 Seasonal creatives in UA
20:40 New TikTok SPC campaign
23:00 SPC campaign perfomance
23:52 Noob question from non-UA Jakub
24:50 How could you get the best performance on SPC campaign?
25:52 Facebook UA vs TikTok UA?
27:57 War of Clones - Heroes vs. Hordes intro
28:42 Brief UA check
30:11 Jakub's excitement about Heroes vs. Hordes is immense
32:10 Timelines
33:40 Heroes vs. Hordes numbers
34:40 Vectors & systems
39:00 Is survivor.io or Heroes vs. Hordes niche?
41:14 Marvel Snap patchnotes
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Please share feedback and comments - matej@lancaric.me / lancaric.me
Learn more from our sponsor: https://www.adikteev.com/blog/implement-cross-promotion-for-apps